Splitgate’s open crossplay beta was not something the developer had expected to become so well-received.
On 13 July, the open-crossplay beta of Sci-Fi competitive multiplayer shooting game was launched. For the first time, players from Xbox One, PlayStation 4, PlayStation 5 and Xbox Series X and S could play against one another.
Splitgate was available on PC from May 2019, with only a small player base. However, the crossplay beta caused serious server issues. A half-million downloads triggered an explosion in popularity. The beta was so severe that 1047 Games had to shut it down.
Twitter claims that 1047 Games discovered it could only manage 65,536 simultaneous players. Splitgate was a two-night event. 1047 Games began to create a queue system that could handle the huge number of players. A long-term solution is in the making.
While we don’t wish to make promises, it is important to communicate as much as possible as we are still learning. So 65k people can participate, we should implement a queue system soon. We will also work to improve our database implementation in the coming 24 hours.
— Splitgate (@Splitgate) July 22, 2021
1047 Games also tweeted that it was “a small development team, with four engineers.” In a last-minute message, 1047 Games stated that it has hired an additional backend engineer and promised to launch the site on July 27th.
A message important from 1047 Games about the server situation.
P.S. P.S. – We are pleased to announce the hiring of an additional backend engineer, who will start tomorrow. pic.twitter.com/MKrJck6ItB
— Splitgate (@Splitgate) July 23, 2021
1047 Games stated, “We’re truly overwhelmed.”
Steam Charts shows that Splitgate was at 11,601 concurrent peak in the last 24 hours on Valve’s Platform. This suggests that console is home to the majority of players. It’s still a significant increase on PC. Since July 2019, peak concurrents have only managed triple digits per month.
Publited Sat, 24 July 2021 at 14:57.52 +0000