For those wanting to know everything about today’s Apex Legends Season 6 update, we’ve got some good news.
Developers Respawn has released the full Season 6 patch notes in full hours before the event is set to go live.
For fans living in the UK, Apex Season 6 has an August 18 release date, and a 6am BST launch time. This means the update will be ready and waiting when you get up in the morning.
Indeed, if you set your consoles to auto-update games, you shouldn’t miss any of the action, as the client will automatically download and install.
Because of the time difference, US players will receive the big patch earlier, at around 10pm PDT on August 17.
APEX LEGENDS SEASON 6 PATCH NOTES
One of the big changes for Apex Season 6 is the release of new Legends character, Rampart.
There’s also a new Crafting system, the launch of the Volt SMG, a brand-new Battle Pass filled with exclusive content, and tweaks made to World’s Edge.
In Season 6, the future scape of World’s Edge will see new pathways, rocket launch sites, Blast Walls, and more added.
Rampart will soon be known as Outlands best modder, who can hold down her squad with the following abilities:
- Modded Loader (Passive) – Increased magazine/heat capacity and faster reloads/recharge when using LMGs and the minigun
- Amped Cover (Tactical) – Build a crouch-cover wall which deploys a full-cover ampex wall that blocks incoming shots and amps outgoing shots
- Emplaced Minigun “Sheila” (Ultimate) – Place a mounted machine gun with high ammo capacity, but long reload time, that anyone can use.
Meanwhile, Seasons 6’s Battle Pass will feature new and exclusive content for players, including skins, music packs, loading screens, charms, new skydiving emotes and Holo-sprays.
Other highlights from today’s Apex Legends Season 6 patch notes can be found below and it should be noted that there are a lot of changes being made to the game on PS4 and Xbox One:
MAP UPDATE: WORLD’S EDGE UPDATE
Hammond Robotics continues to take over World’s Edge. They’re up to… something… nefarious. They have taken steps to “upgrade” World’s Edge with changes to The Dome, Drill site, and other Points of Interests.
NEW WEAPON – VOLT SMG
- The first energy-based SMG to see regular use in the Frontier, the Volt allows its operator to fire a salvo of energy-based ammunition, decreasing drag and making it possible to hit multiple targets within a short window.
- We all know the RnG gods are not always in your favor. With Season 6 we are introducing a crafting system. Find materials throughout the map via loot bins or material stations, then take these to a Replicator.
- In the Replicator, you’ll find eight different pieces of loot that you can craft, if you have enough materials. Some of this loot rotates on a weekly or daily basis, but you’ll always be able to see what’s currently craftable in the game mode selector or the map screen.
- With Season 6, we’re introducing some big changes to the way armor works in the game.
- First off, all armor in the game is Evo Armor (except the Gold Armor).
- When you find a white, blue or purple armor on the ground, it’s a pre-leveled Evo Armor. It can be picked up like normal, and continue to be evolved. Red Armor is not in the ground loot and can only be achieved through evolving.
- Gold Armor is not part of the Evo Armor track, and is only found in rare locations as usual.
- Another interesting change is that players spawn with level 0 Evo Armor. If you get in gun fights right away, and do enough damage, you will automatically level up into a White Armor. And you can continue to take that all the way to Red.
- We think this will really help with loot availability in the early game, without requiring players to drop hot when they don’t want to.
- With all the changes in Season 6, players now have the opportunity to level up their shields through damage, luck in ground loot, or through crafting!
- The last big differences is that all Armor is coming down by 25 health. This means, players with Purple and Gold Armor have 175 health, not 200. Red Armor gets you to 200 health, and you can no longer get to 225.
- Our goal for this is to bring down the TTK (time to kill) a bit in order to better reward strategic positioning.
New Damage Requirements:
- Damage to white: 50
- Damage to blue: 125
- Damage to purple: 250
- Damage to red: 500
Holo sprays are a new way to emote in the arena. By using the Emote wheel, you can throw down these legend specific calling cards to taunt bested enemies, or warn future challengers that you’re not to be messed with.
This season’s battle pass includes the reactive Supersonic G7, Bloodhound Road Warrior, 5 new holo sprays, new skydive emotes, weapon charms and more!
This patch, we’re taking a look at the recon class. A class built around information gathering should be powerful in a BR where knowing where the enemy is is often the difference between life and death, but out of the three Legends in the recon class (Pathfinder, Crypto, and Bloodhound), one dominates in terms of in-game performance. (It’s the robot. The robot dominates.)
In this patch, we’re mostly buffing Bloodhound as they needed the help the most. Crypto’s changes are a mixed bag as we also found one bug we had to fix that was giving Crypto a hidden advantage (TLDR: sometimes when you thought you were hitting the drone, you weren’t really hitting the drone). Between the buffs to Bloodhound’s ult and the new utility Crypto gains on his drone, we hope to see a more diverse field of recon legends in game.
- All Recon legends (Bloodhound, Crypto, and Pathfinder) can now use Survey Beacons to get the next ring location. Crypto can use his drone to instantly get this information.
- Context: Giving all Recon legends access to survey beacons makes Pathfinder less unique, and obviously we don’t love that. For now, we’re giving our friendly robot a small buff to his ultimate cooldown when he uses a survey beacon, but in the future we will take another look at Pathfinder to see what else we could do to make him feel more unique.
- Passive: Each time Pathfinder scans a survey beacon, the total cooldown of Zipline Gun is reduced.
- Numbers: Zipline Gun cooldown reduced by 10s each time Pathfinder scans a beacon. Up to 6 rings per game means the total cooldown of Zipline Gun can go from 120s to 60s.