Cyberpunk 2077 fans have been absolutely bombarded with new information over the course of the last week.
From game previews to trailers and everything in between, CD Projekt’s Night City Wire event kickstarted a fresh wave of Cyberpunk 2077 information.
One thing that may have slipped under the radar is just how good this game will look on next-gen consoles and PC.
Thanks to CD Projekt’s partnership with NVIDIA, we now have a much better idea about what to expect from next-gen Cyberpunk 2077. And the results are spectacular.
According to a new blog on the NVIDIA website, Cyberpunk 2077 will benefit massively from ray-tracing support.
The four main ray-tracing effects include ‘ray-traced ambient occlusion’, ‘ray-traced diffuse illumination’, ‘ray-traced reflections’ and ‘ray-traced shadows’.
CD Projekt explains more: “Ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting.
“The result is a diffuse shading effect that darkens enclosed and sheltered areas and enhances the rendered image’s overall tone.
“In Cyberpunk 2077, ray-traced ambient occlusion additionally can be used with local lights to approximate local shadowing effects where shadows are missing.”
Ray-traced diffuse illumination, meanwhile, is an effect used to capture sky radiance and “emissive lighting from various surfaces”.
According to CD Projekt, such techniques are difficult to capture using traditional techniques.
The post continues with an in-depth example of ray-traced reflections and its benefits.
“In Cyberpunk 2077, ray-traced reflections are used on all surfaces and can trace ranges for up to several kilometers,” the post continues.
“They are present on both opaque and transparent objects to simulate the way light reflects from glossy and metal surfaces by tracing a single bounce of reflection rays against the scene.
“This includes smooth natural mirrors like window glass, but also rougher surfaces like brushed metal. Unlike screen space techniques which can only reflect what’s on screen, ray-traced reflections incorporate the entire scene around the character, and can accurately represent objects outside the camera view or facing away from the camera.”
Finally, ray-traced shadows will better and more accurately portray directional shadows from the sun and the moon. This
“These shadows aim to be physically accurate and even account for light scattering from clouds,” CD Projekt adds.
“Shadows may be enhanced in the final release to support other types of light sources where it is needed.”
Sadly we’ll have to wait a little longer to see all of these visual effects in action, because Cyberpunk 2077 was recently delayed until November 19 on PS4, Xbox One and PC. A Stadia version is also in development.