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Rainbow Six Siege update: Big patch notes news for PS4 and Xbox One gamers

A new Rainbow Six Siege update is out now and can be downloaded across all platforms today, August 3, 2020.

And while many of the changes listed in the patch notes are the usual gameplay tweaks and operator changes, there’s something else gamers should know about.

According to Ubisoft, they will be making a few optional security features mandatory before the end of the month. And this tweak, while small, will affect all gamers on PC.

As noted in today’s R6 patch notes, the two-step notification system is being officially introduced on August 11, meaning you will need to have your account up to date.

“After August 11, 2020, 2-Step Verification will be mandatory for ranked on PC in APAC,” a message from Ubisoft explains. “If you have not activated 2SV prior to this date you will be locked out of the Ranked queue until 2SV is activated on your account.”

 This can be done by logging into your Ubisoft account via a PC and adding a phone number to your account. This will make it harder for your Rainbow Six Siege account to be hacked.

It’s unclear at this time if Ubisoft is planning to launch Two-Factor across all platforms, although it seems likely as the development usually tests new features out on the PC platform before consoles.

A list of other changes have also been confirmed in the official patch notes, including tweaks being made to Oryx Fuze and Gridlock as part of the August Rainbow Six Siege update.

You can find full details below, courtesy of Ubisoft:

BALANCING

GRIDLOCK

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If you’ve ever stepped on a Lego…this hurts worse.

By making her gadget a bit more enjoyable to use, we’re looking to make Gridlock players’ lives a bit easier.

  • Lowered Gridlock’s Caltrop deployment time to 9s (down from 13s).
  • Lowered the individual Caltrops deployment time to 0.45s (down from 0.7s).
  • Lowered the range of random deploy variation to 0.05s (down from 0.1s).
  • Added a delay of 0.45s before the deployment sequence starts (previously no delay).

ORYX

The Rainbow has goat to dash.

We want to let Oryx make more use of his dash, and added mobility and durability will hopefully make him a bit more fun to play.

  • Using his dash through a soft wall will not deplete all the dash charges.
  • Increased Dash refresh time to 12s (up from 8s).
  • Dash recovery time for all dashes is now 0.5s. (Previous recovery times: soft wall = 1s, enemy = 0.7s).

FUZE

Hide the hostages!

Giving Fuze a bit more presence and utility with an additional charge.

  • Increased the number of cluster charges to 4 (up from 3)

GAMEPLAY

PUSHBACK MECHANICS

To maintain consistency with softwall interactions, we’re giving enemies that are pushed through walls the same feedback as when Oryx dashes through them.

  • When pushed through a wall by Nomad’s airjabs or Oryx’s dash, players will receive the same feedback and rtake the same damage (5 hp) as when Oryx dashes through a soft wall.

Source Daily Express :: Gaming Feed

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