Tag Archives: always

Tom Jones says late wife’s criticism was ‘always right’ amid warning: ‘Am I being honest?’

“She was always right,” he added while speaking on Today FM with Feral D’Arcy.

The 80-year-old trusted Linda’s opinion above all others, as he sometimes even questioned his own intuition when it came to making hits.

He continued: “She was right, so I use to play things to her and say, ‘Am I coming through here? Am I loud and clear? Am I being honest?’

“She would say, ‘I love that, or I don’t know why you’re doing that one’. You know like that. 

This post originally appeared on Daily Express :: Celebrity News Feed

RT’s Keiser Report explores why gold & bitcoin fans are always fighting against each other

Author: RT
This post originally appeared on RT Business News

Max Keiser continues his interview with Craig ‘Don Quixote’ Hemke of TFMetalsReport.com about the conflict between bitcoin investors and gold investors.

“I find it extraordinarily frustrating,” says Hemke. “We are on the same team – bitcoin fans and gold fans. Why are we fighting against each other? And why is the bitcoin marketing campaign always ‘Dump gold and buy bitcoin’? Well, dump dollars for God’s Sake, dump stocks, dump Tesla. Why does it always have to be anti-gold, I don’t get that.”

For more stories on economy & finance visit RT’s business section

‘I’m always in football’: Jose Mourinho films media on Instagram before issuing first defiant comments after Spurs sacking (VIDEO)

Jose Mourinho has hinted that he will return to football very soon as he gave brief comments to the media hours after the Portuguese boss was sacked from Tottenham Hotspur after 17 months in charge.

Mourinho was issued with his walking papers on Monday morning in the haze of a larger furore surrounding Tottenham’s involvement in the much-maligned European breakaway league, and just days before the London side chase their first silverware in 12 years when they take on Manchester City in Sunday’s League Cup final.

But if you thought his latest high profile exit from a Premier League team might signal the end of his time as a top level manager, think again.

Speaking to reporters outside of his home on Monday afternoon, Mourinho remained tight-lipped as to the specifics of his termination but affirmed that we haven’t seen the last of one of football’s most infamous characters.

You know me, you know I’m not going to say anything,” Mourinho told Sky Sports, but when probed he said that he doesn’t anticipate spending too long on the sidelines.

No need, no need for breaks and [recharging] batteriesI’m always in football.”

Shortly before his farewell interview, Mourinho had become perhaps the first manager ever to film the media as they crammed around his car awaiting his thoughts.

“They don’t give me privacy,” Mourinho explained on a video that amassed more than 1.3 million views within two hours, spinning around to show a gaggle of cameramen and journalists.

“Even my friend Gary [Cotterill, Sky journalist] is disturbing me. That’s my life.”

But the location of Mourinho’s next move will be a topic of hot debate. The Portuguese boss’ last three jobs in England – Chelsea, Manchester United and now Tottenham –could all be described as failures in a certain light, and it remains to be seen if he has exhausted his options in the English game.

Other leagues may present more attractive opportunities. Mourinho remains a legendary figure at Inter Milan for his Serie A and Champions League winning heroics over a decade ago, while LaLiga may also remain an option, with Real Madrid reportedly having considered once again installing Mourinho prior to Zinedine Zidane’s second spell in charge at the Santiago Bernebeu.

Mourinho has also expressed a desire to coach the Portuguese national team in the past, with Fernando Santos’ position in the role he has held since 2014 potentially under threat if the usual managerial merry-go-round takes place at the end of this summer’s European Championships.

One thing is for sure, though: Mourinho will remain one of the game’s most talked about bosses – regardless of whether he is sitting in a dugout or not.
Also on rt.com Tottenham sack Jose Mourinho just hours after being savaged for joining European Super League during dire Premier League season


This article originally appeared on RT Sport News

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Why your Sony 4K TV might not always be the best option for a Sony PS5

When it comes to next-generation consoles, there’s only one brand on everyone’s lips – Sony. Yes, the PlayStation 5 has been a runaway success for the Japanese firm with the console almost always sold-out from every retailer in the UK. Those who have been lucky enough to snag the games machine can resell their new toy at a hugely inflated profit thanks to the low stock levels across the globe. But if you’ve been thinking of treating yourself to a new telly to go with your new PlayStation, the obvious choice might not be the best.
While it might seem like it makes sense to stick with Sony for the ultimate gaming experience… you might be better off with one of its rivals.

Believe it or not, Sony has been a little behind the curve when it comes to supporting one of the core technologies that powers the next-generation of gaming. Yes, while other manufacturers, including Samsung, LG, and Panasonic have added HDMI 2.1 to their sets for some time, if you treated yourself to one of Sony’s 2020 line-up during lockdown last year, you’ll be lucky if you have one of these all-important ports.

While Samsung included at least one HDMI 2.1 on its priciest models and LG included four with every OLED model, Sony only fitted a single HDMI 2.1 to one of its 2020 8K line-up. When it comes to 4K sets, only the mid-range Sony XH90 enjoyed support following a software update months after its initial launch.

So, what’s the big deal with this port? Well, think of HDMI 2.1 as a freshly-tarmacked four-lane motorway – it offers much more bandwidth than previous standards. As such, you’ll be able to enjoy higher resolutions, higher frame-rates, and more from your Blu-ray players and game consoles. From the outside, an HDMI 2.1 connection looks identical to its predecessors, so you don’t need to worry about buying a truckload of new cables to take advantage of the speeds.

Samsung brings its best TV technology to your Windows 10 PCs and Mac

Likewise, if you don’t have any HDMI 2.1 kit yet, you’ll still be able to use the new port for slower, HDMI 2.0 cables.

However, if you do have a console that can leverage that expanded bandwidth (48Gbps compared to 18Gbps with HDMI 2.0) then you’ll be able to play fast-paced action games at 120 frames-per-second and enjoy titles in stunning 8K picture quality. Clearly, for those who want to eke the most out of their new console… it’s a must-have.

Thankfully, Sony seems to be correcting its lack of support for HDMI 2.1 with its 2021 line-up of TVs. Multiple HDMI 2.1 ports have been confirmed for the A90J OLED. The next model down, the A80J OLED, will have a single 2.1 port. A number of the new mid-range TVs coming soon from Sony, including the XJ95 and XJ90, will have at least one HDMI 2.1 too.

Roger Federer explains the key question fans always ask him involving Novak Djokovic

Roger Federer has revealed the one question he continuously gets asked by supporters and it involves one of his long-term rivals Novak Djokovic. Federer is hoping to cement his place as the greatest tennis player of all time but there is one moment in his career which still haunts fans.
One of the most agonising defeats of the Swiss star’s career came in the 2019 Wimbledon final against Djokovic.

Federer spurred two Championship points as the match went to a fifth-set tiebreak.

World No 1 Djokovic dug in deep to win the blockbuster finale and claw back some of the deficit to Federer’s Grand Slam tally.

Federer has not won a major tournament since and fans remain curious about how he will bounce back.

“Fans talked to me about that defeat for weeks on the internet,” Federer told Numero Homme magazine. “And still today it happens to me.

“I think, ‘What are they still thinking about?’ But I understand.”

Federer has become an expert and not dwelling on defeats and he explains how he got over the dramatic loss.

“The most important thing is not to give them too much emotional importance,” he added.

“Don’t judge yourself at all costs. Analyse and understand. You can do this alone, or by talking with others to get them out of the disappointment.

“Some people think for days and nights about the mistakes they made. I chose to analyse very quickly. It helps me to move on.

“When I was young, I wasn’t even angry when I lost, but extremely sad. I couldn’t think straight.

“Now I only need half an hour to recover from a defeat, maybe an hour if it’s the Wimbledon final.”

Federer sat out of the majorty of last season because he underwent surgery on a knee injury.

The 39-year-old returned to action at the Qatar Open earlier this month where he lost to Nikoloz Basilashvili in the quarter-finals.

Federer has returned to Switzerland to continue his recovery ahead of the clay season.

Feature: Subnautica Switch Dev – “It Wasn’t Always Our Intention To Release Them Together”

Subnautica Keyart

First announced for Switch in a bumper Indie World Showcase from Nintendo back in August 2020, we were delighted to hear that developer Unknown Worlds and Bandai Namco are bringing not only the original Subnautica to Switch this year, but also its sequel, Subnautica: Below Zero. The latter has been in Early Access on PC for some time, and it’s pleasing to see Switch owners won’t miss out on either of these marine-based open-world adventures.

Ahead of the games’ simultaneous Switch launch on 14th May, we asked Ted Gill, president of developer Unknown Worlds, some questions about this pair of games running on the Unity engine, their journey to Switch, and what it’s like developing a game while incorporating feedback from Early Access players.

Nintendo Life: For anyone who perhaps isn’t familiar with Subnautica from other platforms — or has perhaps only heard the name in passing – how would you best describe the game?

Ted Gill, Unknown Worlds: Subnautica is an open world exploration game that challenges players with surviving the depths of an alien, underwater world by crafting equipment and out-smarting the local wildlife. Subnautica: Below Zero builds on all of that with a new story set in another area of the same planet with even more challenges and new creatures.

Any developer of an acclaimed console game has heard the familiar refrain “Is it coming to Switch?” many, many times over the past four years — we’re sure you’ve heard it plenty! We’ve heard at one point Unknown Worlds didn’t believe Subnautica on Switch would be possible at all. Why was that?

Subnautica is an open-world game originally built for PC, with a lot of underlying streaming technology that can push modern PC hardware fairly hard. We just didn’t think the game could run at the performance level we expect because of the way it was originally architected. With the assistance of our friends at Shiny Shoe and Unity, we were able to work through many of the technical issues and get it looking and running great.


When did plans solidify to port the game to Switch, and how long has this version been in active development?

We got a bare bones test up and running a couple years back, and the full-scale engineering effort began about a year and a half ago for both Subnautica and Subnautica: Below Zero (in parallel with other platforms).

What has been the most challenging aspect of bringing the game(s) to Switch? Any particular surprises or elements what required extra attention?

Often the hardest part of adapting a game for console is refining the content for a particular platform so the players have the immersive experience we want to deliver. There was a ton of effort applied to performance — in code and in art — with a careful eye on the in-game quality. We’re thrilled with where we ended up.

There was a ton of effort applied to performance — in code and in art — with a careful eye on the in-game quality

Was it always your intention to release both the original game and the sequel simultaneously?

After the launch of Subnautica was met with some success we knew we wanted to get it to as many platforms as possible but when the Switch came along we were still figuring out what exactly Subnautica: Below Zero would be. So while it wasn’t always our intention to release them together at the same time, by doing so we’ve been able to ensure we’re putting the next version of both games out and giving players the chance to immerse themselves in the entire story of Subnautica from the beginning.

Will the Switch versions use any of the console’s bespoke features?

The Switch version of Subnautica: Below Zero does feature HD Rumble support. We’ve worked incredibly hard to make the experience of this game on Switch just like other platforms. Both Subnautica and Subnautica: Below Zero will give players the opportunity to take this adventure anywhere.

Moving onto the sequel, how does Below Zero expand upon and differ from the first game?

Subnautica: Below Zero drops players into an entirely new area of planet 4546B with a new story, entirely new environments, new items and unique vehicles (such as the Seatruck and Snowfox). Many quality of life improvements have also been added to the game for an even better survival experience.

KelpCaves 01

Below Zero has been in Early Access on PC for over two years. Has the game evolved and changed much in that time from your initial vision?

The game has evolved immensely in terms of scope and the sheer amount of content we continued to add. We initially planned Below Zero to be a smaller game but those plans quickly ballooned as we thought about what could be possible. We’re excited we were able to build on that initial vision with the support of our partners and also owe infinite thanks to the players who have been providing feedback throughout Early Access.

As a developer, do you enjoy refining mechanics and revealing story over time (as opposed to delivering the entire experience in one go on release day)? We imagine a staggered release building to v1.0 must have its pros and cons.

While it can be challenging to let people in on the creative process at times, nobody is better at letting us know when we’re doing great work… or when we’re veering off course.

Early Access and open development are a part of Unknown World’s DNA; we love making games with our fans’ input. While it can be challenging to let people in on the creative process at times, nobody is better at letting us know when we’re doing great work… or when we’re veering off course.

Both Subnautica and Below Zero are better games for having been regularly tested and refined based on the input of hundreds of thousands of real players.

How has the global situation of the last year or so affected the project and the team at Unknown Worlds? We’ve spoken with developers who told us that the logistics and times involved with things like sending/downloading new builds has been a major hurdle when working from home. Have things like that affected your plans and scheduling?

The pandemic has impacted our lives immensely and has created new types of challenges than we’ve seen before. That being said, Unknown Worlds has always been a fully remote team with representation from all over the world. We’ve learned about the different hardships of dealing with the global situations in various countries and we’re all in this together.

From a production standpoint we were lucky though to already have the tools and systems in place for remote work. Our schedule has not been impacted greatly and we even recently just released the final Early Access build before the game launches for the Nintendo Switch on May 14.


Following the release of Subnautica: Below Zero, what’s next for Unknown Worlds? Will we be seeing more of you on Switch?

Even after the release, we’re never truly done so we’ll be keeping a close eye, and hand, on Subnautica: Below Zero to attend to the community of players that have been with us since Early Access began. The Nintendo Switch allows us to get our games into the hands of more players and Nintendo has been a great partner so we’ll always welcome the opportunity to work with the platform.

Finally, what games have you been enjoying in your downtime recently – on Switch or elsewhere?

Many on the team are obsessed with Slay the Spire. Spire has completely changed our perspective on what a digital card game can be, it’s wonderfully designed, and a deeply satisfying experience. We can’t stop playing Dead Cells and we’re also huge fans of Spelunky 2; looking forward to that landing on Switch later this year!

Our thanks to Ted. Both Subnautica and Subnautica: Below Zero launch on Switch on 14th May — like buses, huh? Look out for our verdict(s) nearer the time.

In the meantime, let us know below if you’re excited to dive into these games on Nintendo’s console.

Louise Minchin: BBC Breakfast host bids farewell to colleague 'who always cheered me up'

BBC Breakfast host Louise Minchin, 52, reacted after Radio 4 newsreader Corrie Corfield, 59, announced that she had “read my last ever news bulletin” earlier this week. The radio broadcaster admitted she felt “teary” since making her exit from the BBC.

Louise offered a touching message on the micro-blogging site as she spoke of their time working together in the newsroom.

In view of her 200,000 Twitter followers, the BBC star praised her former colleague who has retired from broadcasting.

It comes as the former Radio 4 newsreader Corrie, penned: “And that’s that. I’ve read my last ever news bulletin on @BBCRadio4 & said a fond farewell to Continuity.

“What a pleasure and a privilege it’s been. Shall miss my fabulous colleagues hugely but have so many cracking memories to cherish. It’s been a blast. (A bit [teary emoji] right now).”

READ MORE: Sally Nugent reacts to ‘harsh’ remark over lack of rugby coverage

“I shall miss you and your gorgeous voice. I remember being a News Trainee in the radio newsroom back in the day at Broadcasting House and writing a cue to a piece and you mouthing to Tim Bailey ‘It’s so boring.’ And you were right … good luck with the next chapter,” Rebecca Jones tweeted.

Jeremy Bowen added: “Good luck Corrie. I must be the oldest one left. Seems like last week when we were the youngest. Congratulations on a brilliant career. You’ve been one of the great voices of the BBC and millions will miss listening to you. Me included.”

Corrie is a radio broadcaster and producer known especially for her news reading and continuity announcements on BBC Radio 4.

She first joined the corporation in 1983 but has since announced her departure after more than 30 years at the BBC.


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Meanwhile, Louise has had more reason to celebrate after her co-star Sally Nugent won big at the Royal Television Society Journalism Awards 2021, which took place in a virtual ceremony last night.

The star collected The Scoop of the Year Award for her work on BBC Breakfast’s interview with Manchester United footballer Marcus Rashford about his experience of growing up in poverty.

Taking to Twitter, Louise retweeted a post from the award ceremony’s official account.

It read: “The Scoop of the Year Award goes to @BBCBreakfast who showed ‘great contact building, perseverance, diplomacy and a clear eye for a story’ with their ‘Free School Meals’ report for @BBCOne #RTSAwards.”

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