Tag Archives: crucial

Indian gov’t warns of COVID-19 3rd wave, says next 100 days crucial

India’s federal government Friday said there was a need to take precautions against the third wave of COVID-19 that is likely to break out in the country and the next 100 to 125 days are crucial, Trend reports citing Xinhua.

The warning was given by V K Paul, a member (health) of government think-tank National Institution for Transforming India (NITI) Aayog (commission) during a media briefing in New Delhi.

“Our population is still vulnerable … The next 100 to 125 days will be crucial and we all need to remain vigilant and follow the protocol,” he said.

Paul said the warning about the third wave of the COVID-19 which the World Health Organization has recently issued is for the global situation, which is reflecting the impact.

On Thursday, head of Epidemiology and Infectious Diseases at India’s top health research body — Indian Council of Medical Research (ICMR), Dr Samiran Panda said the third wave of COVID-19 is likely to hit the country at the end of August.

Panda, however, said there are chances that the third wave will be a mild one and not as intense as the second wave.

Read more
This post originally posted here Trend – News from Azerbaijan, Georgia, Kazakhstan, Turkmenistan, Uzbekistan, Iran and Turkey.

‘Crucial Time’ for Cloud Gaming, Which Wants to Change How You Play

Facebook, Microsoft and Amazon are ramping up offerings on a platform that lets people enjoy high-quality games on any device.

Imagine video gamers, untethered from their computers and consoles, playing crystal-clear versions of their favorite games anywhere. They might traverse the futuristic world of the sci-fi shooter game Halo on their mobile phones while riding the subway, or dust off old MacBook computers and hop straight into the jungle of the battle arena game League of Legends.

That’s the rosy future promised by cloud gaming, a nascent technology that could reshape how people play games. And depending on whom you ask, that future might have arrived already.

On Thursday, Facebook announced that it had expanded the reach of its cloud gaming platform, which was released last fall, to cover 98 percent of the mainland United States. Also this week, Microsoft made its cloud gaming service available on more devices. And Amazon broadened access to its burgeoning cloud service, giving Prime members a free trial version during its Prime Day last month.

It has been a busy period for the small but growing cloud gaming industry, which is expected to surpass $ 1 billion in revenue and 23 million paying customers by the end of this year, according to Newzoo, a gaming analytics firm. Revenue is projected to grow to more than $ 5 billion by 2023 as the technology improves.

“After years of development, now is a crucial time for cloud gaming to gain mainstream prominence,” said Rupantar Guha, a gaming analyst at the analytics company GlobalData.

Cloud gaming, at its core, is the ability to separate the technical power required to play a video game from the device it is being played on. That is accomplished by using remote data centers, which harness a company’s processing power and stream a game directly to a user’s device.

That means games will no longer be tied to specific platforms or devices, so Halo could be played not only on an Xbox console but on a mobile phone or streamed directly to a television. Someone could use the power of the cloud to play a high-quality, graphics-intensive game on an older or weaker device.

That could lead people to spend less time and money on expensive video game consoles from Microsoft, Sony and Nintendo, and to turn away from pricey gaming computers. They could theoretically play new games instantaneously on any device anywhere.

It sounds great in theory. But cloud gaming, which is still in an experimental phase, is sometimes bogged down by glitches that frustrate users. And it requires a strong local internet connection.

Cloud gaming could also shake up the supremacy that Sony, Microsoft and other hardware manufacturers have enjoyed in video games. Instead, tech giants like Google and Amazon are barreling in and “see this as a breakthrough opportunity to get into the global games market,” said Guilherme Fernandes, Newzoo’s cloud gaming expert.

The road has not been smooth.

“Big Tech has a sense of arrogance that they can take over an industry segment and disrupt it entirely,” said Joost van Dreunen, a New York University professor who studies the business of video games. “So far in gaming, they all suck at that.”

Google was first big tech company off the mark in cloud gaming, releasing its Stadia subscription service in November 2019. For $ 10 a month, subscribers could play the initial library of 22 games on their phones, Google Chrome web browsers or televisions, with a controller. People who chose free access to Stadia could buy games individually.

The service was immediately criticized for poor performance and a scarcity of games. Jack Buser, Stadia’s director of games, said the service had stabilized over time and now had more than 180 titles.

The blockbuster game Cyberpunk 2077, released in December, was buggy on many older consoles.
Ina Fassbender/Agence France-Presse — Getty Images

“There hadn’t been a new major entrant in the gaming space in 20 years,” Mr. Buser said. “It does give us an advantage to do something different in this industry and push it forward in a way that consoles can’t.”

Stadia has since gone through other ups and downs. While the blockbuster game Cyberpunk 2077, released in December, turned into a buggy mess on many older consoles, users reported smooth sailing on Stadia. But in February, Google announced that it would stop designing its own exclusive games for Stadia, and the service’s top games developer, Jade Raymond, left the company.

Mr. Buser declined to comment on February’s changes.

Amazon also unveiled a cloud service, Luna, in September. It is so far available only to invitees, who pay $ 6 a month to play the 85 games on the platform. The games can be streamed from the cloud to phones, computers and Amazon’s Fire TV.

Like Google, Amazon has struggled to assemble a vast library of appealing games, though it does offer games from the French publisher Ubisoft for an added fee. Amazon has also had trouble developing its own games, which Mr. van Dreunen said showed that the creative artistry necessary to make enticing games was at odds with the more corporate style of the tech giants.

“They may have an interesting technological solution, but it totally lacks personality,” he said.

Amazon said it remained dedicated to game development: It opened a game studio in Montreal in March and, after a long delay, is releasing a game called New World this summer.

Even console makers have jumped into cloud gaming. Microsoft, which makes the Xbox console, released a cloud offering, xCloud or Xbox Cloud Gaming, last fall. For a $ 15 monthly subscription, users can play more than 200 games on various devices.

Sony also has a cloud gaming service, PlayStation Now, where games can be streamed to PlayStation consoles and computers.

Satya Nadella, Microsoft’s chief executive, said in an interview last month that he did not think it was possible to be a gaming company “with any level of big ambition” without cloud gaming. Sony declined to comment.

Other companies have waded in, too. Nvidia, the chip maker that produces gaming hardware, has a $ 10-a-month cloud program, GeForce Now.

Phil Eisler, a Nvidia vice president who leads GeForce Now, said the service was still not as fast as a powerful gaming computer.

“We think it’s the way of the future,” he said. But “we don’t know exactly when the future’s going to come in terms of everybody’s going to switch over.”

Facebook has also dabbled. Unlike other companies, it has eschewed a subscription service and focused on making games load instantly within the Facebook app and website. That way, people may spend more time on the social media platform.

Facebook also used cloud technology to test a twist on video gaming: From December to March, it hosted a type of interactive reality television game, Rival Peak, where millions of viewers could vote on how characters should act and interact.

Vivek Sharma, the vice president of Facebook Gaming, said cloud gaming made it easier for people to immediately jump into games with their Facebook friends.

“The whole point of cloud is, ‘Dude, let’s chill out, now!’” Mr. Sharma said. “If things are easy and simple and fast, people will do it.”

Many of the cloud programs have not been as easily available because Apple has essentially barred them from its App Store. Apple, which prohibits apps that offer a library of games, declined to comment.

Elijah Dolosa, a professional video game player for the e-sports organization XSET, has tried Nvidia’s GeForce Now service and said he was “excited and optimistic” about cloud gaming.

Other gamers were more cautious. Patrick Riley of Cincinnati, who has used Stadia, xCloud and Luna, said technical glitches would keep many people from embracing cloud gaming for several more years.

“I have not had any luck finding any of the services playable at this moment,” he said.

Author: Kellen Browning
This post originally appeared on NYT > Technology > Personal Tech

Zelda Breath of the Wild 2: Nintendo holding back one crucial detail

The moment Zelda Breath of the Wild 2 fans had been waiting years for finally came this week. At the end of the jam-packed Nintendo Direct on Tuesday the House of Mario revealed a brand new Breath of the Wild 2 trailer. This was the first time Zelda fans got a glimpse of BoTW 2 since it was revealed at E3 2019.

And the latest trailer didn’t disappoint, once again hinting at a much darker theme than the original Breath of the Wild.

Nintendo also announced a release date window for BoTW 2, with the highly anticipated sequel scheduled to launch in 2022.

The latest Breath of the Wild 2 trailer has sparked plenty of fan theories, with fans trying to piece together any clues to the story and how the game fits within the Zelda lore.

And it looks like there’s one crucial detail, which could help to give fans some answers, that Nintendo is keeping close to its chest.

In an interview with IGN, Nintendo’s Bill Trinen and Nate Bihldorff discussed some of the big E3 2021 announcements.

And during the conversation the Treehouse duo dropped an interesting tidbit of information about Breath of the Wild 2.

They said BoTW 2 does have a subtitle that has been confirmed in-house, but this hasn’t been announced as it could hint what’s going to happen in the sequel.

Trinen said: “As for why we’re holding back on the name, you’ll just have to stay tuned because, obviously, Zelda names are kind of important.

“Those subtitles… they start to give little bits of hints about maybe what’s going to happen.”

So, for the time being we’ll simply having to refer to the new Zelda games as Breath of the Wild 2 or – as Nintendo likes to call it – the sequel to Breath of the Wild.

The reveal of the latest Breath of the Wild 2 trailer has sparked plenty of speculation about the story of the BoTW sequel.

**WARNING – POTENTIAL SPOILERS TO FOLLOW**

From what we’ve seen so far, Breath of the Wild 2 will have a darker theme than the critically acclaimed original – which has led to plenty of people comparing the differences between BoTW 2 and BoTW with Majora’s Mask and Ocarina of Time.

And there’s one fan theory that could be in keeping with this potential darker theme.

One popular fan theory is that in BoTW 2 we won’t be taking control of Link.

Instead, we could actually be stepping into the shoes of Ganon.

If that ends up being the case it could be an earth-shattering twist, and make BoTW 2 unlike any other Zelda game seen before.

We’ll have to wait and see if that ends up being the case, but in the meantime the fan theories and speculation will continue to rumble along.

Author:
This post originally appeared on Daily Express :: Entertainment Feed

Analyst says reclaiming $37,500 is Bitcoin’s crucial ‘line in the sand’

Bitcoin (BTC) price continues to limp lower as traders in the U.S. hit the BBQ to enjoy the upcoming Memorial Day holiday on May 31 and regulated futures and options markets like the CME are closed through the weekend.

Data from Cointelegraph Markets Pro and TradingView shows that after a brief attempt by Bitcoin (BTC) bulls to rally above $ 37,000 in the early morning hours on May 29, the price has tumbled below $ 34,000 as the support needed for a move higher failed to manifest. 

BTC/USDT 4-hour chart. Source: TradingView

Price action for Ether (ETH) was nearly identical to that of BTC, with an attempt to break above $ 2,500 met with stiff resistance that pushed the altcoin’s price down to $ 2,300.

$ 37,500 or bust

According to analysis from filbfilb, co-founder of Decentrader, Bitcoin’s price action is a major source of  the market’s confusion as it remains a ways away from the 20 Week Moving Average (WMA) “which is typically the line between Bitcoin being either in a bull or bear market and as such remains a bearish scenario for Bitcoin.”

Bitcoin 4-hour chart. Source: Decentrader

The analyst went on to further state that if Bitcoin is able to find solid support in the low $ 30,000s, the 20 WMA could turn into a major resistance zone in any attempt to move higher.

Filbfilb said:

“A drop lower would likely make the low $ 20,000s or the 78.6% retracement a likely target. As such, price action over the next week is particularly important.”

At this point, according to filbfilb, it is crucial for BTC to reclaim $ 37,500 “to avoid a retest of weekly support.”

Should Bitcoin manage to stage a rally and break above $ 40,000, filbfilb identified the previous support/resistance zone at $ 45,500 to $ 46,500 as the next area of resistance that will need to be overcome.

Ether draws the line at $ 2,300

Ether performed slightly better than BTC after it sold off back to the 61.8% retracement as the price was able to bounce back above the 20 WMA, but was ultimately rejected at the “critical pivot price” of $ 3,000 as the recovery momentum faded.

ETH/USD 4-hour chart. Source: Decentrader

Filbfilb identified $ 2,300 as an important area of support for Ether that would need to be held if bulls wanted to gather momentum for an attempt to break above the $ 3,000 level and retest $ 3,300, with this scenario be highly “dependent upon the strength of Bitcoin.”

Overall, the analyst expects that Ether will outperform BTC in any upside move and “at least match any bearish movement.”

He said,

“For now, eyes are on Bitcoin to see if the lows can be held going into the weekend, with particular attention being around the 200 DMA which is currently the line in the sand for the bulls.”

The views and opinions expressed here are solely those of the author and do not necessarily reflect the views of Cointelegraph.com. Every investment and trading move involves risk, you should conduct your own research when making a decision.