JAMES BOND No Time To Die director Cary Fukunaga has labelled Sean Connery’s classic version of 007 ‘a rapist’ in a major new interview, singling out one particular classic scene.
Read more here Daily Express :: Films Feed
JAMES BOND No Time To Die director Cary Fukunaga has labelled Sean Connery’s classic version of 007 ‘a rapist’ in a major new interview, singling out one particular classic scene.
Read more here Daily Express :: Films Feed
Mauritius has unveiled plans for a phased reopening strategy over the coming months.
There are hopes the destination can be fully open to international travellers by October.
From today, 14 Mauritian ‘resort bubbles’ will open, with each having been specially set up to welcome vaccinated international travellers.
Air Mauritius, Emirates and other global airlines will also add additional flight capacity this month.
Phase two of the reopening will begin on October 1st, whereby vaccinated travellers will be allowed entry without restrictions and be able to travel around the island.
This will mark a full reopening of the island ahead of its peak winter season.
Here we find out more from Arvind Bundhun, director of the Mauritius Tourism Promotion Authority.
Breaking Travel News: Where does Mauritius stand with its vaccination programme against Covid-19 – and have tourism professionals been prioritised ahead of the reopening?
Arvind Bundhun: The response to the pandemic has ranked among one of the best in the world, as the Mauritian government responded promptly with stringent control measures and protocols.
The safety of Mauritians and visitors has been a top priority since the outbreak of Covid-19 and the success is a result of a joint effort by the Mauritian government and the population of the island.
The responsiveness of the Mauritian authorities and the effectiveness of the health system are the core reasons behind our low death rate.
Due to the precautionary measures put in place by our government, we have been successful in containing the spread of the pandemic.
This is itself a reassuring message for visitors who can see the efforts that both the government and private sector in Mauritius have implemented to ensure safety of locals and visitors.
The local community had really banded together to respect the rules, follow guidelines and work together for the destination to reopen and we are very proud of how we have, and continue to, overcome this challenging period in our history.
The announcement follows the acceleration of the vaccination campaign and the progress made towards herd immunity by the end of September.
Tourism employees were prioritised during the vaccine rollout.
This has enabled a prompt and safe restart of the Mauritius tourism industry.
As of now, the island is well on track to reach its herd immunity as Mauritius has received most of its stock of vaccines.
BTN: You have unveiled plans for a cautious reopening over the coming months – what can you tell me about that?
AB: Throughout the pandemic we have taken a cautious approach, placing the safety of our visitors and Mauritians at the forefront of our actions.
The reopening on July 15th is the first stage in a phased approach, with the first phase running to September 30th and enabling vaccinated travellers to experience our class-leading resorts and the varied range of facilities including pools, beaches, restaurants and many resort activities.
This will lead into phase two beginning on October 1st, whereby vaccinated travellers will be allowed entry without restrictions so will be able to once more enjoy all that our wonderful island has to offer.
We have been working hand in glove with our island stakeholders to move forward to this stage and are delighted to have a clear roadmap in place.
The UK is, of course one, of our most important and valued markets and we are greatly looking forward to working with the UK trade to invite holidaymakers back to our island and extend a warm welcome.
BTN: ‘Resort bubbles’ have been set up across the island – what will life be like for travellers during their stay?
AB: A total of 14 ‘resort bubbles’ have been specially set up to welcome vaccinated UK and international visitors to the island from today and enabling travellers to enjoy a resort holiday on the island.
The approved Covid-19 safe resorts are available on a new website.
Holidaymakers will be able to enjoy facilities within their chosen resort premises, including the swimming pool and beach.
If guests stay for 14 days and have negative PCR tests during their stay in the resort, they will then be able to leave the hotel and travel about the island freely for the rest of their stay, exploring the island’s many attractions.
However, for shorter stays, they may leave the resort earlier and travel back home.
BTN: You have seen strong support from the aviation sector, with carriers returning. What role will Air Mauritius play after its administration process?
AB: Air Mauritius has confirmed a new schedule of three flights per week from Paris to Mauritius from July 15th in line with the reopening of Mauritius borders to international travellers.
There are currently regular connecting flights using Air Mauritius partner carrier Air France from multiple regional points in the UK to Paris.
Air Mauritius will be confirming further updates for direct flights from Heathrow to Mauritius in the lead up to the full reopening on October 1st.
In addition, British Airways is currently working on scheduling direct flights to Mauritius from August, and Emirates and Turkish Airlines are looking to resume their indirect flights soon too.
BTN: What are your expectations in terms of visitor numbers for 2021?
AB: Our Mauritius hotel partners and UK tour operators are reporting strong forward bookings for quarter four of 2021.
We believe Mauritius is a strong destination brand and remains in the mind and heart of travellers when they leave, therefore we strongly believe tourism to Mauritius can bounce back in the long term.
Mauritius Tourism Promotion Authority is considered the Indian Ocean’s Leading Tourist Board by voters at the World Travel Awards.
Find out more about visiting the island on the official website.
This post originally posted here Breaking Travel News
Donner’s career spanned five decades.
Filmmaker Richard Donner, who helped create the modern superhero blockbuster with 1978’s “Superman” and mastered the buddy comedy with the “Lethal Weapon” franchise, has died. He was 91.
Lauren Shuler Donner, his wife and producing partner, told the Hollywood trade Deadline that Donner died Monday.
Donner gained fame with his first feature, 1976’s “The Omen.” A then-unheard-of offer followed: $ 1 million to direct 1978’s “Superman.” Donner channeled his love of the character into making the film, repeatedly facing off with producers over the need for special effects that would convince the audience that a superhero could really fly. In the title role, Donner cast Christopher Reeve, who was associated with “Superman” for the rest of his life.
By the 21st century, the genre was dominating the box office in the U.S. and thriving overseas. The heads of Marvel Studios and DC Entertainment—producers of most of today’s superhero fare— both worked for Donner when they were starting out in Hollywood.
Steven Spielberg, who produced “The Goonies,” wrote in a statement that, “Dick had such a powerful command of his movies, and was so gifted across so many genres. Being in his circle was akin to hanging out with your favorite coach, smartest professor, fiercest motivator, most endearing friend, staunchest ally, and — of course — the greatest Goonie of all. He was all kid. All heart. All the time. I can’t believe he’s gone, but his husky, hearty laugh will stay with me always.”
Tributes also poured in on Twitter Monday, including from “Goonies” star Sean Astin.
“Richard Donner had the biggest, boomiest voice you could imagine,” Astin wrote. “He commanded attention and he laughed like no man has ever laughed before. Dick was so much fun. What I perceived in him, as a 12 year old kid, is that he cared. I love how much he cared.”
Director Kevin Smith tweeted that, “Richard Donner made the devil a child in The Omen, invented the modern day comic book movie with Superman, and reinvented the buddy cop movie with Lethal Weapon. I got to meet with him last year about a project. Guy was a natural born storyteller. Thanks for all the flicks, Dick!”
Filmmaker Edgar Wright added, “Richard Donner’s big heart & effervescent charm shone in his movies through the remarkable performances of his cast, which is no mean feat. You remember all the characters in Superman, Lethal Weapon, The Goonies & more, because Donner knew how to capture that magic onscreen.”
Wright said he, only met Donner once but said, “He was funny, charming and so full of stories (and happy to indulge my geeky questions).”
Donner followed “Superman” with an indie, “Inside Moves,” in 1980 and “The Toy” with Richard Pryor in 1982. In 1985, he made the kids’ adventure classic “The Goonies” and “Ladyhawke,” which would introduce him to his future wife, Lauren Shuler Donner.
The two married the following year. In 1993, they founded The Donners Company, which has produced such hits as “Deadpool,” “The Wolverine” and the “X-Men” franchise. Adjusted for inflation, his films have generated more than $ 1 billion in box office receipts.
“Let me tell you: Dick Donner directing is truly the sexiest man alive,” Shuler Donner said at a film academy tribute to the director in 2017.
She said a director’s personality often reveals itself onscreen.
“If you look at Dick’s movies, Dick is fun, larger than life, loud, strong, with a big mushy heart,” she said. “His confidence, his fearlessness, his humor are what make people adore him and has wrapped around me like a protective cloak.
“The combination of learning moviemaking from Richard Donner and falling in love with him has made me personally and professionally a better producer and a happier, loving person,” she continued, calling “Ladyhawke” their “personal love story.”
“I’m the hawk and he’s the wolf,” she said.
In 1987, Donner cast Mel Gibson and Danny Glover as a mismatched police pair in the buddy-cop action film “Lethal Weapon.” The film was a smash, spawning several sequels and a TV show.
“He was a master storyteller,” Gibson said in 2017. “He was humble. He had this sign over this door that said ‘Leave your ego at the door,’ and there was no ego around him. It was hard for me to walk into the room, actually.”
Donner followed up with the Bill Murray hit “Scrooged” in 1988 and “Lethal Weapon 2” the next year.
His other credits include “Maverick,” “Conspiracy Theory” and “Radio Flyer.”
Born Richard Donald Schwartzberg on April 24, 1930, in New York City, Donner changed his name when he set out to become an actor.
“I would have been an out-of-work actor now if it wouldn’t have been for the great director Marty Ritt,” Donner said.
He recalled Ritt telling him, “Your problem is you can’t take direction,” and suggesting he pursue directing instead.
“And because I’d been hanging with him a little bit, he said, ‘You’re my assistant on the next show,’ and that turned my life around,” Donner said. “I never went back to acting.”
He started working in television, directing episodes of “Gilligan’s Island,” “Perry Mason” and “The Twilight Zone.”
Away from the camera, Donner was known for his extraordinary kindness and generosity, covering college tuition for one “Goonies” star (Jeff Cohen, now an entertainment attorney) and paying for life-saving rehab for another (actor Corey Feldman).
Donner told The Associated Press in a 1985 interview that the young cast helped him through the production.
“I never had kids of my own, and they became like my family,” he said.
Cohen, Feldman and “Lethal Weapon” star Rene Russo were among those lauding Donner for his kindness at the 2017 film academy tribute.
“You were charming and funny and witty and all these amazing (things), but the thing that killed me is you were kind,” Russo said. “You were so kind, and that’s what makes you the sexiest man in the world.”
Along with his wife, Donner was also a passionate animal advocate, rescuing dozens of dogs over the years and fighting against the captivity of killer whales.
Though a few of Donner’s films generated Oscar nominations, he was never nominated. But he got his chance to thank the academy — and his many friends and colleagues — at that tribute.
“This industry is my friend, and it’s been the greatest gift in the world to me,” Donner said. “You guys are all my Oscar.”
Former AP Entertainment Writer Sandy Cohen compiled biographical material for this obituary.
Author: LINDSEY BAHR AP Film Writer
Read more here >>> CBS8 – Entertainment
Appearing on BBC One’s Andrew Marr Show, Professor Powis acknowledged 5.1 million people are currently on the NHS waiting list. This was “inevitable”, he said, as services were disrupted by the pandemic. However, Professor Powis is adamant that NHS staff are “ahead of where we thought we’d be” when it comes to whittling down the list. This is thanks to innovative ways of working, such as robotic surgery.
“It’s important to speak to a GP so they can investigate,” the NHS added.
GPs can be contacted via their website, on the NHS app, or by calling them.
Following an appointment with your GP – whether virtually or in person – if cancer is suspected, you’ll be referred to a specialist.
This process usually takes place within a fortnight, although it could be much quicker or a bit longer.
Cancer Research UK added other changes you should tell your doctor about. This includes:
Cancer is a condition whereby cells in a specific part of the body grow and reproduce uncontrollably, amassing into a tumour.
The cancerous cells can destroy healthy tissue nearby, including organs.
If the cancerous tumour spreads to another part of the body, this is known as metastasis.
“One in two people will develop some form of cancer during their lifetime,” the NHS warned.
The four most common types of cancer are:
Making simple lifestyle changes can significantly reduce your risk of developing cancer.
This includes regular exercise, not smoking and eating a healthy diet.
Author: Chanel Georgina
Read more here >>> Daily Express :: Health
When Netflix produced shows including Daredevil, Luke Cage, Jessica Jones and The Defenders, fans of Marvel were ecstatic to see some smaller stories being told in the ever-growing Marvel Cinematic Universe. Meanwhile, hopes grew that Spider-Man would interact with these characters as he has done in the comic books. Since those shows were cancelled, and Disney started creating their own MCU TV shows for Disney Plus, their validity has been called into question.
Guardians of the Galaxy director Gunn recently spoke out on Twitter about his upcoming film The Suicide Squad.
During the online chat, the director revealed that many members of the MCU have also been involved in the DC Extended Universe films, citing such actors as JK Simmons, Randall Park and Taika Waititi.
However, when questioned about Agent Carter and Agents of SHIELD – other MCU-based shows – Gunn claimed they were never connected to the expanding MCU.
A fan wrote to Gunn: “Adding [John Glover]. [He] was in Shazam DCEU and Agent Carter MCU.” (sic)
Gunn replied: “Not including pre-Wandavision shows in MCU.”
Not including pre-Wandavision shows in MCU.
— James Gunn (@JamesGunn) July 1, 2021
That’s incorrect. There was never any coordination between the earlier TV stuff & the cinematic side of Marvel like there is now that they’re all under the purview of Marvel Studios.
— James Gunn (@JamesGunn) July 2, 2021
The fan, SuperMarvel19, responded to Gunn: “Agent Carter and AOS are MCU,” to which the director hit back: “According to whom?”
The movie buff went on: “According to Marvel. Also according to Disney so far. But whatever you want to watch.”
Gunn then revealed: “That’s incorrect. There was never any coordination between the earlier TV stuff & the cinematic side of Marvel like there is now that they’re all under the purview of Marvel Studios.”
What do you think? Should the Marvel Netflix shows be canon in the MCU? Join the debate in the comments section here
Spider-Man: Director James Gunn has suggested the Netflix shows are no longer canon
Spider-Man: Will fans see Daredevil arrive in the MCU?
If what Gunn says is true, that means all of the events of Daredevil, Agents of SHIELD, and the rest of The Defenders’ adventures no longer happened.
This is hugely disappointing for fans of the franchise who have long been yearning for Daredevil to make an appearance alongside Spider-Man.
In the Marvel comic books, Spider-Man and Daredevil have a long history of teaming up together and fighting in the same parts of New York City.
It has been reported over the last year that Daredevil / Matt Murdock (Charlie Cox) would be making an appearance in the upcoming Spider-Man: No Way Home – but these reports are as of yet unconfirmed.
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Despite Gunn’s comments, when the Netflix shows were first coming out they were said to be officially set in the MCU.
Head of Marvel TV Jeph Loeb said in April 2014: “Within the Marvel universe there are thousands of heroes of all shapes and sizes, but the Avengers are here to save the universe and Daredevil is here to save the neighbourhood.”
He added: “It does take place in the Marvel Cinematic Universe. It’s all connected.”
However, he did say: “But that doesn’t necessarily mean that we would look up in the sky and see [Iron Man].”
Loeb went on: “It’s just a different part of New York that we have not yet seen in the Marvel movies.”
The Netflix MCU shows frequently referenced the Battle of New York which took place in Avengers Assemble.
They also referenced the larger characters, including Captain America (Chris Evans).
Daredevil, Luke Cage, Jessica Jones, Iron Fist and The Defenders are available on Netflix now.
The Marvel Cinematic Universe movies are available on Disney Plus now.
Author: Callum Crumlish
Read more here >>> Daily Express
Monster Hunter Rise has been out for a number of months, selling an impressive number of copies while also showing the capabilities of the Switch hardware in the right hands. One of just two titles on the system to utilise the RE ENGINE — the other being Ghosts ‘n Goblins Resurrection — it brings the series to another level on Nintendo hardware, while successfully retaining the visual look and charm from past-generation entries.
The technical aspects of the title are interesting, however. Monster Hunter: World always seemed beyond the capabilities of Nintendo’s hybrid system, yet many of the updated approaches of that title made their way to Rise. The days of segmented maps with numerous load screens are replaced by seamless open areas, while new gameplay additions allow players to traverse environments quickly and even vertically. While the visual styles of Rise and World are different, they have far more in common than many may realise.
That’s been reinforced to us recently – we’ve had the wonderful opportunity to pose questions to Yasunori Ichinose, Director of Monster Hunter Rise. This interview was focused on the technical development of the game, and of course that implementation of Capcom’s flagship RE ENGINE.
Nintendo Life: What was the main technical reason for utilising the RE Engine for Monster Hunter Rise on Nintendo Switch?
Yasunori Ichinose: The main technical reason is that we can use RE ENGINE’s powerful C# scripting system, not to mention the latest graphics features of RE ENGINE (if hardware specs allow it). In MT FRAMEWORK, all the game logic was implemented in C++, so the build time was a problem; in RE ENGINE, the game logic is implemented in C#, so the build time can be greatly reduced (approximately 10 seconds, which would take 100 times longer in C++). This allows for quick iterations of trial and error to make the game more interesting. It’s not directly visible, but it’s a very important part of development, and I think it indirectly contributes to the fun of the game.
Along with Ghosts n’ Goblins Resurrection, this is a rare instance of the engine being utilised on Nintendo’s hardware. To what degree did the core RE Engine team adjust the tools to suit the Switch?
“The initial performance was quite severe and major optimization was a must.”
RE ENGINE was designed from the beginning with multiple platforms in mind, so the simple porting itself was not that difficult. However, it was quite difficult to work with the core graphics elements (which involved the Nintendo Switch’s slightly unique graphics API, NVN) to develop a translator for the shader program.
In RE ENGINE, shader programs are written in HLSL (high-level shader language), but we had to implement a new translator to convert them to GLSL (OpenGL shading language). In this translator, we implemented a few tricks to output the optimal code when converting from HLSL to GLSL so that the performance of the GPU can be achieved. We also added support specifically for the Nintendo Switch GPU. For example, we added support for ASTC (adaptive scalable texture compression), a texture compression format that has been very useful in reducing memory and data size.
Did early testing of the RE Engine and the planned visuals for Rise return strong results, or was significant optimisation required to achieve the performance you wanted?
The initial performance was quite severe and major optimization was a must. First, we switched the graphics pipeline from a Deferred-based one to a Forward-based one. In the past, the RE ENGINE used a graphics pipeline based on Deferred Rendering. However, since memory bandwidth was expected on the Nintendo Switch, we built a new Forward Rendering graphics pipeline for Monster Hunter Rise. We then made many optimizations one by one, from large to small.
Examples of these optimizations include: baking/applying shadows, applying GPU Occlusion Culling, and replacing DOF (depth of field), etc. with new lightweight alternatives. Many other miscellaneous optimizations were made as well, including: replacing overly rigorous computation with simplified computation, replacing Compute Shader implementations with Pixel Shader implementations, and adding a Culling Process. We also worked with the artist to adjust the area of influence of lights, since the light source calculation process becomes very heavy in areas with too many lights.
Like Monster Hunter World before it, Rise utilises larger and seamless environments – what are the biggest benefits of that approach?
In Monster Hunter Rise, you can now perform highly flexible actions such as wall-running and using the Wirebug. You can also ride around the field quickly while riding a new buddy character called Palamute, which works very well with the seamless environment.
Though it’s a new engine, the visual design does share similarities to the previous Wii, 3DS and Wii U entries. Can you explain how you evolved that look, albeit at a higher resolution and level of detail?
In order to make the new monsters of Monster Hunter Rise fit in the same field as the monsters of past titles with very different model specifications, we carefully proceeded with the texture expression, polygon count, and number of joints after repeated verification with the motion team. The expression of hair was the most difficult part, but it was solved when the shaders from Monster Hunter: World could be ported over.
Can you talk about the extensive animation work that went into this project? How significant a progression did this represent from the previous 3DS titles, for example?
“Due to the specs of the Nintendo Switch, it would have been easiest to use data from the 3DS era, but since Monster Hunter: World was released recently, it was important to make Monster Hunter Rise look as modern as possible.”
Due to the specs of the Nintendo Switch, it would have been easiest to use data from the 3DS era, but since Monster Hunter: World was released recently, it was important to make Monster Hunter Rise look as modern as possible. From a processing standpoint, it is better to have fewer joints, softness of the movement and a high degree of freedom of expression. That was an element that we did not want to cut, so I was working closely and consulting with the programmer. Characters from Monster Hunter: World are kept as they are as much as possible, while some new characters were created by consulting with the model team and we cut the joints up until the very last minute. When it comes to facial animations, Monster Hunter: World’s ample number of joints was an impossible number, so we worked on finalizing the number for this game and then worked on the facials.
As for the animation work, we started by making sure that the data from Monster Hunter: World could be ported over. Modifying and reducing the chain and auxiliary joints was a task that required more work from the modelers and programmers. In addition to the Monster Hunter: World attacks and movements, “Wyvern Riding” was added as a new feature to Monster Hunter Rise, so the number of motions we needed to create increased considerably. The time it took to create attack, movements, and techniques was high, and since “Wyvern Riding” movements were also added, the enemy animation team had a hard time due to the sheer volume of material, creation time, and post-incorporation checks.
On the player’s side, we included a lot of aerial actions involving Wirebug actions and additional actions using walls, so in addition to internal captures, we also had the help of Katsugekiza (action mo-cap team) to improve the quality. For the NPCs, we focused on the placement and relevance of each NPC in this game. We hope that you will enjoy the little things that change, such as the way NPCs greet you when you come to their villages, or the way NPCs change their locations after you move from one area to another.
What graphical tricks and adjustments are you most proud of, in terms of steps that enabled the game to look and perform so well (for example reduced framerates on distant creatures, resolution adjustments)?
No texture streaming is done during the game, but it’s done during the cut scenes, NPC textures are streamed and loaded only in the high-resolution mipmap portion to make them higher resolution. This allowed us to reduce memory usage during the game, while making the cut scenes look even better. The graphics in Monster Hunter Rise are a combination of many fine tricks and adjustments and we are proud of them all equally.
Small objects (props) in the background are erased when they are far away, but if they suddenly disappear, the popping will stand out. So, we used a dither pattern to gradually erase them so that they would not stand out. We also manually adjusted the distance at which we erased individual items that stand out. Since there is no G-Buffer in Forward Rendering, the techniques often used in Deferred Rendering (SSAO and SSR) cannot be used as they are, but they are implemented in a creative way. SSAO (Screen Space Ambient Occlusion) was implemented using a method that calculates it using the ‘normal’ recovered from the Depth Buffer depth values. SSR (Screen Space Reflection) was specially supported by adding a dedicated drawing path only for the water surface. The reflection of the water surface is a part that we worked especially hard on, even if it increased the processing load a little, because we wanted to make it look realistic and beautiful. Additionally, a simple atmospheric scattering calculation was included in Fog. With only a small processing load, I think it contributed to making the background light expression look a little more gorgeous.
“I’m happy that we were able to create something that people will think is impressive that it runs at this quality on the Nintendo Switch.”
If you could travel back in time and give yourself some advice at the start of Monster Hunter Rise’s development, what would it be?
I believe that we should have created an environment for automatic performance measurement earlier. Monster Hunter has a wide variety of combinations of stages, monsters, weapon types, etc., so we did not have an automatic measurement environment that covered all of these patterns. This made it a little difficult to check the optimization results.
What is your overall feeling after working on Monster Hunter, in the RE Engine, on the Nintendo Switch?
Optimization was very difficult, but it was also challenging and rewarding. Thanks to the basic design, tools, and development methods of RE ENGINE, we were able to challenge the optimization up until the very last minute. It was a challenge to fit the large RE Engine into the small Nintendo Switch, but I’m happy that we were able to create something that people will think is impressive that it runs at this quality on the Nintendo Switch.
We’d like to thank Capcom and Yasunori Ichinose for their time.
This post originally appeared on Nintendo Life | Latest News
Indiana Jones 5’s production is now well underway, shooting in the north of England. Harrison Ford, who turns 79 next month, returns as his archaeologist for a final outing in the franchise. However, there has already been criticism of the movie, which follows Indiana Jones and the Kingdom of the Crystal Skull – a sequel that some fans think went too far by nuking a fridge and introducing aliens.
Over the weekend, Salty Nerd Podcast’s Matthew Kadish went viral with his criticisms of Indiana Jones 5.
He tweeted: “To anyone thinking #IndianaJones5 might be good, just let me point out…
“1. Steven Spielberg is not directing. 2. Kathleen Kennedy is producing.
“3. Harrison Ford is 78 years old. 4. It’s written by Jonathan Kasdan, who wrote SOLO.”
After receiving support from a fan, Mangold replied: “I don’t mind people griping & prognosticating.
“But, on my watch, false info, agism & snark from so-called ‘journalists’ is gonna be confronted directly & forcefully.
“IMO, these click baiters like to dish it out, but like nightcrawlers, can’t stand the light.”
However, the original critic chimed in again saying how Ford will always be Indy, but argued that since he’s pushing 80, he might not still be believable as the character if doing “crazy action scenes.”
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Mangold hit back: “Have you read the script, Matt? Clearly not cause you don’t even know who wrote it.
“So why don’t take a rest on my show till there’s a trailer or a title or something for you to be upset about. For all you know, I could be addressing all your worries.”
While Kadish replied: “Sir, I would love it if you proved me wrong and made a great Indiana Jones movie.
“I’ve been an Indy fan since I was a kid and its one of my all-time favorite franchises. But it’s hard to get excited over what I’m seeing.”
Mangold added: “I’m sorry you are finding it hard to get excited about the film I am making, Matt.
“Considering you don’t know the story, the script, the title, only some of the cast, nor have you seen images, if I were you, I would spend my time flipping hot takes about something that exists.”
As for the film’s title, a fan asked Mangold a few days before if it was the rumoured Indiana Jones and the Empire of Evil. However the director simply replied: “FALSE! Title will come later.”
Indiana Jones 5 is set for release in cinemas on July 28, 2022.
This post originally appeared on Daily Express :: Entertainment Feed
Russell Poppe sent his letter of resignation to the county board of commissioners last Friday. His last day is set for July 2.
“The growing expectations associated with these efforts have adversely affected the quality of my personal life to a point I can no longer sustain,” Poppe wrote.
While he is resigning, Poppe said he does not have any announcements about the next chapter in his career and is taking time to select the best opportunity for him and his family.
Poppe, who worked with the flood control district for over 15 years, took over as executive director back in 2016 after the previous director retired.
The video above is from a previous story of the flood control district doubling down on projects ahead of hurricane season.
Copyright © 2021 KTRK-TV. All Rights Reserved.
This post originally appeared on ABC13 RSS Feed
“Ferrari’s look really strong, surprising to see them improve so much, but that’s great, it means more competition.”
It was tight again between Hamilton and Verstappen, with the Mercedes driver just 0.007secs quicker than Red Bull in the second session.
Hamilton only has three wins to his name in the Principality, whilst Verstappen has never had a podium that counts in Monaco.
Yet despite their impressive Thursday performance, Leclerc was aware practice doesn’t tell the whole story ahead of a race weekend, and can’t get too “carried away.”
This post originally appeared on Daily Express :: Sport Feed
This post originally appeared on CBS8 – Entertainment