Tag Archives: Dungeon

The Dungeon of Naheulbeuk: The Amulet of Chaos is Now Available on Xbox One


  • The Dungeon of Naheulbeuk: The Amulet of Chaos is a tactical RPG.
  • This wacky adventure is an epic parody of classical tabletop RPGs.
  • Taking the lead of a stereotypical adventuring party, guide these unlikely heroes to a triumphant victory!

Ahoy, adventurers!

Do you know what happens when a party of less-than-qualified so-called heroes walk into the wackiest of all dungeons, looking for an ugly statuette?

The Dungeon of Naheulbeuk: The Amulet of Chaos. That’s what happens.

The Dungeon of Naheulbeuk: The Amulet of Chaos

Starting today, this epic parody of classic tabletop RPGs is available on Xbox One! Controller in hand, it’s time for you to take the lead of the stupidest adventuring party that you’ve ever seen and, through stroke of genius and sheer dumb luck, guide them to a triumphant victory.

In The Amulet of Chaos, seven stereotypical RPG characters (from the Ranger to the Barbarian, including of course the Elf, the Dwarf and the Wizardess) explore an increasingly weird dungeon. Between evil plots, puzzles, mysteries and time-travelling shenanigans, they somehow manage to obtain powerful items and acquire experience. Although they enter the Dungeon of Naheulbeuk as a bunch of idiots with rusty swords, they are determined to leave it as legendary heroes!

The Dungeon of Naheulbeuk: The Amulet of Chaos

It is up to you to take advantage of their strengths and weaknesses to beat them into shape. You’ll be responsible of every tactical decision they make during the numerous fights they will encounter during their climb of the dungeon; when they level up, you also get to decide which characteristics and skills you decide to upgrade.

Take the Ranger, for instance: depending on the way you level him up, he can a well-versed, polyvalent character, an excellent support for your team, a strong attacker or a fearsome tank that can hold waves of goblins into place! The way you customize your party is almost limitless, and the choice of an eighth character between the three candidates you’ll meet in game makes it even more immersive. Your heroes are yours and yours only!

The Dungeon of Naheulbeuk: The Amulet of Chaos

The fun doesn’t stop there, however! The Amulet of Chaos is a fully voiced adventure, blessed with a stellar cast, like the extremely talented Felicia Day who plays the Wizardess. The hilarious dialogues of these adventurers will definitely get a few good chuckles out of you. Regularly, you’ll even get to decide between several dialogue options that will influence the progression of the story!

Once you reach the end of the main game’s story, you’ll still have the Ruins of Limis to explore – the first DLC of The Amulet of Chaos, included in the console version (the Chicken Edition). Five to eight hours of post-game content spent in a gloomy ruin, caught in a drawn-out conflict between vampires and necromancers!

What are you waiting for, adventurer? It’s your turn, roll initiative!

Xbox Live

The Dungeon Of Naheulbeuk: The Amulet Of Chaos – Chicken Edition

Dear Villagers

Are you ready to dive into a tactical RPG chock-full of charm, humor and crazy characters?! They are clumsy, inexperienced and feisty but…they’ll have to endure each other’s company to get the dungeon’s treasure. However, a feeling of déjà-vu quickly arises… Guide this team of unlikely heroes in an adventure full of humor and chaos! The Naheulbeuk universe is an original creation by French author John Lang. It started as a very popular audio comedy series parodying role-playing games and heroic fantasy tropes. Now the story is available in English and as a video game for the first time! A less than ideal team of heroes • Play with seven classic role-playing game characters complementing each other’s skills as you level them up: the Ranger, the Elf, the Dwarf, the Barbarian, the Magician, the Ogre and the Thief! • Every member of the team has their own skill tree to upgrade their abilities and equipment. • Choose one of three additional companions to join the team on their adventure! Epic battles • Exciting turn-based battles, with creative support mechanics between team members. • An adaptive difficulty system: from an accessible and fun story mode with simplified combat to the “nightmare mode” where the smallest tactical errors will doom you! • An expansive bestiary (more than 100 enemies!) pushing you to think more tactically with every fight. • Epic boss battles where you’ll have to muster both strength and smarts to emerge victorious! • Hidden and destructive objects (including beer kegs) with surprising status effects will turn the tide of battle for the better…or worse! A dreadful dungeon • Explore a huge and surprising dungeon from the cave up to the luxury quarters of the evil lord Zangdar, passing through the goblin iceskating park and even an extremely lively tavern! • Escape traps and solve deadly puzzles to unlock the most impressive treasures! • Bizarre conversations, absurd situations and unusual encounters await! • Experience an exciting main storyline and many side quests for your heroes

Author: Thibaut “Nero” Eloy, Associate Product Manager, The Dungeon of Naheulbeuk: The Amulet of Chaos
This post originally appeared on Xbox Wire

Review Baldur’s Gate: Dark Alliance

All we know is that if we got surrounded by three enemies or more, we were dead. And that’s a very unusual feeling coming from something like Marvel Ultimate Alliance 3 (no relation) which offers a far comfier take on similar gameplay. Here, though, you pick your class (Human Archer, Dwarven Fighter or Elven Sorceress), wade into combat, and die a lot. Unless you put the game down to Easy mode, which makes things a lot more manageable while — quite frankly — still not really being all that easy.

It helps mitigate the frustration somewhat that this port is as clean as you like. Yes, it’s a PS2-era game which ought not to tax the Switch too much, but this plays like a dream even in handheld mode, with extremely good image quality and a rock-solid smooth 60fps framerate, meaning that even when kobolds are handing you your ass, they’ll be doing it in a rather aesthetically pleasing way. The lighting remains attractive to this day, and the water is very good.

Unfortunately the sound doesn’t quite match the graphics. Music is sparse and rather uninteresting, and the crucial clangs and cleaves of combat don’t evoke much in the way of visceral thrills. They’re competent, but if the sound popped a little more the experience would certainly be more appealing. Voice acting, however, is very good, with all NPCs fully-voiced and delivering their florid narration as well as could be asked for.

For veterans of the original, gameplay is just as you remember, and just as you’d expect. Rather like a light Diablo, you make your way through a series of Dungeons & Dragons worlds linked by small hubs, with the story/narrative distinctly out of focus compared to, well, braining things with a big hammer. You’re limited in your basic controls to move, jump, block and attack, but this is all you need and the complexity comes from the game’s high difficulty. Naturally finding and equipping new armour and weapons can afford you a brief but welcome advantage, though more likely a simple levelling of the playing field.

Speaking of levelling, that’s here too, with the customary skill points to assign as you obtain more and more XP. Pleasantly (and unlike other games of its genre), none of the upgrades are really “gated” behind others, so you can hold off and purchase the more devastating spells and abilities if you want to. This adds some semblance of replay value to the game, but knockabout fun is what kept us coming back.

The presentation of the world is a little impersonal, in that you feel very detached from it. NPCs are limited, and while well-performed they don’t really stick in the memory. Still, they’re not the focus of the game as this is very decisively not an RPG, just leaning enough into the stats to make things a smidge more interesting rather than bogging the gameplay down in technicalities, strengths and weaknesses. It’s to Dark Alliance’s credit that the game is very much one of skill rather than attrition, as no matter how powerful you are it’s still best to kite enemies and play tactically rather than rely on anything particularly overpowered.

You can bring a friend, too, which makes things a little less arduous and is probably the most appealing way to play the game. It may struggle to hold your interest for its duration — a chunky ten to twelve hours — but the game’s rougher-than-you’d-expect difficulty may be to its benefit here as the whole enterprise takes on a compelling Souls-like feel. Yes, even we rolled our eyes at our evocation of “Souls-like” to describe a game that came out eight years prior, but until gaming discourse creates a more effective term to instantly communicate exacting, unforgiving difficulty, it’s going to remain omnipresent. Make as many game journo jokes as you please, but this writer has beaten the entire Mega Man Zero series with a 100pt average (not a humblebrag!) and he genuinely struggled to get past Dark Alliance’s first dungeon on the normal difficulty setting.

We’d also argue (and believe us, it’s an argument) that the asking price for a PS2-era port is perhaps a bit much, regardless of how well-done it is; Dark Alliance 2 would certainly have sweetened the pot had it been included. Still, all negatives aside, this feels like the perfect aperitif for the upcoming (sadly, not currently Switch-bound) new take on Dark Alliance from Tuque Games.


Baldur’s Gate: Dark Alliance is a formidable challenge, particularly by modern games’ standards, but one that’s been ported rather brilliantly and is certainly a lot of fun to play. It may outstay its welcome to some extent with gameplay that’s not quite complex enough to warrant its lengthy campaign, but the port is one of the very best we’ve seen, improving the visuals of the original and maintaining a flawless framerate along with a UI perfectly suited to handheld play. However, this is the game exactly as you remember it from 2001. If that’s enough for you, you’ll have fun with this version. If you’re on the fence — or if you’re not ready to get kicked on your ass a lot — we’d recommend waiting for a sale.

This post originally appeared on Nintendo Life | Reviews

Dungeon Defenders II Spring Cleaning Update Brings Big Changes to Etheria

Hey Everyone,

Recently we rebooted work on our free-to-play game, Dungeon Defenders II (DD2). We’re now committed to giving it a quality-of-life boost, with regular updates and additions based on feedback from our community. While Dungeon Defenders: Awakened continues to be the studio’s primary focus, we felt the franchise’s popular sequel could benefit from some much-deserved attention. To kick off DD2’s new era, we released the Spring Cleaning Update in April, which was packed full of all sorts of requested fixes, important quality-of-life additions, and balance changes. We’ll talk more about that in a bit, but first we want to spread the news on an exciting game update that was just released…

Dungeon Defenders II will now run at 60 FPS on Xbox Series X|S! You read that correctly. Defenders can now customize heroes, build towers, engage in combat, and so many other actions at 60 FPS. Thanks to Microsoft’s backwards compatibility, the FPS Boost feature will bring smoother and more immersive experiences to Etheria, allowing Defenders to focus more on the battle at hand.

Following a recent update from Xbox, another awesome change to DD2 was to the online multiplayer system. Now all Defenders can team up to defend Etheria together online for free! An Xbox Live Gold subscription is no longer needed to join online multiplayer sessions.

Last, but certainly not least, we recently brought what we’re calling the Spring Cleaning Update to DD2 at the beginning of April. This update includes new Daily Login Rewards from our dear Ol’ Peepers (featured in the pic below), new shards, a new pet, new bundles, and some much-needed meta changes!

Since the launch of DD2, Defenders have been asking for cost-saving options on purchases including multiple (or even all) heroes at once. Well, we were listening, and we have finally made that dream a reality! For a limited time, you can unlock all heroes (along with any additional hero we release in the future) for $ 30 USD. That’s 75% cheaper than if you bought all the heroes individually, and the savings only increase with every additional hero released! If you already own all the heroes, why not grab a fresh new look for your favorite defender? New skins will be a regular part of content updates moving forward.

We’ve had a blast revisiting DD2, and it’s clear the community has too. After receiving such a positive response, we’ve decided that DD2 will receive regular content updates moving forward. Etheria needs its defenders, and we want to make sure it’s a place worth defending, with lots of new skins, maps, and challenges to keep you coming back!  

We love to share teasers and reveals with our community on social media in the lead up to our big content announcements. So, make sure to follow us on Twitter, Facebook, Instagram, YouTube, and Twitch. There you’ll catch all of the upcoming news on Dungeon Defenders II, and our latest game release, Dungeon Defenders: Awakened (which will also see some big changes in the next few months). See you in Etheria!

Author: Brittani Sahm, Community Manager, Chromatic Games
This post originally appeared on Xbox Wire

It Began As an AI-Fueled Dungeon Game. It Got Much Darker

OpenAI said the service would empower businesses and startups and granted Microsoft, a hefty backer of OpenAI, an exclusive license to the underlying algorithms. WIRED and some coders and AI researchers who tried the system showed it could also generate unsavory text, such as anti-Semitic comments, and extremist propaganda. OpenAI said it would carefully vet customers to weed out bad actors, and required most customers—but not Latitude—to use filters the AI provider created to block profanity, hate speech, or sexual content.

Out of the limelight, AI Dungeon provided relatively unconstrained access to OpenAI’s text-generation technology. In December 2019, the month the game launched using the earlier open-source version of OpenAI’s technology, it won 100,000 players. Some quickly discovered and came to cherish its fluency with sexual content. Others complained the AI would bring up sexual themes unbidden, for example when they attempted to travel by mounting a dragon and their adventure took an unforeseen turn.

Latitude cofounder Nick Walton acknowledged the problem on the game’s official Reddit community within days of launching the game. He said several players had sent him examples that left them “feeling deeply uncomfortable,” adding that the company was working on filtering technology. From the game’s early months players also noticed, and posted online to flag, that it would sometimes write children into sexual scenarios.

AI Dungeon’s official Reddit and Discord communities added dedicated channels to discuss adult content generated by the game. Latitude added an optional “safe mode” that filtered out suggestions from the AI featuring certain words. Like all automated filters, however, it was not perfect. And some players noticed the supposedly safe setting improved the text-generator’s erotic writing because it used more analogies and euphemisms. The company also added a premium subscription tier to generate revenue.

When AI Dungeon added OpenAI’s more powerful, commercial writing algorithms in July 2020, the writing got still more impressive. “The sheer jump in creativity and storytelling ability was heavenly,” says one veteran player. The system got noticeably more creative in its ability to explore sexually explicit themes, too, this person says. For a time last year players noticed Latitude experimenting with a filter that automatically replaced occurrences of the word “rape” with “respect” but the feature was dropped.

The veteran player was among the AI Dungeon aficionados who embraced the game as an AI-enhanced writing tool to explore adult themes, including in a dedicated writing group. Unwanted suggestions from the algorithm could be removed from a story to steer it in a different direction; the results weren’t posted publicly unless a person chose to share them.

Latitude declined to share figures on how many adventures contained sexual content. OpenAI’s website says AI Dungeon attracts more than 20,000 players each day.

An AI Dungeon player who posted last week about a security flaw that made every story generated in the game publicly accessible says he downloaded several hundred thousand adventures created during four days in April. He analyzed a sample of 188,000 of them, and found 31 percent contained words suggesting they were sexually explicit. That analysis and the security flaw, now fixed, added to anger from some players over Latitude’s new approach to moderating content.

Latitude now faces the challenge of winning back users’ trust while meeting OpenAI’s requirements for tighter control over its text generator. The startup now must use OpenAI’s filtering technology, an OpenAI spokesperson said.

How to responsibly deploy AI systems that have ingested large swaths of internet text, including some unsavory parts, has become a hot topic in AI research. Two prominent Google researchers were forced out of the company after managers objected to a paper arguing for caution with such technology.

The technology can be used in very constrained ways, such as in Google search where it helps parse the meaning of long queries. OpenAI helped AI Dungeon to launch an impressive, but fraught application that let people prompt the technology to unspool more or less whatever it could.

Author: Tom Simonite
This post originally appeared on Business Latest

Dungeon Defenders: Awakened Available Now on Xbox Series X|S and Xbox One

Hey everyone,

We’re bringing you some amazing tower defense and action RPG combat with our newest installment, Dungeon Defenders: Awakened. With millions of players that have taken up arms to defend Etheria throughout the Dungeon Defenders franchise, we have made considerable changes to bring the series up to modern standards of gameplay — and there is still plenty more to come as we continue to grow and evolve this game.

This project is us returning to our roots. We really dug deep to recapture the magic of the original Dungeon Defenders and then crank it up. As we’ve been developing Awakened, we’ve continued to ask ourselves and our fans what we could do to make things better.

Dungeon Defenders Awakened

First, we took a look at our heroes and made changes to them that would help make the game feel fresh. Overhauling abilities (and removing ones that our community surveys said were, in gamer terms, “trash”), making movement feel better (double jump is amazing), and making it so that building defenses and using abilities didn’t cost the same resource.

From there we looked at the content. For the base game, we brought in some fan-favorite maps, completely remade and balanced with all-new assets from top to bottom. Then we added in brand new maps that helped tell the story and layout a foundation for things to come.

Our development hasn’t stopped there. We’ve continued to add in a ton of wonderful features: the new Massacre difficulty, Rifted modifier (stronger enemies with more mechanics), Fusion gear, a transmog system (you can change most everything about your character’s and gear’s appearance), a complete UI overhaul, a brand new tutorial for our new users, and so much more.

Dungeon Defenders Awakened

We won’t be stopping there either. We’re currently developing episodic content (which by the way, is going to be free if you own DD:A), with each episode containing multiple new heroes, new maps, new enemies, new bosses, new gear, new modes, new features, and new new? That last one’s not really a thing, we were just writing “new” so much our brains burst.

We are hard at work to make Dungeon Defenders: Awakened an amazing game, with tons to play through now, and even more on the horizon. Gather your comrades, sharpen your swords, don your wizard hats, and help defend Etheria!

Dungeon Defenders: Awakened
Xbox Live

Dungeon Defenders: Awakened

Chromatic Games

Xbox One X Enhanced
That’s right, it’s back! The Dungeon Defenders franchise is finally making its glorious return with Dungeon Defenders: Awakened from Chromatic Games. Dungeon Defenders: Awakened is a co-operative Action RPG/Tower Defense game that brings loot, leveling, pets, and character customization to a legendary 4 player co-op experience. The past has been changed! Choose your hero and construct an epic defense to fight off hordes of enemies while you jump into the fray to protect Etheria. Team up with up to four players as you level up, claim legendary loot, and take on the armies of enemies that await you! Protect your Eternia Crystal! Master the Squire, Huntress, Apprentice, and Monk to fight off hundreds of minions bent on mayhem!. Build and utilize your arsenal of blockades, towers, traps, and auras to keep the Eternia Crystals safe. The only requirement is to win, but it’s up to you to choose how! Party Up Defending Etheria is better with friends! Bring three of your friends online to jump into the fray with you! Make It Rain Loot Gain a plethora of loot while fighting off waves of foes that approach! Swords, crossbows, staves, polearms, axes, grenade launchers, beam sabers, and so much more are yours for the taking. Customize Customize Customize Everything about Dungeon Defenders: Awakened is chosen by you. The gear you use, the way your hero looks, where you build your defenses, which defenses you build — you are the master of your destiny in Etheria!

Alec Saaré, Producer, Dungeon Defenders: Awakened