Tag Archives: Enemies

Meet the Enemies Featured in the New GreedFall Expansion The De Vespe Conspiracy


  • Take a look at the new region and new enemies and their abilities that are in GreedFall’s new expansion, The De Vespe Conspiracy.
  • Discover or rediscover GreedFall with its Gold Edition and enjoy the most complete way to experience the game.
  • For Xbox Series X|S owners, enjoy GreedFall in 4K UHD, with highly improved visuals, fast loading times, and 60fps in performance mode!

We’re thrilled to invite you all back to the mystical Island of Teer Fradee with three exciting announcements!

Today, GreedFall is now Optimized for Xbox Series X|S, bringing 4K UHD resolution, fast loading times, and enhanced performance. On top of this, The De Vespe Conspiracy expansion is also available! For newcomers, this new story expansion comes bundled in the GreedFall Gold Edition along with the base game.

Greedfall Gold Edition

The De Vespe Conspiracy is a new adventure accessible about halfway through the game, bringing you the full range of qualities that define GreedFall: exploration, intrigue, fantasy, memorable stories and characters, and engaging combat.

In this article, I’ll introduce you to the unique new abilities and tricks available to our new enemies and monsters, and maybe even give you all a sneaky heads up on how to avoid getting unexpectedly stabbed in the back by the Spadassins, a new faction of guards led by Aurélia de Vespe, the leading figure of the expansion.

Greedfall Gold Edition

The Spadassins are leather-clad swashbucklers that aren’t too proud to coat their blades in poison, to protect their leader, Aurélia de Vespe. These unscrupulous fighters surprise their opponents by combining smoke screens and short distance teleports. And even when you think you’re out of their reach, their skill at throwing flasks of poison will dispel that notion. When you see one disappear in a cloud of smoke, be quick to ready your parry or increase the distance between you and them. The Spadassins aren’t the only enemy that utilizes the element of surprise.

As part of the expansion, we’ve revealed a now-uninhabited lava-marked coastal region for you to explore, known to the island’s local population as Aidág ol Creidaw, meaning The Flaming Blood. Here, you’ll come across the Egsregatt. Fierce and wily, these felines use the explosive power of its hind legs to catch prey unaware, then cut it down with claws and fangs. The curious mix of the beast’s features makes the Egsregatt master ambushers, so keep a wary eye on likely hiding spots, keeping in mind that the Egsregatt are strong climbers…

Greedfall Gold Edition

Often hunting in packs, you’ll need to adapt your playstyle to escape them alive, making use of traps and stasis to slow their onslaught and counter their feints, dodges, and sudden pounces. Thanks to Teer Fradee’s rich variety of wilderness, several subspecies have emerged from the Egsregatt. We leave it up to you to learn their individual strengths and weaknesses.

We can’t wait for you to experience this new journey we’ve prepared for you, whether you set sail to Teer Fradee for the first time or delve into its new secrets as a seasoned explorer.

Greedfall Gold Edition

Play GreedFall today on Xbox Series X|S to experience the game in its most beautiful state yet with 4K UHD resolution, fast loading, and enhanced performance. Greedfall also supports Smart Delivery, meaning you can update to the Optimized for Xbox Series X|S version for free and migrate your saved progress if you already own the Xbox One version. For newcomers, GreedFall: Gold Edition includes the base game and The De Vespe Conspiracy expansion, available today!

GreedFall – The de Vespe Conspiracy

Focus Home Interactive


Expand GreedFall’s RPG adventure with The de Vespe Conspiracy expansion, and discover a brand-new storyline on the island of Teer Fradee.

Navigate a web of intrigue, manipulation and secrets, as you unravel a nefarious conspiracy that threatens the balance of power. Explore a previously-undiscovered region of the island, battle strange new beasts and face off against a villainous new enemy faction in your hunt to uncover the truth.

This expansion brings a new region, enemy types, costumes, weapons and contracts, with a twisting narrative that expands on GreedFall’s acclaimed story.

• Experience an engrossing new adventure to unravel a conspiracy
• Explore the new Aidág ol creidaw region – also known as “The Flaming Blood”
• Find and craft new weapons and costumes
• Fight new beasts and human enemy types

Xbox LiveXbox Live

GreedFall – Gold Edition

Focus Home Interactive


GreedFall’s Gold Edition is the most complete way to experience the critically-acclaimed RPG, including the base game and The de Vespe Conspiracy story expansion. Explore uncharted new lands as you set foot on a remote island seeping with magic, and filled with riches, lost secrets, and fantastic creatures.

Forge this new world’s destiny, as you befriend or betray companions and entire factions. With diplomacy, deception and force, become part of a living, evolving world – influence its course and shape your story.

• Engage in a core RPG experience – achieve quests and complete objectives in a multitude of different ways: combat, diplomacy, deception, or stealth.
• Complete freedom in character progression – play as a male or female, customize your appearance, and freely choose your abilities, spells and skills.
• Delve into a mysterious world of magic – begin a grand journey and uncover ancient secrets protected by supernatural beings, manifestations of the island’s earthly magic.

Forge your own destiny enjoying 4K resolution, highly improved visuals, fast loading, and 60 FPS in performance mode!

Author: Sébastien Di Ruzza, Design Director, Spiders
This post originally appeared on Xbox Wire

Back Page: To All The Low-Level Enemies I've Slaughtered

MooksNintendo Life

Slimes. Goombas. Pidgeys. Gelatinous Cubes. Mudcrabs. Life has always been difficult for creatures on the bottom of the foodchain in video games. They exist to make us feel powerful, and they exist to make us powerful.

At the beginning of a game, they can serve as easy fodder for XP farming and testing out our new combat abilities; they can make an area seem populated without being too overwhelming for players just starting their journey. By the end, or even the middle of a game, they are little more than the snails you accidentally crush ‘neath your boots on the way to the supermarket.

What a life to lead: perpetually low-level, destined to never grow up, never reach heights any higher than “generic mook”. But you know what the worst part is? A lot of these poor, doomed, weak creatures are based on real-life animals, and those animals don’t even know that we consider them to be little more than kickable fauna.

Mudcrab? More like Misunderstoodcrab
Mudcrab? More like Misunderstoodcrab

Given that this is Crab News Thursday, I want to begin with our little pinchy friends. In real-life, crabs are small but mighty, able to deliver pinches that will, at the very least, require the application of a substantially-sized plaster. In video games, crabs are stupid baby weaklings that rarely have more than 50HP, who can be dispatched with little more than a bonk on the head.

And, sure, most crabs that you’ll find on a Norfolk beach are the wee ones that you can scoop up into a bucket with nary a worry, but have you seen spider crabs and coconut crabs? Apparently, according to this article I found by searching “crabs pinch can kill you?”, the coconut crab is capable of killing entire birds. I’m not much bigger than a bird!

"Just so you know, I only caught you to feed to my much, MUCH stronger Pokémon."
“Just so you know, I only caught you to feed to my much, MUCH stronger Pokémon.”

Speaking of our avian chums, in the Pokémon games, they pretty much all start with the same thing: here’s a small bird, named Pidgey or Pidove or Piflamingo, who exists solely to get your starter Pokémon used to the taste of blood. Never mind that there’s an entire Hitchcock movie dedicated to how bloody nasty birds can be, especially if they know where all the soft parts of your face are — what did birds ever do to deserve being the punching bag for an entire series?

Bats, birds, bugs, bandits and blobs: we’ve been casting them as weak, trivial, and barely worth our time for decades, now. Occasionally we’ll get a trope reversal or subversion, like the Big Green Chuchu in The Legend of Zelda: The Minish Cap, or Goombella, the friendly, almost-human Goomba companion in Paper Mario: The Thousand-Year Door, but these are usually the exception to the rule. We seem to have just universally decided that certain creatures are the lowest lifeforms, and they deserve to die unceremoniously.

Socialism? More like Slimecialism
Socialism? More like Slimecialism

If I were feeling slightly more verbose and annoying, I might spin this piece into a takedown of, er, capitalism, or something. You know, how the strong (bosses) use the labour of the needy (mooks) to do their dirty work (bothering the hero), and how the working class (mooks) need to seize the means of production (…Bowser’s flamethrower, or something). But it’s a Thursday, and I don’t feel like it, so you just write that bit yourself, okay?

My point is this: every hero’s journey is built upon a mountain of corpses that were so insignificant to you that they barely registered as a blip on your radar, and that’s what the developers want you to think and feel. That’s why so many low-level monsters are slimes, because it’s hard to humanise a dollop of mayonnaise. But I say to you, dear developers, that you’re giving FAR too many real-life animals a bad rap. Why does Pokémon consistently use birds and bugs? What does Bethesda have against crabs? And why do low-level soldiers in The Witcher 3 always have chicken sandwiches in their pockets? That last question isn’t really relevant, I’m just curious.

Goombas deserve love too, right?
Goombas deserve love too, right?

But lately, things have been getting better for level one baddies. With monster-raising games like Slime Rancher, Viva Piñata, and Stardew Valley — in which you can trap a bunch of slimes in a pen in order to farm them for their precious goo — the market for taking care of the babies instead of just trampling them over and over again is growing. Many people, myself included, want to take care of the crabs and birds, not kill them.

I’m far from the first person to suggest that violence in games is getting a bit boring, and that the new in-vogue thing to do is to spend time tending to animals instead, but I want to add my voice to the call anyway.

If anyone out there is able to make games, and is still reading this: give me a crab-raising game, please. Let me make up for all the murder I done.

This post originally appeared on Nintendo Life | Latest News