Tag Archives: guns

Knights & Guns Is A Colourful Shooter Out On Switch Soon

Knights & Guns Is A Colourful Shooter Out On Switch Soon

Last year we told you about Knights & Guns, a rather fun-looking shoot ’em up that was targeting a release on Switch in early 2021. Obviously that didn’t quite happen, but it is now confirmed for a 10th September release with the game making its debut on Nintendo’s system.

It’s a shoot ’em up, or maybe better termed a ‘shoot up’, as you are constantly firing upwards at an assortment of enemies. As you can see in the trailer it’s all about colourful chaos, with a promise of 60fps performance and support for local multiplayer if you don’t want to tackle it alone.

Below is some enthusiastic PR blurb highlighting some key features, including a rather flexible approach to the campaign:

  • Traverse the map the quickest way or be a completionist. It’s up to you: will you finish the game in a few hours or will you try to find every secret, every armor, and every gun?
  • 60fps gameplay! Try the different modes! Hunt the monsters! Survive! Play on small, big and narrow maps!
  • Check out all the awesome suits of armor and, of course, all the GUNS! Lasers, shotguns, grenade launchers, sniper rifles… They are all here!

It looks pretty good to us; let us know if it’s going to earn a place on your eShop wishlist.

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This post originally posted here Nintendo Life | Latest News

Using bullets like fingerprints: How South Carolina is using tech to ID guns used in crimes

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… counties in South Carolina, along with Robeson and Scotland counties in North Carolina. At … sites nationwide, three are in South Carolina.
The technology essentially analyzes the … agent in charge of the South Carolina Law Enforcement Division’s NIBIN …

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Review: Destroy All Humans! – Ray Guns And Probes Abound In This Silly, Simplistic Remake

Black Forest Games’ remake of 2005’s Destroy All Humans! issues a warning to players upon launching into its campaign for the very first time. The overall experience, it says, has been upgraded but the content, the story, words and images, remain the same and may be shocking to modern human brains. It’s an honest acknowledgement of some rather crude early noughties humour that’s aged poorly in many ways — stuff that can come across as quite offensive in this day and age — but it’s also a warning that’s equally applicable to gameplay here, which really hasn’t stood the test of time very well.

Destroy All Humans sees players assume the role of Crypto, a rather vicious little alien who sounds suspiciously like Jack Nicholson, as he arrives on Earth in order to gather Furon DNA and investigate the whereabouts of his predecessor, a clone who vanished while undertaking the very same mission. Where this game excels is in its setting; in its depiction of a fictional 1950s America that’s all white picket-fences, secret servicemen, Area 51-esque facilities and a brainwashed, paranoid public who fear the red menace and place their trust in totally corrupt government officials. It sets its B-movie stall out well, gives you a fine selection of ridiculous weapons, tricks and traps with which to go about your alien objectives but then, rather unfortunately, does very little with its promising premise.

Casting our minds back to the very first time we played Destroy All Humans some sixteen or so years ago, it really did seem like a much bigger, more complex and opportunity-filled affair than when we revisited it in this fancied-up reissue. The six open world areas in which the campaign’s twenty-three short missions take place are much smaller than we remember; simple little arenas which are heavily re-used throughout the game and do little to bolster hugely repetitive core combat and stealth mechanics. You may get your hands on a bunch of cool alien tech and gadgets from the get-go here, with an electric zap gun, disintegrator ray, ion detonator, dislocator and oh-so-hilarious anal probe enabling you to blast your human foes six ways from Sunday or pull their brains out of their butts, but then missions disappointingly insist on having you repeat the same simplistic tasks ad-nauseum. There’s not nearly enough inventiveness with regards to objectives, not enough challenge or clever level design to allow you to fully utilise your inventory or to explore the possibilities of wreaking all manner of OTT sci-fi havoc on the dumb humans that surround you.

Much of your time will instead be spent repeatedly disguising yourself as a human by holding down a button to ‘holobob’, sneaking into some base or other, reaching a great big yellow waypoint on a map and then unveiling your true from in order to waste legions of utterly dumb enemy AI. Don’t get us wrong, there’s definitely some enjoyment to be had in disposing of your foes here, especially when you upgrade some of your tech so you can chain together electrocutions or pop multiple skulls into green goo at once, it’s just that it’s all so very repetitive and simplistic. It’s certainly chaotic in a GTA sort of way when it all kicks off properly too, that mad, messy type of carnage that comes about when you’ve got a five star rating and the army and cops are on your tail, but here the action isn’t backed up by Rockstar levels of complex narrative or clever mission structure.

Taking to the skies in Crypto’s flying saucer does kick things up a notch though and razing entire buildings disintegrating tanks, turrets, cop cars and trucks full of troops with this bad boy is certainly cathartic. However, outside of replaying areas to take part in races or destruct-a-thons, it doesn’t get nearly enough screen-time in the main story missions. Combat, especially on normal difficulty or below, is also disappointingly easy for the most part, enemies will always make a beeline directly towards you and it requires little more than using Crypto’s jetpack to jump to the nearest roof in order to outmanoeuvre them. Missions also have a habit of pulling you to safety automatically once you complete your final objective, so whatever carnage you’ve kicked off towards the end of a scenario is easily escaped as the game fades to black and saves you from the heavily armoured goons who just had you cornered.

There are a few difficulty spikes here and there, too, a couple of hugely frustrating sections that see you defend objectives against tedious waves of enemies as a timer counts down, or escorting a nuclear bomb through hostile territory where you’ll die and die again until you get the timings down right. It’s just really old-fashioned gameplay in the end, stuff that hasn’t held up very well at all and isn’t helped by the fact that the biggest differentiating factor between this remake and the original is its huge graphical overhaul rather than any meaningful mechanical tweaks.

Indeed, beyond the shiny new graphics, streamlined controls, a few new weapon and traversal upgrades, and a previously excised level returned to the fray, this new version of Destroy All Humans is much the same game you’ll have played way back in 2005, something that hurts this Switch port more than other versions as here you’re not even really getting the full benefit of those fancy new visuals.

On Nintendo’s platform things have been pretty massively dialled back in this regard, with lots of very muddy textures and pop-in replacing the slick, ultra-detailed makeover that you’ll be greeted with on other platforms. Of course this is to be expected on Switch by now. It still looks better than the original and the framerate rarely wavers as a result of these visual sacrifices but, in the end, what you’re left with should you choose to play this version is a rather underwhelming graphical update of a title that, from a gameplay perspective, is still very much a product of a bygone age.

Destroy All Humans isn’t a bad game by any means. It’s got its own unique style and it certainly delivers on the promise of giving players an opportunity to decimate a hell of a lot of innocent people but, in the year 2021, what’s here feels more than a little old hat. Combine this with the fact the Switch port doesn’t really benefit from all the fancy graphical bells and whistles seen in other versions of this remake, and you’ve got a game that’ll no doubt please longtime fans but will leave newcomers feeling nonplussed.

Conclusion

Destroy All Humans returns in a remake that refreshes the original’s visuals, modernises its controls and adds a few new weapon and traversal upgrades to proceedings, all whilst failing to make any meaningful changes to the game’s rather outdated core gameplay. What’s here is still silly fun, for sure — decimating dullard humans with Crypto’s high tech alien gadgets and unstoppable flying saucer can still provide some chaotic catharsis — but there’s no denying this one’s showing its age mechanically and newcomers to the series may well be left feeling a little underwhelmed.

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This post originally appeared on Nintendo Life | Reviews

Chelsea and Man City’s young guns highlight England’s exciting Euro 2020 potential

Euro 2020: Southgate names England preliminary squad

Chelsea may have won the Champions League final, but perhaps the biggest winner on the night was England boss Gareth Southgate.

Seven members of his 33-man provisional squad for this summer’s Euro 2020 tournament were in action on Saturday night in Porto, meaning the England manager was a particularly interested viewer as Chelsea and Manchester City went toe to toe in a keenly-contested final.

The main concern for Southgate would have been that none of his players sustained tournament-ending injuries, and all seven appeared to make it through the high-paced final unscathed.

But the biggest takeaway for the England boss would have been the performances of most of the England stars on display.

Arguably the two least impressive performers on the night were City defender John Stones, who perhaps didn’t look at his sharpest, and Raheem Sterling, who was heavily involved in the first half, but was well-shackled by the Blues’ back line and was eventually withdrawn.

But those two slightly sub-par displays were outweighed by five eye-catching performances that gave Southgate plenty of reasons to be cheerful ahead of this summer’s action.

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exciting Euro 2020 potential

Impressive display: Reece James did his England chances no harm at all with a composed display (Image: GETTY)

A new solution on the right?

There has been much debate over the number of right-sided defenders selected in Southgate’s provisional squad, with some suggesting that at least one or two of the right backs picked will eventually miss the cut.

Kyle Walker is likely to start for England in the summer, and he was arguably the top performer for City on the night with his recovery pace, plus his buccaneering runs forward, a highlight for Pep Guardiola’s side against Chelsea.

But perhaps the most intriguing takeaway to come from the game was the performance of Chelsea’s Reece James.

While some may feel that the Euros have come a little too early for the 21-year-old Chelsea academy product, James’ performance suggested otherwise as he nullified the pacy threat of Sterling throughout the match and barely put a foot wrong in an outstanding defensive performance.

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James’ positional sense was on point while his distribution in possession was composed and accurate.

And James’ ability to operate in either of the three key defensive roles on the right of England’s defence – full-back, wing-back or on the right of a three-man back line – means he may just have given Southgate food for thought ahead of England’s preparatory friendlies against Austria and Romania next week.

While Walker is likely to be locked in at either full-back in a back four, or as a wing-back operating wide of a three-man back line, the potential for James to sit in that right-sided role in a three could well be something Southgate experiments with before the tournament.

Both Walker and James have serious pace, and could potentially dovetail nicely on the right side of England’s defence.

Ben Chilwell

Locking up the left: Ben Chilwell looks a shoo-in to start for England this summer (Image: GETTY)

Quite often we see a new or unexpected player break into the starting XI for a major tournament, and James’ composure and overall defensive play on Saturday night may have given him a strong chance of doing just that.

Chilwell cements his place

While England are blessed with options galore on the right, things are a little more straightforward on the left, with the left-back role likely to be a straight fight between Chelsea’s Ben Chilwell and Manchester United’s Luke Shaw.

Shaw has been in solid form during the run-in for United, and featured during United’s unsuccessful bid to capture the UEFA Europa League earlier in the week.

But if current form is any guide, Chilwell looks like the clear top contender to start for England in the summer.

Defensively sound, Chilwell’s delivery from wide areas was a constant threat for Chelsea against City, and his ability to get forward and deliver quality into the box has been a feature of his game for years.

But now, since his switch from Leicester City to Chelsea, Chilwell has taken his game to the next level and looks every inch a top-class international full-back, or wing-back.

If Southgate had a selection dilemma over the left side of his defence, Chilwell’s performance in Saturday’s final may just have ended it. He looks a near-cert to start this summer.

Fearless duo offer hope, and excitement

While the performances of the English defenders on Saturday night earned rave reviews, two young English attackers also showcased their ability to produce performances on club football’s biggest stage.

Phil Foden may have been on the losing side in the Champions League final, but he was arguably City’s most dangerous threat with his constant probing runs and perpetual motion on the edge of the box meaning the Blues’ back line had to be constantly on their guard.

His work perhaps didn’t get the reward it deserved but, even with the match slipping away, Foden kept pressing, kept chasing and kept trying to make things happen.

The sting of defeat in a major final might just prove a motivating factor when he joins up with England this summer, too.

If Foden didn’t get his due on Saturday night, Chelsea’s Mason Mount certainly did.

As humble off the field as he is dangerous on it, Mount turned in a superb creative display, and produced the perfectly weighted defence-splitting pass to set up Kai Havertz for the only goal of the game.

Mason Mount and Kyle Walker

Fearless play: Mason Mount was superb for Chelsea in Porto (Image: GETTY)

But, that pass aside, Mount was outstanding.

His defending from the front was excellent, his involvement in build-up play was superb and his movement, floating off the front line and finding space in the no-man’s-land between City’s defence and midfield, was smart.

Mount looked absolutely crushed as he stood on the Wembley turf after Chelsea were beaten by Leicester in the FA Cup final, but he bounced back brilliantly in Porto to be one of Chelsea’s most important performers of the night as the Stamford Bridge side captured the Champions League.

And, to cap off a near-perfect night for England boss Southgate, Mount was withdrawn with 10 minutes, meaning the 22-year-old avoided the possibility of picking up a late knock as City launched into challenges as they desperately chased the game.

Southgate has an embarrassment of riches in his squad, with so many talented young stars at his disposal, but the fearlessness of the likes of Mount and Foden in attack will have particularly delighted the England boss, who will be looking to see which of his group are best equipped to deliver on the big stage.

With Mount and Foden, he has no such worries.

And with a clutch of strong, pacy defenders who can be as effective going forward as they are in defence, the signs look good for Southgate as he looks to formulate a winning combination ahead of this summer’s Euros.

With the amount of young, fearless talent set to wear the Three Lions this summer, England look like real contenders. The big question now is just how far can Southgate’s young guns go?

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This post originally appeared on Daily Express

Dozens of guns seized daily as violent crime 'never stops'

HOUSTON, Texas (KTRK) — When Houston police officers showed up at a southwest Houston apartment complex on Jan. 7 to investigate a reportedly stolen truck that was located, the two suspects inside took off running.One of them allegedly left a pistol under the driver’s seat and as officers arrested both suspects, they also seized the weapon, adding it to a growing list of evidence to process as violent crime continues to rise in Houston.

“It’s very dangerous out there and we got guns everywhere,” incoming Houston Police Department Chief Troy Finner told 13 Investigates’ Ted Oberg. “If you’re a felon and you’re caught and you’re in possession of a gun, you have a violent history, we need to hold you accountable.”Gun seizures have doubled over the last year and in this case, the seized gun was the key to unlocking another violent crime that occurred four days earlier, less than half a mile away.

On Jan. 3, police records show two men approached another man and allegedly pulled a gun and demanded his car and wallet. When the victim didn’t give it up, the suspects took off, firing a single shot as they left.

Investigators at the Houston Forensic Science Center matched the shell casing from that attempted robbery to the gun found days later in the stolen truck incident, allowing police to file charges against 19-year-old Andrik Lopez.

The case, which is still pending, is just one of the gun matches the Houston Forensic Science Center and Houston Police Department made so far this year as they deal with an avalanche of seized guns.

“Guns tend to not move very far geographically and if you see a gun get used in a crime, the likelihood of that gun being used again in another crime within the next couple of weeks is pretty high,” said the forensic science center’s President and CEO Dr. Peter Stout. “If you can identify that gun and identify the linkage of who may be associated with that gun quickly, you may be able to head off the next crime that that gun is going to get used in.”

Earlier this month, 13 Investigates met with technicians at the Forensic Science Center as they cataloged 30 firearms of all sizes, makes and models. The guns were newly seized from the streets of Houston in connection with charges ranging from felon in possession of a firearm and possession of a controlled substance to DWIs and aggravated assaults.

Kambrie Kissmann, a National Integrated Ballistic Information Network technician at the center, said she’s been working in that department for about a year.

“When I first started, we were working on maybe eight to 10 (seized guns) a day and right now we have 14, so it’s increased quite a bit and we still have the backlog as well,” Kissmann said. “I think I’m just more surprised that it never stops. We used to have days where we would get four or five in a day. Now, every single day is 20 or so … so we never really have a break.”

Finding a matchWhenever technicians receive a gun seized from a potential suspect, they examine it and fire it to collect casings, or what’s left after a bullet is fired. Those casings are then photographed on a microscopic level and the detailed photos are entered into NIBIN, a national Bureau of Alcohol, Tobacco, Firearms, and Explosives database.

The photo serves as a fingerprint of the gun, archiving the specific markings it makes on a casing when it is fired. That information is then compared to other casings within the area to see if it was used in another crime.

“Once something is imaged into the database, the network does its magic and it looks at things based on the caliber and the style of firing pin as well as offense dates and it looks for potential matches,” said Donna Eudaley, a manager at the forensic science center. “There could be hundreds of them in the list. A person actually has to look through them and look within those potential matches (to see) is if there is a real match.”

Eudaley said about two to five percent of the guns end up with a match. A match is a powerful clue, but the small percentage is also a powerful reminder of how many guns are used by suspected criminals in our city. Once the matches are narrowed down from hundreds to just a few likely matches, they are sent to investigators, who can then use the information to link crimes where the same firearm was present, ultimately helping investigators identify potential suspects.

Within five days of capturing those images, forensic investigators aim to tell detectives if the casings match a gun that’s been used before and seized by law enforcement.

“It’s one of the pieces that investigators can use to help solve that crime,” Eudaley said.

At least 17 people have been killed in shootings this month alone in Houston, and that doesn’t include other homicides, such as stabbing deaths.

The increase in crime means more seized guns. With nearly 5,000 guns coming into evidence in Houston last year alone, the chances of making a match are going up.

Houston forensic scientists have made 40 to 50 matches every month since October, which have led to some arrests, but not enough to stop the flow of guns onto our streets.”It’s not so much taking guns off the street. It’s taking guns out of the hands of those violent individuals who don’t have any need or (are illegally) possessing those guns,” Finner told 13 Investigates’ Ted Oberg.

While HPD and the forensic science center’s work on a recent case led them to file an aggravated robbery charge against Lopez in January, he hasn’t been convicted. The charge was his sixth felony charge since 2019, but the outcome of all of those cases hasn’t been determined due to the pandemic’s impact on slowing down courts.

There are 42% more active murder cases in Harris County, 27% more capital murder cases and 49% more aggravated robbery or robbery cases this year compared to last year, according to a report from the District and Statutory County Courts.

As he looks to take over the HPD as chief on April 5, Finner said he has already met with the FBI and other federal partners to create a plan to go after “gang members, or those individuals who are pulling the trigger, shooting and killing people.”

“We better be making sure we’re laser focused on those individuals who are committing the violent crime,” Finner said.

In the meantime, technicians at the forensic science center will continue cataloging more and more firearms every day as crime continues to increase.

“They’re a whole lot busier and that’s actually one of the serious worries I have,” Stout said. “When this works, which we get examples regularly of this working, it heads off guns being used in the next crime where somebody gets hurt or killed.”

Watch live newscasts and in-depth reporting from ABC13 on your favorite streaming devices, like Roku, FireTV, AppleTV and GoogleTV. Just search “ABC13 Houston.”
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Dozens of guns seized daily as violent crime 'never stops'

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