Tag Archives: hero

Why you MUST grab a copy of Loop Hero in the Steam Summer Sale

If you’re a PC owner but are yet to take advantage of the Steam Summer Sale, then now is your last chance.

The Steam Summer Sale comes to an end on July 8 at 6pm BST UK time.

There are thousands of deals available, but arguably none as tempting as the excellent Loop Hero.

Loop Hero is currently being sold at the discounted price of £8.36, which is amazing value for one of the most unique games of the year.

Indeed, it’s pretty difficult to describe Loop Hero, because I really can’t think of anything else that’s remotely similar.

It’s a hands-off micro-RPG in which your character performs a series of loops around a randomly-generated path, battling monsters and unlocking items along the way.

You don’t control the hero character directly, but you can pause the action to equip new weapons and items, and to lay down new terrain cards on the board.

While your character’s first loop may see them battle the odd slime and unlock some basic armour, placing enemy cards, buildings and terrain means the next loop will be much more dangerous, but also more rewarding.

However, you need to be careful not to overextend yourself, because if you place too many enemy cards close together in the early stages, then you’re unlikely to survive a loop and make it back to camp with all of your materials.

Things get even more complicated when you factor in mystery card effects – some positive, some negative – which you’ll need to discover for yourself.

For example, placing nine Mountain cards in a grid will give you a HP boost and lots of stone for your camp, but will also spawn powerful new enemies. Meanwhile, adding a tenth Rock or Mountain card results in the appearance of a goblin camp along the path.

Fortunately, while it’s easy to become overwhelmed when enemies begin to spawn in droves around the loop, it’s even easier to pause the action and enter the planning phase.

Hitting the space bar lets you quickly equip new armour and weapons, place new card tiles – including villages that heal your character and unlock new quests – and even potentially remove an obstacle if you have the Oblivion card.

The speed with which you can alter the map and make changes to your character is part of what makes Loop Hero such an addictive joy to play, and partly why it’s hard to imagine it working as well on other platforms.

You’ll constantly be tinkering with the map and player character, trying to find the right mix between unlocking the best rewards, while maintaining a strong hero from loop to loop.

You can continue to place cards and eventually unlock the boss battle, or you can decide to bank all of your materials in order to build up your camp.

Your camp is where you’ll spend your time between expeditions, and where you can unlock new cards, character traits and other boosts to make the next run a little more manageable.

Use your materials to unlock the Field Kitchen, for example, and you’ll heal additional HP every time you complete a loop. The Herbalist’s Hut, on the other hand, adds some potions to your hand, while also unlocking a new card tile to lay down.

As you can probably tell, this is only really scratching the surface of what Loop Hero has to offer. Considering the basic 16-bit visuals and the fact that you don’t even directly control your character, it’s remarkable how deep the game runs.

And for less than a tenner during the Steam Summer Sale, Loop Hero needs to be top of your wishlist.

Author: Liam Martin
Read more here >>> Daily Express :: Gaming

Review: Alex Kidd in Miracle World DX – Vintage Sega Hero In Mediocre Remake

We know we’re risking the ire of several hundred very cross Sega Master System fans by saying this, but we have to be blunt — the original Alex Kidd in Miracle World, while inarguably an important and formative classic, is and always has been an exceptionally flawed game. Don’t get us wrong, there’s plenty to like and a surplus of charm present in its curious world, but mechanically and structurally there’s a lot to be desired. Gotcha traps, luck-based design, missable key items and localisation issues rendering puzzles near-unsolvable? It’s issues like these which make it something of a perfect candidate for a remake. Elevate the features that people enjoy (level design, visuals and soundtrack, shopping/inventory system) and iron out or fix the ones that they don’t. It’s a no-brainer!

Why, then, does Alex Kidd in Miracle World DX seem to double down on the more unfriendly elements of its source material while doing next to nothing to update them? It’s a truly odd decision that results in an experience that will irritate long-time Miracle World fans while doing nothing to bring new people into the fold.

Rather than accentuate the negative (for now), let’s talk about what Alex Kidd DX does well. For a start, it’s absolutely gorgeous, with vibrant and enjoyable pixel art bringing the world of Radaxian to life as it’s never been seen before. Familiar stages are given a beautiful lick of paint, creating something that’s recognisably Miracle World but with a contemporary look. It may irritate some purists, but there’s plenty of character in the reworked sprites, even if it’s not quite the same character as the Master System original. The same, unfortunately, can’t be said for the new map and character artwork. There’s nothing essentially wrong with it, but it’s somewhat generic in a way that the sprites certainly aren’t.

The soundtrack has survived the remake, to a point, though it’s worth noting that there weren’t many songs in the original Master System title anyway. They’re all here in new arrangements and with a handful of new songs to boot — which, in a nice touch, have equivalent 8-bit versions available if you switch to “Classic mode” mid-game by holding ZR, akin to the Lizardcube remake of Wonder Boy: The Dragon’s Trap.

Said “Classic mode”, however, flags up a major issue for series stalwarts: it’s not ‘right’. At a glance, yes, it looks the part, but if you’re familiar with Alex Kidd in Miracle World you’ll quickly realise that it’s not at all faithful to its game feel. Alex just doesn’t feel right moving around and the sound effects are routinely just… wrong. It’s bizarre and we can’t imagine why it turned out this way given that M2’s Sega Ages version of the same game is spot on.

Let’s talk about the aforementioned issues. The most prominent that comes to mind is the retention of rock-paper-scissors as the principal ‘boss battle’ mechanic. Now, we hear you cry, that is exactly what was in the original game. You’re quite right! It was. And, like here, it was primarily a luck-based system. Pick rock, paper or scissors and hope you win. Get it wrong twice and you die. Life lost. Yes, you can memorise the order of the games. Yes, you can locate a Telepathy Ball that lets you read the minds of opponents, but you lose it when you get a Game Over, and you will get a Game Over. And every time you do, you’ll receive a suggestion to pop into the Options menu and give yourself infinite lives, which we have to admit got more and more compelling as the game wore further and further through our patience. But it’s a crutch; a way to paper over cracks that we’d suggest should have been removed in the development stage.

On one hand, it’s a little churlish to criticise Miracle World DX for being too much like Miracle World. After all, a good remake should be evocative of that original experience. We feel in this case, though, that too little has been updated outside of the aesthetics, resulting in an experience wherein the visuals and the moment-to-moment gameplay feel somewhat mismatched almost all the time, which means we never quite felt comfortable controlling Alex.

The changes that have been made feel universally detrimental, though in a way that we can sort of see the reasoning behind them even if the outcome hasn’t been a great one. For example, in the early-ish game there’s a boss battle with an angry bull. In the Master System game, this was simplistic in execution; you simply punch the bull when it approaches you, causing it to be knocked back before coming at you again, this time a little faster. It’s very, very basic, but it’s also quite tense and exciting — it’s a pure test of reactions and lasts less than thirty seconds. In the remake, it’s been changed to a much more traditional sort of thing where you need to jump over the charging bull so it rams into the opposite wall and becomes stunned, allowing you to attack it. Isn’t that just… worse? For no reason? What was wrong with the original approach? Other boss battles have been changed to similar, more routine fights. The tension of the forest boss, for example? Gone.

There are new levels added here and there, and they’re fine. Mostly, though, they have the (presumably unintended) effect of reducing environmental variety — there’s now a second, nearly-identical volcano stage right before the original volcano stage. A later stage outside Janken’s fortress, though, is very cool and great addition, so it’s a bit of a mixed bag.

You unlock a couple of modes on finishing the game, but they’re not super interesting: there’s a Boss Rush (which inexplicably includes the rock-paper-scissors challenges, too) and a full Classic Mode, but this, again (and bafflingly), still isn’t the original game. We initially assumed it was the Master System ROM running in a wrapper but it’s not and it still doesn’t quite feel right. The Sega Ages version is, again, right there on the Switch eShop.

Conclusion

We can’t pretend this isn’t a disappointment. After promises of updates and improvements to this classic title, what we’ve got is something that we’d honestly not recommend to either prospective new fans or enthusiasts of the original Alex Kidd. We’re inclined to think this may have been something of a rushed release, but that’s pure speculation based on some of the more lax features (there’s a lot of new dialogue but almost all of it is awkwardly written, with typos and errors). Alex Kidd in Miracle World DX is not horrible by any means, and you might have fun with it until you run up against its irritating issues — unless you use infinite lives, in which case you’ll finish the game in two hours, tops. If this was supposed to be Alex Kidd’s big comeback, we’re sad to say that we don’t think we’ll be seeing that Alex Kidd: High-Tech World remake any time soon.

Author:
This post originally appeared on Nintendo Life | Reviews

'It was good fun' A Place In The Sun host Danni Menzies on relationship with army hero ex

Danni Menzies, 33, met her army hero ex-boyfriend on a blind date in London last June. The A Place In The Sun presenter’s former flame was awarded the Conspicuous Gallantry Cross after he was shot in the throat during a horrific Taliban shoot-out.

Despite this, the soldier continued fighting in Afghanistan in 2013 and helped to save colleagues in Operation Herrick.

The presenter told the Sunday Post at the time: “Two of our best friends are dating each other so they set us up. 

“He came out of the Army about five years ago and started a company doing outside broadcasting, rigging live events for TV.

“When I first saw him I thought he was attractive. He is a tall, strapping lad, but he was quite nervous and I like people who are confident, so I wasn’t sure.

READ MORE: Ben Fogle ‘confused’ as wife sends pregnancy scan while he’s away

Danni wrote on her Instagram: “Homeward bound! What an absolute treat it was to film in the gorgeous Greek islands with such great people. So lucky at this time, I know!!!

@aplaceinthesunofficial has been more popular than ever over the last year so hopefully enduring my sunny social posts will be worth it when you see the new series.”

“Also thanks for all the feedback on things to try to help with the pigmentation and the lovely responses on keeping it natural. 

“Going to do my best to keep it up,” she added.

Author:
This post originally appeared on Daily Express :: Celebrity News Feed

Neoverse Super Hero DLC is Available Today for Xbox One and Xbox Series X|S

Hello, this is Dong-hyo Kim, CEO of Tino games, the developer of Neoverse. Today, I’m here to provide a brief explanation of Neoverse and related details of the DLC that was just released.

Neoverse Super Hero DLC is Available

Neoverse is a roguelike game based on cards. All three characters have different skill concepts so that you can enjoy the game diversely with randomly distributed cards and items by each game. Also, there are unique features such as accurate attack or accurate defense, and those features provide special effects. Therefore, strategic elements are essential to play Neoverse.

With Super Hero DLC, which is available today, superhero costumes are included for the main characters of Neoverse, Naya, Claire, and Helena. Those costumes are going to provide different experiences.

To celebrate Neoverse Hero DLC‘s release, there are various events prepared in the official Discord server of Neoverse. Please join the Neoverse Discord server and check out other details by the following link.

Super Hero Pack

SK Telecom.co, Ltd.

☆☆☆☆☆ 1
★★★★★
$ 1.99 $ 1.79
This DLC includes super charming “Super Hero” style costumes from Naya, Claire and Helena. Includes [100 Trophy] where you can purchase gears immediately. – You must have the latest update installed before using this content.

Xbox Live

Xbox Live

Neoverse

SK Telecom.co, Ltd.

☆☆☆☆☆ 78
★★★★★
PC Game Pass
Xbox Game Pass
NEOVERSE is a time warping multiverse game consisting of thrilling adventures that are packed with great and exciting challenges; combining roguelite, deck building, strategy gameplay all in one. It puts your skills to the test. Set off on an adventure with unique heroes to save the living realms regardless of time and space. “Be the savior of Neoverse” -Create your own Strategy with 300 cards and over 100 skills -Choose from 3 charismatic characters, each with their own unique abilities and specialities. -Over 70 types of Monsters that need to be defeated in order to save the world, each with their different patterns -Multiple skill Combinations for each Hero -Master challenging levels for more Sophisticated Gamers “Start your journey across time and space to save Neoverse” -Experience Different combinations by using new cards each time you play -Your future destinations will depend on every decisions you make -Plots and enemies dodging over the past, the future and beyond are legendary tales yet to be told. “Endless gaming experience” -Strategy Customization is key to saving the Neoverse -Auto-draw system for remaining cards -Weave your talent tree and create your own skill combination -Switch between various gear options to master your game “Become who you want to be” -Unlock the DLC and have even more fun throughout the Neoverse -Customize your character to merge into your unique role as a Hero “Transcend Time and Space by becoming a time traveling Hero” Immerse yourself on your journey through Neoverse, your problems, your joy – all these things become one, and you will find yourself transcended to the future.

Author: Dong-hyo Kim, CEO, Tino Games
This post originally appeared on Xbox Wire

Review: DC Super Hero Girls: Teen Power – A Kid-Friendly Alternative To Grimdark DC

DC Super Hero Girls: Teen Power is the direct video game adaptation of the TV show, developed by TOYBOX Inc. (of Deadly Premonition 2 fame, of all things) and published by Nintendo, and you know what? It’s actually pretty good! Granted, its target audience is a very specific group who enjoy watching the TV show, but for those folks there’s a lot here to enjoy, not to mention the game feels exceptionally polished and well crafted throughout, complete with excellent voiceover work for all the main characters.

The primary cast of superheroes from the TV series feature in the game, including Wonder Woman, Batgirl, SuperGirl, Zatanna, Green Lantern, and Bumblebee, but you mainly only play as the former three. The gameplay is a fairly linear affair in which you go back and forth between the girls’ duties as superheroes and their social lives together, and the game does a surprisingly good job at balancing these aspects, with no section ever outstaying its welcome.

Progression through the story is broken up into nice, bite-sized chunks where you play as one specific character before moving onto the next (although eventually, the game lets you switch between the three at will depending on the situation). The social aspect of the game consists of moseying around the streets of Metropolis, shopping for new clothes, chatting with citizens, and posting photos to Superstapost, the game’s fictional social media app.

The city itself is reasonably well constructed, if a little barebones. The overall size is more than manageable, particularly for a younger audience, and the social missions never tend to last more than a few minutes at a time. These are surprisingly varied throughout, including helping old ladies cross a busy road, finding a lost wallet, and tagging graffiti throughout the city. Completing missions — both social and hero missions — grants you money that can be spent on new clothes for each character. This whole aspect of the game is very well implemented, with separate clothing items available for purchase, including hats, tops, shoes, and more.

Combat initially felt a bit ropey at the start, but the developers spend quite a lot of time easing you into it, pitting you against just one or two enemies at once. As you progress further into the story, the action ramps up nicely, and although it’s incredibly basic compared to more adult oriented action titles like Bayonetta or Devil May Cry, it absolutely does what it needs to do.

Combos are mapped to ‘Y’, and each successful hit is accompanied by a handy icon to show the number of moves you’ve landed. After a certain amount of hits, you automatically perform a ‘smash’ move, which effectively wipes out the enemy you’re facing in one go. Dodging is also extremely useful, and a well-timed dodge slows down the action, allowing to to perform an instant smash attack on the enemy you successfully evaded.

Completing tasks and missions not only nets you money, but also skill points. These can be spent on new abilities and core stats such as HP. The additional abilities add a nice new layer to the otherwise fairly basic combat; for example, Wonder Woman’s lasso of truth can pull multiple enemies into close range, stunning them for a brief moment of time while you pummel them into the ground. Bonus skill points can also be earned by completing certain parameters within each hero mission, such as pulling off a certain number of combos, or gathering collectibles.

So far, so positive, but the game also has its share of faults and a lot of these fall under its overall presentation. The graphics are pretty decent for the most part, and are a good representation of the art style seen in the TV show, however a lot of the character design outside of the main cast of characters is just a bit boring and samey. With combat, there’s a handy lock-on feature you can use, but this does little to resolve the often erratic camera, which can get in the way of the action and cause you to fall off buildings or bridges.

From an audio perspective, the voiceover work is fantastic throughout; most of the voices are typically high-pitched and so might not resonate with everyone, but they sound clear, and it’s pretty easy to distinguish one character from another. The music, on the other hand, can get pretty grating after a while; the same track plays on repeat as you explore the city, and while it’s certainly a catchy little number, we got absolutely sick of it after just a few listens.

Conclusion

DC Super Hero Girls: Teen Power could have easily been a disaster; a cheap cash-in with little or no merit. Thankfully, it’s actually a surprisingly comprehensive and satisfying experience that fans of the show will absolutely love. There are plenty of characters to interact with, an excellent shopping feature, and lots of fun little tasks to keep you occupied. Don’t get us wrong, the game knows its target audience and caters to that younger demographic, so older gamers may not gel with the overall tone and simplistic gameplay. However, kids who might not yet be ready for the ‘grimdark’ (“MARTHA!”) DCEU, this might be the perfect alternative.

Author:
This post originally appeared on Nintendo Life | Reviews

Kate Middleton 'mimics Queen' during new phone call with NHS hero – language expert

The tweet went on: “She was unable to fly home during the pandemic and declined to take any time off, saying: ‘I have to feed my patients’.”

The post prompted an outpouring of praise from fans many sharing their admiration for Gimba.

One wrote: “Gimba you are an inspiration to so many! Thank you for sharing your story.”

Another put: “Gimba – your generous, kind, warm-hearted soul shines out from your picture!

“I just love that you were chosen to be part of this project.”

While a third chimed in: “Oh Gimba. Everyone loves your photo.

“Echoing the Duchess’s thanks for all you do.

“She’s right, you bring ‘a glimmer of hope.’ Hope your Mum continues to recover and you see her soon.”

Author:
This post originally appeared on Daily Express :: Life and Style Feed
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Rock Band Releases Classic Rock DLC, Spotlight Hero Update, and Rivals Season 22

Memorial Day weekend is the perfect time for sunshine, barbeque, and classic rock! Break out your Rock Band gear for some crowd-pleasing hits from George Thorogood and the Destroyers as well as The Troggs. Coming June 3 is the start of Rock Band Rivals Season 22 with loads brand new rewards as part of the Spotlight Hero Update.

Kicking Summer Off with Some Classic Rock Hits

George Thorogood’s 1978 hit “Who Do You Love” and the Troggs 1966 “Wild Thing” are available now in the Rock Band Music Store. Rock out to these legendary tracks and get ready for the new season of Rock Band Rivals!

Rock Band 4 Rivals Bundle

Rock Band Rivals Season 22: Lunar New Year

Starting June 3, the newest season of Rivals will be exploring the entire Rock Band back catalog through the years of the Chinese Zodiac and, as always, we’ll be dropping some great weekly DLC along the way. Unlock the first piece of the Year of the Ox outfit by competing in the weekly Rivals Challenges get climb the ranks with your Crew.

Rock Band 4 Rivals Bundle

Spotlight Hero Update

The free Spotlight Hero content update just dropped on May 19. With it came loads of new Rivals content like the Year of the Ox outfit rewards, new placement and tier badges, new menu music, loading tips and some minor bugs fixes.

We hope you enjoy all of the new Rivals rewards and we look forward to seeing you climb the leaderboards for Season 22!

Keep on rocking!

Xbox Live

Rock Band™ 4 Rivals Bundle

Harmonix Music Systems, Inc.

14
The full Rock Band™ 4 experience; this bundle includes Rock Band 4 and the Rivals Expansion, giving you access to the full feature set of the best, most fully featured music game on the market today. The Rivals Bundle includes over 100 songs and a ton of features, including the following and more: -Online play: move the party online with matchmaking, public or private sessions, tools to maximize your DLC overlap and more! -Rivals mode: Band together with friends across the globe to compete in this online multiplayer stats battle. Join Crews to prove your skill and crush your rivals. -Rockudrama: An all new campaign mode telling the story of YOUR band’s triumph over adversity in the world’s first playable music documentary. -Character creator with hundreds of customization options to perfect your look -Access to future updates and songs exclusive to the Rivals community -Pick up and play with a wide variety of supported USB mics or use compatible guitar and drum controllers for the full Rock Band experience. Note: If you have Xbox 360 wireless music gaming controllers then you MUST purchase the “Rock Band 4 – Legacy Game Controller Adapter for Xbox One” (sold separately, while supplies last). This offer does NOT include music gaming controllers or a USB microphone. Use of Rock Band 4 is subject to our Privacy Policy located at www.harmonixmusic.com/privacy .

Author: Kyle Wynn, Community Manager, Harmonix Music Systems
This post originally appeared on Xbox Wire

Stepping up at the right time: Chelsea fans salute magical Mount

Author: RT
This post originally appeared on RT Sport News

Chelsea fans heaped praise on young talents Mason Mount and Kai Havertz as they starred in a clinical 2-0 defeat of Fulham to cement the Blues’ position in fourth spot in the Premier League.

Midfield maestro Mount bolstered his rapidly growing reputation with a sublime touch to set up Havertz to put Chelsea ahead after just 10 minutes at Stamford Bridge on Saturday, controlling a long ball from Thiago Silva before feeding the German who slid home his third league goal of the season since making a £75 million move from Bayer Leverkusen last summer.

The finish was cute but the praise was all for Mount for the magical way the 22-year-old England man killed the ball dead before sending a perfectly-weighted through-ball to his teammate – a moment which sent social media into raptures at the youngster’s “scary” talent.

Havertz had the ball in the net again just over five minutes later, but the goal was ruled out for offside.

Relegation-threatened Fulham – led by former Chelsea midfielder Scott Parker in the dugout – had chances of their own in the first half, with the hosts indebted to several acrobatic saves from Edouard Mendy in goal.

Hakim Ziyech – starting the game as one of a host of changes by Chelsea boss Tuchel after the midweek Champions League semi-final draw with Real Madrid – spurned a golden chance to double his team’s lead when the ball was cut back to him by Timo Werner, with the Moroccan sending the ball straight at Fulham ‘keeper Alphonse Areola.

Four minutes into the second half and the lead was two for Chelsea, and again it was Havertz who got on the scoresheet.

Left back Ben Chilwell drilled the ball across field towards Havertz, who brought the ball down and cut inside, feeding Werner while continuing his run intelligently into space.

Much maligned for his impotence in front of goal, Werner has at least continued to be industrious in his efforts to facilitate his teammates, and the German showed awareness to play in countryman Havertz as he slotted home calmly again.

The double for Havertz – which took him to three goals in his past three Premier League appearances – left Chelsea fans on social media proclaiming that the youngster’s struggles in adapting to life in England were firmly behind him.

“This is why you don’t write off young players like Havertz so early,” wrote one fan.

“He’s now finally adapting and you can [see] he’s absolute quality. People were seriously calling him a flop after having Covid, injuries, being played out of position and adapting to a new country. Unbelievable signing.”

Those sentiments were echoed elsewhere, as Havertz, 21, was praised for coming good at a crucial stage of the season for his team as they aim to secure a spot in the top four as well as chase an unlikely Champions League title, with their semi-final tie with Real delicately poised at 1-1 ahead of the return leg in London next week.

Mount made way for Tammy Abraham on 76 minutes after the midfielder was involved in a painful-looking collision, and fans will hope he will not be hindered from featuring against Zinedine Zidane’s men on Wednesday in the English capital.

After watching his team pick up an 11th clean sheet in 15 Premier League games under his management, Tuchel was full of praise for his men.

“We knew that Fulham gives everybody a hard time, they make you work hard and suffer,” the Chelsea boss said afterwards.

“You can’t get confused because of where they are in the table, so I have the highest respect for what we did today.

“We were spot on [with our focus]. It’s what we demanded of ourselves between two big games… There was absolutely no lack of concentration.”

Speaking on Havertz, Tuchel was full of praise for his fellow German, saying: “This is what we want, if somebody gets your chance you have to make your point. A very good performance from our two strikers [Werner and Havertz].”

While Fulham look increasingly doomed to drop out of the Premier League – finding themselves nine points from safety with four games to play – Chelsea will take pleasure from a routine win ahead of the sterner test from Spanish giants Real and a Premier League meeting at champions-elect Manchester City next weekend.

Heading into that clash, City could already be crowned Premier League champions, should nearest rivals Manchester United lose to Liverpool on Sunday.

Chelsea meanwhile are sitting pretty in the battle for fourth spot, six points ahead of fifth-placed West Ham, but having played one game more. Looking upwards, Tuchel’s men are just two points behind Leicester City in third.

Also on rt.com Chelsea star Kovacic causes confusion after setting up Twitter account… in order to boycott Twitter

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RT.com

Hero jeweller shoots dead TWO armed robbers to save his family

Author: Jacob Bentley-York
This post originally appeared on World News – breaking international headlines and exclusives | The Sun

THE owner of a jewellry shop in Italy has reportedly shot dead TWO armed robbers to save his family from a store raid.

Mario Roggero, 67, reportedly opened fire after three thieves tried to steal from his shop – Gallo Grinzane – in the village of Grinzane Cavour on Wednesday.

Italian Police were called to the Gallo Grinzane jewellry shop on Wednesday

4

Italian Police were called to the Gallo Grinzane jewellry shop on WednesdayCredit: Google

This was after Mario Roggero, 67, reportedly opened fire at three thieves who tried to steal from his shop

4

This was after Mario Roggero, 67, reportedly opened fire at three thieves who tried to steal from his shopCredit: Facebook

During the attempted heist two were shot dead in the street, while a third suspect was wounded in the leg and later arrested.

At 6.30 pm the bandits, covered by a mask, had allegedly entered the shop pretending to be normal customers.

When the mother and daughter working there opened a jewellery case on request, one of the three thieves pulled out a gun, whilst another threatened them with a knife.

When Roggero’s wife started screaming, the 67-year-old rushed to her aid and reportedly fired the shots.

The incident comes just six years after the business owner had been subjected to a similar ordeal.

During the 2015 attack, his wife and daughter were tied up whilst he was violently beaten as thieves made away with £260,000 worth of watches and jewellery.

Mayor of the town, Gianfranco Garau, told Italian media that details regarding this latest incident remain limited.

“I only know that an honest and good family has been targeted” he was quoted as saying.

It comes after a similar incident in 2015 where thieves made away with £260,000 worth of watches and jewellery from the store

4

It comes after a similar incident in 2015 where thieves made away with £260,000 worth of watches and jewellery from the storeCredit: Google

The latest case is still under investigation by Police

4

The latest case is still under investigation by PoliceCredit: EPA

According to Italian news agency Ansa, at least five shots were fired in the village as the dramtic events unfolded.

When emergency workers arrived they were unable to save two of the suspected thieves.

The third suspect has been questioned by carabinieri military police but has so far not been charged, according to newspaper Corriere della Sera.

The jewellers daughter, Silvia Roggero, took to Facebook to defend her father’s actions.

She said: “In difficulties I want to remain open and confident, lucid and strong.

“I pray for the two souls of the robbers who have left the body. Light to them.”

The leader of Italy’s League party, Matteo Salvini, has tweeted his support to the jeweller and his family, claiming: “Defence is always legitimate.”

Although he has been questioned, Mr Roggero is not currently under investigation.

Feral yobs smash up O2 shop before running off with entire case of new phones