Tag Archives: nerf

Warzone patch notes: Raven nerf MG 82 today, Call of Duty Nail Gun could be next

Developers Raven Software have not wasted time in bringing Warzone’s MG 82 back down to Earth.

Having started life with little recoil and plenty of ammo to eliminate enemies, the Call of Duty dev team has made some big changes to the LMG.

According to today’s Warzone patch notes, the MG 82’s Vertical and Horizontal Recoil has been increased, while its damage has been dialled down.

A message from Raven explains: “We had envisioned the MG 82 (BOCW) as a short to mid-range Light Machine Gun given its relatively fast handling, mobility, and rate of fire.

“However, it also retained many powerful LMG traits like damage profile, bullet velocity, and magazine size, all while having negligible recoil.

“These factors in combination created one of the most dominant weapons to land in Verdansk. Do not be deceived by the magnitude of these changes. The damage per magazine and rate of fire is still top tier, so we expect the MG 82 to remain viable.”

It will be interesting to see how big an effect this has on the new weapon, which is only available after you complete 31 Tiers in the new Battle Pass.

Raven has also confirmed that the MG 82 might not be the only new gun that gets nerfed in the coming weeks.

According to a new message from the COD team, the Nail Gun is also being watched and could be the next weapon to be patched.

“We will be keeping a close eye on the Nail Gun (BOCW). We feel it kills about a bullet faster than we would like. With extremely low rate of fire Weapons, they can be on a razor’s edge of balance wherein missing a single shot can turn an incredibly fast Time to Kill into one of the slowest in its class.

“This is not the case with the Nail Gun (BOCW) now, but if it required an additional bullet to kill and nothing else changed, it likely would be.

“So, we may push and pull on some of its functionality to ensure that it fulfills its role as a highly mobile, close range, full-auto dominator that can rival shotgun TTKs but rapidly wanes in efficacy the further enemies are from you. They are just nails after all.”

Raven has also highlighted how perks could be tweaked in the future, following a long time without much change.

This currently only includes Dead Silence but that doesn’t mean other changes won’t be looked at in the future.

The message from Raven reads: “We are exploring all avenues in terms of changes to provide ‘fair’ and ‘reactable’ counterplay options to Dead Silence.

“A decision like this must be made carefully especially considering how it may destabilize other aspects of the game. We cannot promise anything at this moment but as we close in on an appropriate solution, we will share more details.”

The full patch notes for today’s Call of Duty Warzone update can be found listed below:

WEAPONS

MG 82 (BOCW)

  • Maximum Damage decreased from 30 to 29
  • Minimum Damage decreased from 28 to 27
  • Maximum Damage range decreased by 20%
  • Headshot multiplier decreased from 1.3 to 1.2
  • Upper Chest multiplier decreased from 1.1 to 1
  • Extremities multiplier decreased from 1 to .9
  • Vertical and Horizontal Recoil increased

BUG FIXES

  • Fixed an issue that was causing some Players to have to restart the game in order to unlock a gifted Battle Pass.
  • Fixed an issue causing tier skips to not apply properly when receiving a gifted Battle Pass Bundle.
  • Fixed a locked control room door in Salt Mine that was killing Players instantly upon contact.
  • Fixed an issue causing Players to lose control of their Operator after walking through a Red Door if another Player had previously died while going through it.
  • Fixed an issue where using some QBZ-83 (BOCW) Blueprints would cause Players to crash.

Author:
This post originally appeared on Daily Express :: Gaming Feed

Call of Duty Warzone update: MG 82 loadout nerf patch news for Cold War Season 4

This week is likely to see a new Call of Duty Warzone update released as part of the next big Cold War Season 4 release.

As expected, a few of the new weapons released last week have proven to be a bit too powerful and have started to dominate in Verdansk.

This includes the MG 82, with the new LMG scheduled to be nerfed soon across PS4, Xbox One, PC and next-gen consoles.

We don’t know in which ways the MG 82 will be changed, with plenty of stuff available to tweak in Warzone Season 4.

The MG 82 is known for its relatively low-recoil and high ammo magazine, meaning it can do serious damage over good distances.

The only thing holding it back right now is that you need to unlock the MG 82 before you start wielding it.

That means many Call of Duty fans might not have it yet as an option, something that is bound to change over the coming days.

To unlock the MG 82, gamers have to reach level 31 on the new Season 4 battle pass. This is a free tier, meaning you don’t need to make any additional purchases.

However, before you get around to unlocking the MG 82, it should be known that developers Raven Software have confirmed they will be nerfing the new gun.

A message from the Warzone team reads: “The MG 82 (BOCW) made one too many trips to the Pack-a-Punch machine before deploying to Verdansk.

“Element 115 is off limits in #Warzone so we will be making an adjustment to this Weapon soon.”

With that in mind, a new Call of Duty Warzone update is expected to drop sometime between Tuesday, June 22 and Thursday, June 24.

Thursdays are the dates chosen for Playlist patches, while Raven Software usually launches more technical patches on Tuesday.

And Raven has already confirmed its plans to make weapon balance changes during Season 4, telling gamers last week:

“In a future patch, we will be making sweeping balance changes to Weapons.

“At a high level, Warzone is a game about engagements. The more time we allot to mechanical and strategic expression within engagements, the higher the ‘skill ceiling’ and the longer our personal journey of mastery.

“We believe the frequency of those engagements and how we navigate them heavily contributes to the overall level of fun. We want to enable more escapes from impossible situations, moments of finesse, epic outplays, and opportunities to flex exquisite marksmanship.

“Due to some Weapons being far more lethal than others in their class, we feel a reduction in the efficacy of those outliers is necessary. We expect these changes will bring the average Time to Kill up by approximately 60 to 100 milliseconds.

“These changes will not only increase the overall capacity for skill expression, but should also introduce some Weapons into viability that have not yet had a chance to shine.”

Author:
This post originally appeared on Daily Express :: Entertainment Feed

Outriders 1.07 update out today: Patch notes reveal important sniper nerf

Author:
This post originally appeared on Daily Express :: Gaming Feed

Outriders 1.07 can be downloaded across PS4, Xbox One, PC and next-gen consoles and comes with a long list of bug fixes.

The official patch notes break down all the major changes and also confirm what hasn’t been included in today’s update.

For those gamers still waiting to get their lost loot back, that hasn’t happened today, and there have been no changes made for those who have lost a character.

This is down to how complex it’s providing to bring back the lost inventories, with developers People Can Fly telling gamers today:

“As you will know, we’ve been spending a lot of time on our Character and Inventory restorations process.

“It has been hard to provide an exact date on its go live date so far, mainly because it has hovered on the very threshold of releasing for some time, but a small number of edge cases have forced us to reiterate and retest the process several times over.

“The greatest difficulty we’re facing in particular relates to giving characters the correct item levels, as item levels are calculated using three different variables: Character level, highest unlocked World Tier and highest completed Challenge Tier.

“The complexity of these three variables together on individual affected characters is taking some time for us to get right. Our tests indicate that restoring higher level gear than they should have leads to further character corruption, so we are not able to issue a blanket one size fits all solution here.

“As our restoration tests have progressed, our latest patch was cleared for release.

“While we had hoped to run the restoration process before releasing the patch, this unfortunately is not possible, so we have made the decision to release the patch today so that players can benefit from its fixes while we continue to iterate and work on the restoration process.

“We will update you as soon as we have more news on the progress of the restoration and the community appreciation package that will follow it.”

But while one of the game’s worst issues hasn’t been solved today, that doesn’t mean other problems haven’t been tackled.

Today’s Outriders patch notes confirm that the game’s elite sniper squad which can rain down the pain from half a map away have been nerfed.

There has been no mention of any damage reduction, but the notes do reveal that players will have extra time to dodge bullets.

For anyone who has played Outriders, they will already know that this could make all the difference when trying to dip back into cover.

Other changes have also been made to the game and the full Outriders 1.07 patch notes can be found listed below:

General Resolutions and Changes that apply to ALL Platforms (unless stated)

  • Fixed a large number of crashes throughout the game.

  • Resolved an issue that could cause players to get stuck on the “Sign In” screen.

  • Fixed several lighting, shadow, and reflection issues within levels and cutscenes.

  • General level improvements including fixing collision, textures, LOD, OOW visibility, and grounded various floating assets. Also resolved a number of situations where the player could get stuck in the game world.

  • Numerous cover fixes for specific locations, including character alignment, cover-to-cover transition, and blind fire.

  • Camera movement has been improved during various cutscenes when smoothing is enabled.

  • Improved visibility of the crosshair.

  • Improved visibility of tutorial popup notifications.

  • Sidequest icons will now no longer persist on the map after completion.

  • The crosshair will no longer disappear when looking at allies.

  • Fixed edge case progression blockers and objective issues in numerous main and side quests.

  • Fixed an edge case issue whereby swapping characters could lead to a loss of the player inventory.

  • [REBALANCE] The Over levelling System/Scaling Multipliers have been adjusted

    • The system will activate one level later, when your average gear level is a minimum of 3 Levels higher than the enemies you’re facing [Previous: 2]

    • Outgoing damage will now be reduced less

    • Improvements made to Incoming damage scale, meaning players will feel more powerful without completely eliminating the threat of enemy NPCs

    • Conditions that will trigger the system have been cleaned up, which will eliminate unintuitive behaviour such as damage increases when using low level weapons

  • [CONSOLES] A UI scale option has been added to the settings.

  • [PLAYSTATION] Reduced the sensitivity of the touchpad swipe.

  • [PLAYSTATION] Resolved a crash that could occur after the opening cinematic.

  • Overall code optimizations made

Multiplayer Resolutions & Changes that apply to ALL Platforms (unless specifically stated)

  • The default background matchmaking setting has been changed to Closed [Previously: Open]. This change can still be reverted manually in your settings.

  • Fixed a bug that could prevent clients from joining the host.

  • Resolved performance issues that appeared right after loading into a co-op game.

  • Improved the loading time for players gear when joining a co-op session.

  • Fixed a bug whereby a client could load into a corrupted lobby if the host lost internet connection whilst loading into a game.

  • Fixed an issue where the host would be unable to select a story point that other clients had not unlocked.

    • A notification will now also be displayed to the host warning them that the clients may not have unlocked that part of the story.

    • Clients will now properly receive the “story mismatch prompt” when joining a host.

  • Fixed a bug whereby a player with a complete story line was unable to join Expeditions if a story point before the end game had been selected.

  • Fixed an issue whereby client characters might not properly spawn when retrying Expeditions.

  • Fixed a number of bugs that could cause Issues or errors to appear following a host migration.

  • Fixed a bug that would cause players attempting to join each other’s session to get stuck on the “Waiting to join session” screen.

  • Fixed a bug whereby trucks were no longer visible for clients when joining a host in the Quarry.

  • Fixed a bug whereby the boss in the Eye Of The Storm expeditions could appear duplicated for clients during cutscenes.

  • Fixed a bug that could cause the client’s map to fail to update after joining a map where the Host was standing near a flag.

  • Fixed a bug in the Dying Wish sidequest where the host could get stuck in the quest area if the client disconnected.

  • Fixed an issue where audio can disappear if host migration occurs during a cutscene.

  • [XBOX] Fixed a bug that could cause the game to lose functionality after signing out of a currently active account or suspending the internet connection during loading.

  • [XBOX] Fixed a bug that could cause the “Join Random Team” functionality to not behave properly.

  • [XBOX] Fixed a bug that could cause the authentication process to fail due to a “Internet Connection Error”

  • [XBOX] Fixed a rare crash that occurred for clients when a host initiated a fast travel from the Desolate Fort.

Gear, Skills & Mods Resolutions that apply to ALL Platforms (unless specifically stated)

  • Crafting

    • [REBALANCE] Cost of improving Rare to Epic and levelling up Epic gear from levels 1 to 30 have been lowered.

    • Fixed a bug where a skill damage improvement mod on gear with a higher level than the player would actually reduce damage when used at lower World Tiers.

    • Fixed a bug that caused the UI to display a 0 in the preview when upgrading the Hell’s Rangers weapons.

  • Trickster

    • Fixed a bug that caused the Trickster’s “Hunt the Prey” skill to not teleport but still go into cooldown

    • Resolved instances where Hunt The Prey could be used to teleport to unintended locations

    • Fixed a bug that caused the Trickster’s “Venator’s Knife” mark to vanish after casting Hunt The Prey skill on the marked enemy

    • Fixed a bug whereby the Move Groove mod’s Anomaly and Firepower buff icons did not appear correctly on the HUD.

  • Pyromancer

    • Fixed a bug that was preventing the Pyromancer’s Feed The Flame skill from applying the Ash status effect to Screechers.

    • Fixed a bug whereby the Pyromancer’s Phoenix Nestling skill occasionally granted the player the incorrect HP in multiplayer. It now grants the correct 50% HP.

    • Fixed a bug that was causing Pyromancers to exit cover after using the Thermal Bomb skill.

    • Fixed a bug that could cause the Pyromancers Boots of the Lava Lich Legendary gear item to not include the appropriate mods

  • Devastator

    • Fixed a bug that caused the Perseverance Shield mod’s damage reduction buff to not correctly end after the Golem effect wore off.

    • Fixed a bug with the Devastators Extra Quake mod, which sometimes provided more than 1 extra skill activation at the end of fights.

    • Fixed a bug that caused Lurkers affected by the Endless Mass skill to reappear on top of the player if you walked under them.

    • Fixed a crash that could occur if you Boulderdashed into a wall.

    • Fixed instances of Gravity Leap causing players to get stuck in unintended places.

    • Resolved instances where Boulderdash could be used to reach unintended locations

    • [PLAYSTATION] Improved the VFX of the Reflect Bullets skill to make it is more visible.

  • Technomancer

    • [REBALANCE] The Minigun mod “Massacre”, which was changed in the previous patch has had its duration reverted to its original value, but will now only stack up to 6 times.

    • Fixed a bug whereby the Toxic Lead armour mod was not triggering properly if an enemy was killed via a skill.

    • Fixed a bug where Technomancers would be stuck on their main weapon if they used Tools of Destruction and Pain Launcher at the same time.

    • Fixed a bug with Tools of Destruction where melee or further skill use was prevented if the skill was interrupted by using the mouse wheel.

    • Fixed a bug whereby The Perpetuum Mobile weapon mod was also replenishing the Technomancer’s Tools of Destruction Minigun ammo.

    • Fixed a bug that allowed the Technomancer’s Turrets to be placed on vertical surfaces.

    • Fixed a bug that could cause the AI to ignore Technomancers if a turret had been spawned before the AI spawned.

    • [XBOX] Deployed Technomancer turrets now correctly display their health bars.

    • [PLAYSTATION] Fixed an issue that caused the Technomancer’s Scrapnel skill to break the sprint animation.

    • Fixed the set description of the Borealis Monarch set [English Language].

  • Gear & Mods

    • Fixed a bug that was causing the certain mods to not properly trigger their On Shot/On Critical Shot effects if said shot was a killing shot

    • Fixed a bug that caused the Emergency Stance mod’s damage reduction buff to not correctly end.

    • Fixed a mod that caused the Anomaly Surge Tier 1 mod to not proc as expected

    • Fixed a bug that caused Legendary set bonuses to not show correct items being active in the armour details.

    • Fixed a bug that caused bright lights to appear on the screen when using the Storm whip mod.

    • [PLAYSTATION] Fixed a bug that could cause the Legacy of Enoch achievement to not properly unlock.

    • Minor visual fixes to female gloves.

Enemy, Boss and NPC related Resolutions that apply to ALL Platforms (unless specifically stated)

  • [REBALANCE] AI snipers now give players more time to dodge their shots.

  • [REBALANCE] Reduced the amount of knockback from creatures in the Stargrave expedition.

  • Molten Acari

    • Fixed a bug whereby The Molten Acari’s jump attack was still damaging players who successfully dodged its AOE. Players successfully dodging the AoE will now no longer be damaged.

    • Fixed a bug that allowed Devastators to permanently stun the Molten Acari by using the Endless Mass skill without any cooldown.

    • Fixed a bug that caused the Molten Acari boss fight to pause for around 1-2 minutes if one of the clients disconnected right before dealing the finishing blow on stage 1 and transitioning to stage 2.

    • [PLAYSTATION] Fixed a bug that could cause the Spiderlings to freeze during the third phase of the Molten Acari boss fight.

  • Chrysaloid

    • Debuff icons applied to the Chrysaloid boss will now remain in between phases.

    • Fixed an issue where the Chrysaloid boss fight does not progress if the player kills the boss during the black screen between phases.

  • Yagak

    • Fixed a bug that could give Devastators unlimited healing when using the Impale Skill during the Yagak fight.

    • [PLAYSTATION] Fixed a bug that caused Yagak’s tentacle ability to damage players before it actually landed

    • Fixed a bug that prevented the Brood Mother from dealing damage to the player with melee attacks while standing on an elevated platform located on the left side on the encounter area at the Outpost Gate area in the Quarry.

  • Fixed a bug whereby the Crawler ranged attack was damaging players beyond the attack range indicated by the UI.

  • Strix are now better able to cope with players standing too close to a wall.

  • Fixes to AI, including berserker pathing optimisation, skill usage, as well as reacting to and properly attacking players.

  • Health bars for enemy skills such as Anomaly Rifts are now correctly hidden if the Enemy Health Bar Mode is set to “Hide” in options.

  • Animations for enemies have been fixed in certain situations, particularly when in cover and recovering from knockdowns.

  • Fixed a bug that caused the VFX for the Weightlessness Mod to now work as intended with Crawlers.

  • Resolved issues that caused the game to become unresponsive when interacting with NPCs, particularly when using skills or changing input methods.

  • [PC] Fixed a crash that could occur during the enemy spawn in the first arena of the Chem Plant expedition.

  • [PC] Fixed a rare bug whereby players were unable to properly sell items to the vendors.

  • [PC] Fixed an issue whereby the cursor would turn invisible during dialogue with NPCs.

  • [PLAYSTATION] Fixed a bug that could cause Zahedi’s tent to disappear from the camp.

  • Fixed NPCs T-posing in certain situations.

Quest & Expedition specific Fixes that apply to ALL Platforms (unless specifically stated)

  • Fixed a bug that caused the stash to lock if the player died in the Bad Day side quest.

  • Fixed a bug that prevented the Bigjaw monster hunt sidequest from being completed if the player died during it.

  • The navigation line during the Relics main quest has been fixed.

  • Fixed a bug that made the Historian quest in Deadrock Pass inaccessible if players initiated combat after triggering the exit prompt.

  • Fixed a bug in the Sacrifice main quest that prevented progress by not updating the objective correctly.

  • Fixed a bug that allowed players to charge the obelisk before the appropriate cutscene had been completed.

  • [PLAYSTATION] Fixed a bug that could cause the key to the Radio Tower to falls through the floor in Eagle Peaks.

  • [PC] Fixed a bug that could cause Story achievements to not unlock correctly when their criteria was met.

Audio and Dialogue resolutions that apply to ALL Platforms (unless specifically stated)

  • Miscellaneous subtitle fixes to bring them in line with the VO in terms of content and synchronisation.

  • Fixed Audio clipping that occurred in some cutscenes.

  • The SFX volume for Yagak’s abilities have been adjusted.

  • Fixed a bug that could cause the battle music track to not end after combat.

  • Fixed a bug that could cause the battle music to be active for players who were nowhere near combat.

  • Menu music now stops when viewing the credits.

  • Credits music no longer plays if music volume is set to 0 in the audio settings.

  • Fixed an issue whereby a Male character would have female VO in the forest when playing in Polish.

  • [XBOX] Fixed a bug that could caused the audio to desynchronise when connecting or disconnecting a headset.

  • Other audio fixes and improvements

Other changes and minor Bug Fixes that apply to ALL Platforms (unless specifically stated)

  • Added protection for when claiming items from the inbox when the stash and inventory are full.

  • A co-op exploit where multiple Legendary rewards could be obtained from the Historian / Bounty / Monster Hunt questlines has been fixed.

  • Fixed a bug that could prevent the player from claiming the World Tier 10 weapon reward.

  • Fixed a bug that caused the HUD to appear when players were only 80% loaded into levels.

  • Increased the framerate of the video clips on the class selection screen.

  • Text corrections in the Journal and tutorial screens, as well miscellaneous localisation issues.

  • Fixed a bug that was causing incorrect colour schemes to appear for the banner and truck customisation

  • Fixed a bug that could prevent movement after exiting dialogue sequences.

  • Fixed a bug that could prevent the inventory from opening if the Inventory Button was spammed

  • [PLAYSTATION] Fixed a bug that caused the main menu to not play the proper music track.

  • · [PLAYSTATION] Fixed a bug that prevented players from using the Analog stick to select dialogue options when in conversation with NPCs

  • · [PLAYSTATION] Fixed an issue that could prevent the English language download to not trigger properly and prevent the player from changing their language to English.

  • · Additional backend fixes.