Tag Archives: Point

Two Point Campus Announced


  • Two Point Campus is the next game from the makers of Two Point Hospital.
  • Campus will take players to a whole new management sim setting – running their own universities
  • Powered by fan feedback, Two Point Campus is packed with new features to thrill from the moment you enroll.

Build the university of your dreams with Two Point Campus, coming to Xbox One and Xbox Series X|S in 2022! Get to know your students, explore their personalities, and fulfil their wants and needs. Craft buildings, choose courses, hire the best staff, and build an academic institution to stand the test of time. Find out more about everything Two Point Campus from Two Point Studios Brand Director Craig Laycock and Community Manager Mark Steggall.

Mark Steggall: First up, why Campus?

Craig Laycock: Well, it’s a setting we’ve been wanting to play around with since the birth of the studio! Education, like healthcare, is something we are all familiar with, right? As with Two Point Hospital, we wanted to take that familiar setting and turn it on its head, give it a bit of a comedic twist, throw in some puns – and have a really fun, deep and engaging management sim running beneath the hood.

Mark Steggall: Is it set in the same world?

Craig Laycock: Yep, the familiar yet highly unusual world of Two Point County! That means that familiar characters you may have seen in Two Point Hospital could return, from the radio DJs to the announcer… watch this space.

Two Point Campus Announced

Mark Steggall: What’s new in the game?

Craig Laycock: We’re always listening to our players. We’ve also spent a lot of time watching players play Two Point Hospital on livestreams, and we’ve been loving the amazingly creative environments people have been coming up with.

So, one thing that was very important to us was giving players even more power to completely shape their game world.

No longer constrained to our wall layouts, we’re adding new creative tools to allow you to build your own entire buildings, add exterior components and make your levels look just the way you want them to – whether outside or inside your building walls.

That means landscaping items like trees, pathways, picket fences and more are all now in the game, allowing you to shape the whole campus experience, inside and out.

Two Point Campus

Mark Steggall: What about your students?

Craig Laycock: One of the things we also wanted to really focus on for Campus was caring for the little people in your game world. With Campus, you’ll be spending much longer with the people in your game – entire academic years – leading to a closer bond.

You’ll need to make sure they have everything they need to both study hard and play hard – whether that be the best library in town, or the finest DJ decks in the student lounges!

And your students will have traits, personalities and even relationships that develop as you progress through the game. Will your knights get along with your goths? Is there love in the air, perhaps?

Mark Steggall: And the courses, presumably aren’t your usual courses?

Craig Laycock: You presume correctly! The courses are, very much like the illnesses were in Hospital, completely bonkers. From Knight School to Gastronomy, we’re packing Two Point Campus with some of the very best puns (or worst, depending on your perspective)!

Two Point Campus

You’ll need to build the right equipment, ensure you have the right staff in place and help your students be the finest they can be.

Keep an eye out on our social channels in the run up to the release of Two Point Campus for more information on the courses in the game.

Mark Steggall: Where can players find out more?

Craig Laycock: You can enroll at www.twopointcampus.com, and we’ll grant you a free in game item at launch. If you sign up, we’ll also send you monthly Campus Life updates so you can keep tabs on the latest happenings in the world of Two Point County.

Author: Mark Steggall, Community Manager, Two Point Studios
This post originally appeared on Xbox Wire

Two Point Campus Confirmed For Switch, Arrives 2022

Two Point Campus leaked recently thanks to the Microsoft Store, but today was formally announced as part of Summer Game Fest Kickoff Live. You can check out the cinematic trailer above – the good news is that Switch is included among the systems getting the game in 2022.

Two Point Hospital has already been a big hit for developers Two Point and publishers SEGA, with the Switch version going down rather well. This new Campus game looks to adopt the same formula, but this time in the context of running a University / College that has all sorts of wacky classes and research projects. Below is a bit of blurb.

The academic year… is here!

Take advantage of the opportunity to spend way more time with the little people in your university. The academic year begins with a summer break, giving you enough time to get everything looking great before your students move in.

Build libraries, hire the best staff (from eccentric professors to madcap researchers), kit your campus out with the best courses and watch the academic potential of your students get unlocked!

But it’s not just work hard in Two Point Campus. Get to know your students, explore their individual personalities, wants and needs. Keep them happy with clubs, societies, gigs.

Surround them with friends, help them develop relationships, furnish them with pastoral care and ensure they have the right amount of joie de vivre to develop into incredible individuals who will do the legacy of your university proud.

So there you have it; are you planning to grab this on Switch?

This post originally appeared on Nintendo Life | Latest News

Talking Point: How Good Are You At Games?

Goldeneye© Nintendo / Rare

Back in the olden days, when my world was decidedly smaller, I used to think I was pretty handy when it came to video games. When schoolmates came over to play GoldenEye or Mario Kart 64, I’d wipe the floor with the lot of them and I naively believed it was down to my unrivalled reaction speed and prowess with the pad. In my circle of friends, I was the Steve McQueen of the Mushroom Kingdom; a regular digital 007 who’d always triumph in the end.

Obviously, I was also an idiot. It didn’t take long to realise that I wasn’t some video gaming savant, I was just way more familiar with those particular games than my friends. As with any activity, the more you do it, the better you get, and compared to — oh, I don’t know — my pal who only had a PlayStation or my little sister, I obviously had a significant edge. I’d clocked up hundreds of hours playing these games, versus people who still had to look down to know which button was which.

In recent years, the huge increase in the streaming of ‘normal’ gameplay from ‘normal’ people has helped reassure me that loads of people are a bit rubbish at games, and it’s fine to be rubbish.

We’ve written before about how modern difficulty settings and optional aids are nothing but a positive, and yer man Chris Scullion penned a soapbox last year saying there’s no shame in pros playing on Easy. Nowadays I’m in total agreement, although having to give my copy of GoldenEye to a classmate so his little brother could beat 00 Agent Facility in under 2:05 and unlock the Invincibility cheat was mighty humbling in the late ’90s; a real wake up call that I was, in fact, distinctly average.

Below average, quite possibly. I had ‘my’ games — games I’d played a ton and was good at (it’s hardly world record-worthy, but not everyone can 100% Banjo-Kazooie from memory in under five hours) — but it would often take me a long time to find my feet. I’ve always tended towards single-player games where I can noodle at my own pace. As footage of gamers performing incredible feats started proliferating on the internet over the last couple of decades, it became clear that I really wasn’t all that.

However, the huge increase in the streaming of ‘normal’ gameplay from ‘normal’ people in recent years — as opposed to pre-teen multi-millionaires who split their attention between destroying all opposition, engaging with chat and slurping product-placed beverages — has helped reassure me that, actually, loads of people are a bit rubbish at games, and it’s fine to be rubbish.

I grew more comfortable with my mediocrity over time. I loved playing Call of Duty: Modern Warfare, but I was more than happy if my Kill-To-Death ratio hovered around 1:1. Much like with sporting activities, I now understand that my enjoyment of, say, kicking a ball around or heading to a tennis court for a swift game-set-match isn’t related to my being any good at those things.

And that’s still absolutely fine. I’m also not concerned if my feeble online abilities deteriorate with age — it really doesn’t matter. With games like the ’99 Battle Royales (Tetris 99, Super Mario Bros. 35, Pac-Man 99), I jumped in early before the competition got too fierce, messed around with the mechanics to get my bearings, played until I got my chicken dinner, and walked away satisfied. I don’t need to be The Master, or sit at the top of the table. Lack of ability aside, I just don’t have the time to live, sleep and breathe a single game these days; there are too many. I’m quite happy to be a Jack-Of-All-Trades when it comes to video games; I’ll ‘git gud’ if I’m having fun, otherwise what’s the point?

“But hang on, how can you write about games for a living and not be super proficient at them!!” asks forumLerka372 in a whiny tone. Well, here’s a secret — not all games writers are good at games. Some of them are super competent at a specific series and genre, but throw them in the deep end with something they’ve never played before and they’ll be as ineffective as me in a Monkey Ball. As with any profession or walk of life, there are those lucky few who are irritatingly good at everything and pick up new things instantly, but proficiency at a game isn’t a prerequisite for being able to discuss them in an informative, entertaining manner.

The great broadening of the medium’s horizons — with more genres, more variety, more options and inclusivity — means that everyone is inevitably getting ‘worse’ at games, and perhaps that’s one factor in why we’ve seen a mainstream move away from the brutal difficulty of previous generations. Our attention is so split and there are so many options that the average player these days just isn’t as good as the average 8-bit gamer. We reached the point a decade ago where punishment became a marketing point for a select few series. They remain the outliers, though — the majority of games are tripping over themselves to help you out so you don’t lose patience. And as much as Dark Souls might be the poster boy for challenging, inscrutable games, I managed to beat it. Can’t be that tough, can it?

Dark Souls© Bandai Namco

In spite of all the years of evidence that I’m not, in fact, a ‘pro gamer’, there’s still an overconfident part of me that believes I’d beat anyone who dared challenge my superior skill with Donkey Kong on any Battle Mode stage of Mario Kart 64. Maybe I really am deluded, but hundreds of hours of muscle memory have to count for something, surely?

How good are you at games? Are you a super-skilled cross-discipline games master, ready to take down all-comers in any title of their choosing? Are you super invested in a single game and a little green outside your comfort zone? Or are you, like me, a genial have-a-go-hero that’s pretty terrible at everything, but enjoys it all the same? Let us know in the polls below:

Thanks for voting. Feel free to let us know your fortes and failures in the comments below.

This post originally appeared on Nintendo Life | Latest News

Talking Point: Do You Want To See More Apple Arcade Games On Switch?

Apple Switch

It has not escaped my notice that lately, a few games are coming to the Nintendo Switch that were previously Apple Arcade-only. Now, a fun fact (and also a disclaimer) about me is that I actually worked on an Apple Arcade title — I was the writer for Winding Worlds — but I know nothing about how the contracts work.

Nevertheless, I can speculate. With the addition of games like Grindstone, LEGO Builder’s Journey, and Alba: A Wildlife Adventure all within the last few months, I find myself wondering if there’s some kind of timed exclusivity deal that’s just elapsed. Timed exclusivity is a contentious enough topic on its own, and it’s one I’m not about to get into (at least, not in this particular Talking Point), but it raises the question: Could we be seeing a glut of Apple Arcade games on the Switch soon?

The main problem with some, but not all, mobile exclusive games is that they tend to be quite short. After all, mobile gaming is incredibly popular, but people tend to play games on their phone in a very different way to how they play games on a home console. A game that fills a few commutes on mobile might not last more than an afternoon on Switch — which, of course, is not a bad thing by itself, but depends on the price people are willing to pay for a brief experience.

Personally, I’m pretty happy to pay well for indie games. It encourages the craft, and makes it more likely that the studio in question will continue to make games. If I like what they put out, I consider my money as a “more please!” button — though I realise that not everyone has the privilege I do, as a games journalist who gets a lot of game codes as part of my job.

But prices on Switch are almost always steeper than those on PC or mobile, partly because porting costs tens of thousands of dollars, and partly because those studios will have to pay for marketing, dev kits, a published game page on the Switch eShop, amongst many other costs. It’s an investment to publish a game on Switch, and the prices reflect that.

Alba A Wildlife Adventure

Nevertheless, I can see why people would be put off by a game that came out on Apple Arcade two years ago costing fifteen quid on Switch (although the perceived value of indie games is, once again, a topic for another day). Apple Arcade’s games are inventive, creative, interesting, and occasionally off-the-wall, because they don’t have to be quite as commercially viable — developers were free to experiment a little more, safe in the knowledge that people would subscribe for the service as a whole.

Personally, I’d love to see more Apple Arcade games on Switch. I think the Nintendo Switch works well as a platform that sits in-between the giants like the PlayStation 5, and the more on-the-go nature of mobile. Puzzle-y games like Grindstone and What the Golf? suit the Switch well, and even more story-oriented games like Overland, Sayonara Wild Hearts, and Tangle Tower pleased our picky critics.

But this is a Talking Point, and so my opinion alone won’t be enough, so I put it to you, dear readers: Do you want to see more Apple Arcade games on Switch? And what, if any, are your caveats?

This post originally appeared on Nintendo Life | Latest News

The Masked Dancer Frog 'rumbled' as clues point to Strictly star

After just two performances, viewers think they have sussed out who The Masked Dancer’s Frog is.

And they have concluded that This Morning presenter and former Strictly finalist Lisa Snowdon could be the frog, The Chronicle reports.

Frog graced the stage for the first time on Sunday and they were back on Tuesday for a ballet/commercial routine to Somewhere Over The Rainbow.

But it was two clues that gave it away; one before and one after their performance that alerted viewers to Frog potentially being Lisa Snowdon.

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The viewers suspect the frog is Lisa Snowden

A pirate ship appeared in Frog’s VT and on it was the word Clooney, with the C missing, hinting at Lisa from dating and then splitting from A-list actor George Clooney.

And then, giving two truths and one lie after her performance, Frog teased that her career ‘peaked in Wales’, which could most definitely be interpreted as a clear link to Mount Snowdon, a nod to This Morning fashion expert Lisa’ s second name.

Picking up on both clues, one viewer tweeted: “I thought Frog was Lisa Snowdon from the Looney/Clooney reference, then the peak in Wales clue”.

Video Loading

Another added: “I think Lisa Snowdon, it’s her figure, she once dated George Clooney (clue on ship) and highest peak in Wales Snowdon…. and wasn’t she on strictly.”

Another clue in Frog’s VT pointed to the fact they’d lived in America for some time, something which Lisa did and a fact that definitely didn’t go un-noticed by panellist Jonathan Ross who also guessed Lisa.

One more viewer, also sharing in the theory that Lisa could be Frog, commented: “I think Lisa Snowdon, it’s her figure, she once dated George Clooney (clue on ship) and highest peak in Wales Snowdon….and wasn’t she on strictly.”

Author: [email protected] (Simon Duke, Lucy Marshall)
This post originally appeared on Hull Live – Celebs & TV

Talking Point: What Are You Playing This Weekend? (May 8th)

Sin And Punishment 2© Nintendo / Treasure

Well, it’s been another week in the Nintendo Life. We had Star Wars Day and some nice discounts, all sorts of juicy gossip from the Epic Vs. Apple court case, the announcement of Game Builder Garage, and we learnt that Nintendo had a spectacular financial year. Phew, and those are just a few highlights!

It’s time to unwind a little and discuss our weekend gaming plans. Members of the Nintendo Life team have done just that below, so feel free to give our entries a read and then join in with your own via our comment section. Enjoy!

Thomas Whitehead, deputy editor

I’ll spend a lot of time playing MLB The Show 21 while I have the live Cubs game running via MLB TV on a tablet next to me. Hello, my name is Thomas and I’m a Baseball addict.

Apart from baseball I’ll be hunting high level monsters in Monster Hunter Rise, I failed spectacularly last weekend as various real-life things got in the way and I didn’t play it at all. I also have an urge to revisit Phoenix Wright: Ace Attorney Trilogy on 3DS, partly because The Great Ace Attorney Chronicles is on the wishlist and because I’m looking forward to Famicom Detective Club next week. Besides, the 3DS deserves a bit of playtime occasionally.

Kate Gray, staff writer

Here is what I’m not playing: New Pokémon Snap. Gasp! I have a couple of reviews on the go, so I’ve been playing those (and I can’t tell you what they are yet). I sort of stopped playing FEZ after getting to a particularly difficult chase platforming level, because that’s one of my least favourite types of level in games.

I picked up Professor Layton and the Curious Village on iOS because my partner’s never played them (and, since he’s playing through the Ace Attorney games, I need to prepare him for Layton v Wright!) and that’s been quite fun. It’s nice to go back to some of these puzzles as a proper adult!

Liam Doolan, staff writer

This weekend I’ll be spending some quality time with Baldur’s Gate: Dark Alliance (wait, perhaps not). I have incredibly fond memories of hiring this one out again, again, and again back during the GameCube generation (yes, I played it on the GameCube), so I’m very much looking forward to returning to the western coast of the Forgotten Realms. If you’re into games like Diablo, but are perhaps looking for an ARPG that’s a little more console friendly – this is definitely the one to go with.

Apart from this, I’m looking forward to spending some more time with New Pokémon Snap. It’s been an enjoyable ride so far, but one I seem to only be able to play in short bursts. Another one I’ll be going back to is Minecraft Dungeons, as it now supports cloud saves – so you can play the same character save file on your Switch and other platforms. Enjoy your weekend, everyone!

Ollie Reynolds, reviewer

Hey folks! Hope everyone’s doing well. This weekend, I’m afraid the Switch will be taking a bit of a backseat, as I’ll be playing through Resident Evil Village on the Series X.

However, if I find the time, I will be continuing through my run of Resident Evil 4, and also engaging in a bit of Mercenaries action. I’m looking forward to seeing how RE4 has directly influenced Village, and playing the two in tandem is certainly going to be an interesting experience!

I do plan on getting New Pokémon Snap once I’m done with Village. Confession time: I’ve never played the original, but judging from what I’ve seen, it looks like it should be a blast!

Gonçalo Lopes, reviewer

Perpetual racing bliss of Speed Racer: The Videogame carries over from last week while adding big explosions and meaty punches with Sin & Punishment: Successor of the Skies and Batman: The Brave and the Bold respectively on the Wii front. I shall check out the latest Wrestling Empire update for the pyrotechnics and blackout entrances along with the re-release of Baldur’s Gate: Dark Alliance, a personal GameCube favourite that makes a welcome return on the Switch. Snowblind Studios sure made some excellent dungeon crawlers that truly excelled with friends to tag along with. If you missed this back in 2002 make sure to not miss out the show at the Elf Song Tavern.

Game of the week is surprisingly Total Arcade Racing. The simple joys of single screen tabletop multiplayer antics and leaderboards made this a surprisingly good fit on Nintendo’s hybrid system.

PJ O’Reilly, reviewer

Hello. This weekend I’m gonna be spending the vast majority of my Switch time continuing to play through New Pokémon Snap with my kids. It’s not exactly my cup of tea – you’d need to throw in some shotguns, molotovs and the opportunity to fire off a few throwing knives in order to please me – but my six and four year old are having a great time taking pics of all the colourful residents of Lental Island, so I guess I can forgive it not letting me slaughter Duckletts wholesale.

I’ll also be working my way through the upcoming endless runner Aerial_Knight’s Never Yield for review purposes, trying and failing to best my friends on the R-Type Final 2 leaderboards and, if there’s any time left over, wrapping up The Darkside Detective: A Fumble in the Dark (which I highly recommend, it’s excellent fun). Have a good one, folks!

Mitch Vogel, Reviewer

This weekend, I’m going to attempt (and probably fail…) to get better at One Step From Eden.For those of you unaware, it’s a deckbuilding roguelite game that takes the battle system of Mega Man Battle Network and cranks the difficulty up to eleven. I was a massive fan of that sub-series of Mega Man games, and I’ve so far been deeply enjoying my time exploring all the different build types One Step From Eden offers.

Aside from that, I recently picked up Shin Megami Tensei: Devil Survivor Overclocked and will continue grinding away through that. True to the SMT franchise, it’s absolutely savage with its difficulty, but I really like this SRPG take on the series’ gameplay. I’m sure it’ll never happen, but I’d happily welcome an entry of this on Switch if Atlus decided to do so. Maybe if we all fill out enough surveys they’ll think about thinking about it.

As always, thanks for reading! Make sure to leave us a comment below with your gaming choices over the next few days…

This post originally appeared on Nintendo Life | Latest News

‘Turning the Corner’: U.S. Covid Outlook Reaches Most Hopeful Point Yet

In parts of New York City, mask wearing has been ubiquitous throughout the pandemic. But even there, the scene is shifting amid C.D.C. recommendations that fully vaccinated Americans no longer need to wear a mask outdoors when alone or in small groups; on recent sunny days, large crowds have flocked to Central Park, and more and more, people are going maskless along sidewalks.

New infections in New York fell by two-thirds in the past month, dipping to around 1,200 new cases a day. Citywide, the number of people hospitalized with the virus recently dropped to below 100 new cases a day.

With 40 percent of adult New Yorkers fully vaccinated, the city is barreling toward a full reopening. Starting May 19, restaurants, stores, theaters and museums will be allowed to return to near full capacity for the first time since the pandemic began, and tickets for fall Broadway shows will go on sale this week.

Dr. John Swartzberg, an infectious-disease specialist and clinical professor emeritus at the University of California, Berkeley’s School of Public Health, said he was optimistic in the short term, with vaccinations continuing and warm weather luring Americans outdoors.

But he said that he was worried about the virus’s current path of devastation through India and Latin America, and that he wondered if the United States was opening up too quickly, with 50,000 new cases still reported each day. (One year ago, the daily cases were half that number.)

“There is a randomness to the way this virus has spread,” he said. “It flares in one place. It doesn’t progress smoothly through the entire country and entire world. The randomness is what makes me feel insecure.”

In one example of that, Washington State has seen increasing case numbers and hospitalizations in recent weeks, despite rising vaccination numbers and restrictions that have left restaurants and other businesses operating at 50 percent capacity in much of the state.

Author: Julie Bosman and Sarah Mervosh
This post originally appeared on NYT > U.S. News

Morrisons More scheme scraps point collecting system – 'They’ve slowly stopped rewarding'

Morrisons shoppers won’t be able to collect points on their More cards from next week as the supermarket moves to digital-only offers through its app. The supermarket giant has also said it will stop producing physical plastic cards for its loyalty scheme.
From May 10, shoppers can continue to use their existing card but it won’t collect any points.

Instead, customers need to download the app where they can find access to their rewards.

For those who have built up 5,000 points, there are also new rules regarding turning this into the £5 reward voucher.

Some customers choose to have their £5 voucher automatically printed in store once the 5,000 point mark is reached, but others choose to do so manually.

This means June 8, 2021, is the last day customers can transfer their receipt points if they stopped shopping on May 9.

On its website, Morrisons said: “With Morrisons More, we are always listening to our valued customers, taking feedback on how we can improve the experience.

“What we’ve heard is that you’d like your rewards to be immediate, including discounts and money off your next shop.

“We also learned that you want to give back to your local community and to support environmental causes by going paper and plastic free wherever possible.”

Taking to Twitter to share their thoughts, customers had mixed feelings about the loyalty scheme shake-up.

One person said: “They’ve slowly stopped rewarding us.”

Another wrote: “I keep having problems with the points anyway, they never add to my account.”

This post originally appeared on Daily Express :: Life and Style Feed
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United against the Glazers: How long-running resentment from Man Utd fans

Sunday’s scenes at Old Trafford were seen by many as a reaction to Manchester United’s involvement in the ill-fated Super League, but the reality is the disconnect between the club’s owners and its fanbase has long been raging.

It has been a year of significant ups and downs for the billionaire Glazer family. Their bustling sporting portfolio saw perhaps its biggest success yet earlier this year when, bolstered by the addition of legendary quarterback Tom Brady, the NFL franchise they have owned since 1995, the Tampa Bay Buccaneers, defeated the Kansas City Chiefs in the Super Bowl.

It was a remarkable turnaround for a sports team who had become little more than an also-ran in NFL circles, and much of it came about as the result of repeated and considered investment in the team.

Brady’s arm will cost Tampa and the Glazer’s a cool $ 41 million in 2021 alone (some of which is offset by league rules and salary cap dark arts, but that’s a conversation for another time) – but Brady is just one of a galaxy of experienced stars who, let’s just say, weren’t exactly tempted to sign a contract in Tampa Bay because of the team’s sterling reputation (prior to last year, the Buccaneers hadn’t made the playoffs since 2007).

But ask any Manchester United supporter about this and you will likely be met with a scowl. There is a prevalent thought amongst many United fans that Tampa’s recent success has been built on the backs of the world’s most famous football club, and if you dip into the archives it is easy to see why.

It was in 2003 when the patriarch of the Glazer family, Malcolm, set in place a series of actions which would culminate in Sunday’s chaos in the red half of Manchester when he purchased an initial stake of 2.9%.

By October of the following year, Glazer had upped his stake to almost 30%, and by the end of May 2005 he owned more than 76% of the club – prompting both the club and its board to advise shareholders to accept the Glazer’s ensuing takeover bid.

By June, though, signs were becoming clear that the thousands of fans who pack themselves into Old Trafford each week, as well as the millions who follow the club across the globe, were sounding the alarm bells when as part of the takeover the Glazers placed their own borrowings of £525 million ($ 730 million) – a figure which has since reportedly snowballed to in excess of £1 billion.

For some supporters, this signaled the end of a lifelong association with Manchester United. A host of furious fans set up a phoenix club, FC United of Manchester, who would be placed in the 10th tier of English football – and while they wouldn’t quite be taking part in the glamour ties Manchester United were associated with, FC United of Manchester was seen by some as a clean slate. A football club unencumbered by the grubby paws of foreign billionaires.

Fan discontent flash-boiled. “Love United, Hate Glazer” became a catchphrase rarely far from the lips of the Stretford End faithful. In July 2005, Glazer family members were whisked away from Old Trafford in a secure police fan after encountering furious protests at the Old Trafford. It was their first ever visit to the stadium.

Also on rt.com Man United vow to punish ‘criminal activity’ in wake of Old Trafford unrest as footage shows police officer ‘punching protester’

By 2010 the debt saddled onto the club had inflated past £700 million – with the Glazers against castigated for taking £10 million from Manchester United’s coffers for ‘management and administration fees’. They also borrowed a further £10 million from the club.

Then in 2014, Malcolm Glazer dies at the age of 85. Shortly afterwards, the Glazer family made $ 200 million selling shares in the now publicly listed football club, adding to the $ 75 million made in the same manner the year prior. Again, the furious fanbase was powerless – and the Glazer family vowed that they wouldn’t consider selling the club for at least five years, regardless of the overwhelming sentiment from supporters.

Remarkably, an investigation by The Guardian concluded that well over £1 billion has been removed from the club’s bank account since the Glazer’s debt was placed on the club in 2005, due to the accrual of interest and other assorted fees. The total debt associated with the club stands at over £450 million as of March of this year.

That brings us to the present day. Manchester United’s involvement as a founding member and signatory of the Super League, of which Joel Glazer was a key voice, appears to have been the straw which broke the camel’s back. Former players and fans alike have savaged the club’s ownership at every opportunity, with ex-United fullback Gary Neville being particularly vocal on the issue.

The first echoes of fan rancor were heard recently at United’s Carrington training ground when a disgruntled mob of supporters staged a sit-in protest and were only compelled to leave when personally addressed by manager Ole Gunnar Solksjaer, among other club dignitaries – but the true boiling point came on Sunday at Old Trafford, in a move which has made headlines across the world and will have even blipped on the Glazer’s absentee landlord radar.

And this is the issue. The Glazers view the Manchester United as a completely different entity to its supporters. The perception is that for the owners, the world’s most famous club is a financial asset – a piggy bank from which to shake out coins, hopefully without having to use a hammer to smash it. It is a franchise. It is a sports entertainment brand.

To fans, it is more than just a football club: it is an identity, and not a commodity. And unlike the Tampa Bay Buccaneers, you can’t buy off the fanbase with shiny new toys. But for now, one suspects that the Glazer family are more than content in keeping their financial interests tied to a club they probably won’t be able to ever visit in their lifetimes.

Also on rt.com The battle is won but not the war – football fans must fight on against the gall and greed among the game’s elite

Author: RT
This post originally appeared on RT Sport News

Talking Point: Wii Features We'd Love To See On Nintendo Switch

This post originally appeared on Nintendo Life | Latest News

P1033520© Nintendo Life

The Nintendo Switch has been a hugely successful and profitable system — and we’re evidently huge fans of it — so it might seem a tad churlish to highlight areas it could be better. Yet one aspect where the system is arguably lacking is in personality, especially when compared directly to its predecessors. It’s missing several features that we’d still love to see arrive into the current generation, many examples of which were highlighted in our recent article of 3DS features that should really be on Switch, with notable mentions being StreetPass and, yes, folders.

This time around, though, we’re going to go back further to Nintendo’s quirkiest and most successful home console. The Nintendo Switch, after all, does function as a home console for many of us while living in that dock, so we’re going to cast our minds back to the trusty Wii and think of features from way back then that we’d like to return. There are more than you might think…

Living the Wii life
Living the Wii life (Image: Nintendo)


To be fair, the Nintendo Switch sort of has channels in the News tabs, where publishers and developers of all shapes and sizes can share updates and content related to games. What we have in mind, though, are the themed channels that the Wii served up; it’s worth noting that technically every app window was a ‘channel’ on Wii, but we’ll be more specific.

Some were no doubt relics of their time that would struggle for significance in the modern era; the Weather Channel being one example, as now everyone simply looks at the nearest phone or tablet for that sort of information. Likewise the Photo Channel; it was a neat thing 15 years ago but with no real purpose today. We also had a soft spot for the Mario Kart Wii Channel, though that’s all functionality that would be in the game nowadays.

Yet there are a couple of channels that would be fun as free apps on Nintendo Switch, especially now that Nintendo has suddenly remembered that Mii characters are cool and ported Miitopia from 3DS. Obviously, the Mii Channel itself was a charming hub for creating and viewing the characters, rather than the functionality being buried in settings as it is on Switch.

Then there was the Everybody Votes Channel, which encouraged players to vote with their Miis on assorted topics. On Switch this could be a fun and safe way for gamers of all ages to vote on Nintendo topics, such as choosing between favourite Pokémon, Splatoon outfits, karts from Mario Kart and so on. Login daily or weekly, run around a colourful voting area and earn some My Nintendo Platinum points for voting regularly, as an example.

The Switch already gives us plenty of reasons to play daily with games like Animal Crossing: New Horizons, but these sorts of ‘channels’ could add a little extra entertainment each day.

The Blue Disc-Tray Notification LED

It looked very cool, and the dream is for a notification LED around the screen, for example, in future Nintendo Switch iterations. At the moment the HOME button flashes and Joy-Cons vibrate as notifications come in (depending on your settings), but it’s not quite the same.

Unlikely, but we can dream.

Wii Shop Music and Animations

The Wii Shop music is downright iconic, which is all the more remarkable considering it was part of Nintendo’s first fully-fledged download store. This may sound silly in the modern era of buying downloadable content with one or two button presses within seconds, but on the Wii buying a download was a mini-event — partly because internet connections, infrastructure and hardware were much slower, but there was such personality to the store that it felt like an ‘experience’.

I have a lovely memory of the family puppy watching Mario run across the screen, following his progress off the right side and then looking behind the TV wondering where he’d gone.

There’s the music, obviously, which has a special place in many hearts, but there were other touches too. When you actually bought a game, the Wii would have to download it in full before closing the store; not ideal for modern user habits but part of the charm back then. As the game downloaded, a little pixel Mario would run from left-to-right, occasionally jumping to bop a block. I have a lovely memory of the family dog (now 14) as a puppy watching Mario run across the screen, following his progress off the right side and then looking behind the TV wondering where he’d gone.

Nintendo hasn’t lost the art of charming digital storefronts; similar ideas carried across onto the 3DS eShop (less so on Wii U, though it still had music). We had a few months of personality on the Switch eShop during the Mario 35th Anniversary celebrations, showing that Nintendo is actually willing to liven up the store occasionally. Maybe more themed goodness will come to the eShop with The Legend of Zelda’s anniversary; we hope so.

For many, Wii Virtual Console gave the first opportunity to play Sin And Punishment
For many, Wii Virtual Console gave the first opportunity to play Sin And Punishment (Image: Nintendo / Treasure)

The Original and Best Virtual Console

Yes, we know the “where’s Virtual Console?” argument has been done ad nauseum for Switch, and it’s clear that Nintendo has little interest right now in going back to that model. Between the NES / SNES Switch Online apps and assorted retro-releases on the eShop, there’s actually a decent range of old-school gaming on the Switch, albeit not neatly structured under a Virtual Console banner.

The Wii Virtual Console was outstanding though, which is worth highlighting for those that never got to experience it. From a first-party perspective Nintendo clearly saw solid results and went all-in, even releasing some games that had never previously seen the light of day outside of Japan (like the original Sin and Punishment, as one example). There was terrific third-party support too, as evidently those golden early days of download sales drew in partners of all types. There were all sorts of region-firsts and intriguing retro releases, which was eye-opening for the majority that hadn’t imported a load of games in the ’80s and ’90s.

The diversity of supported consoles was incredible, too. All Nintendo home consoles up to Nintendo 64 had libraries, but there was also an ‘arcade’ selection full of gems. The Wii Virtual Console was a one-stop-shop of fascinating retro titles.

Nintendo’s shift in business model, changes in the industry and licensing issues mean we’ll likely never see a Virtual Console like it again. We sure enjoyed it while it lasted, though.

We know these games are all on Switch, we just like this picture
We know these games are all on Switch, we just like this picture (Image: Nintendo Life)

GameCube Support

Obviously the Switch can’t literally run GameCube discs like the good old Wii and it lacks the original Wii’s GC controller ports on the top! But yes, we know, everyone wants GameCube titles in a Virtual Console or as part of Nintendo Switch Online. We got a taste of it with Super Mario Sunshine‘s inclusion on the Super Mario 3D All-Stars compilation, and Nintendo even updated that release to include GameCube controller support.

See? Now you’re remembering how awesome the Wii was.

Those are some Wii features we’d love to see make a comeback on Nintendo Switch — let us know what you think in the poll and comments below!