We don’t have a set date or time for when the next Fortnite patch will be available to download, but we know it will contain one important feature.
While fans have had to wait a little longer than usual for the new Fortnite update to arrive, it looks like things will be kicking off next week.
That’s because today, Epic Games revealed one important thing the next game update will include.
Soon, a new default option will be turned on that should help gamers who have a hard time with inventory management.
And while it’s not as important as being good in a gunfight, being able to track everything you have to hand is still crucial if you’re looking to come out as the last man standing.
Things will be getting a little easier with the launch of Fortnite update 17.20, which looks set to arrive around July 21.
A message from Epic Games provides the latest on the patch, with the Epic Games dev team revealing on Twitter:
“Looting in the heat of battle? Have no fear, Preferred Item Slots are near. This setting sort your pick-ups in the inventory slot you designate for more control over what goes where.
“This new option will be turned On with a default selection for everyone in our next game update.”
Away from this confirmed change, the new Fortnite update will make a whole host of bug fixes and gameplay tweaks.
It’s also likely to introduce new features to the game, as the whole alien invasion storyline gathers steam.
Elsewhere, Epic Games has warned players to be wary of invading troops within Battle Royale.
“Heads up Saucers, this one’s a doozy!” reads an official Epic tweet. “Just intercepted an IO call that Alien ground troops have begun mobilizing west. Islanders should be on high alert.”
One of the images suggests Epic will add a brand new underground POI to the map. The underground location features a huge UFO buried under rubble.
Full patch notes and gameplay changes are expected to be shared around July 20, for gamers across PS4, Switch, Mobile, Xbox One and PC.
Epic Games might not have launched a new patch this week but they did add a brand new skin to purchase from the Fortnite item shop.
The Lebron James skin and cosmetics items were added to the game July 14 and include a number of variations.
LeBron’s matching Outfit, Back Bling, Lion Pickaxe, and Wingspan Glider all feature a progressive edit slider — allowing you to add more than 20 gold variations of the outfit.
A message from Epic Games adds: “Available separately, players can suit up as Tune Squad LeBron before the premiere of the all-new live-action/animated film Space Jam: A New Legacy.
“And when the game isn’t on the line, crunch time takes on a whole new meaning for LeBron. Celebrating Taco Tuesday, the Tune Squad LeBron Outfit also includes the LeBron’s Taco Tuesday style Variant and Pack Supreme Back Bling — letting you take a guac on LeBron’s wild side.”
Due to the adverse effects of the global pandemic on the tourism industry, accommodation providers have spent the downtime looking to improve their service for the expected post-corona tourism boom.
One of the ways that hospitality specialists have sought to accommodate this upcoming trend in tourism is by implementing modern technology solutions. It becomes apparent when you look into ambitious partnerships such as Hotelmize, big data booking solutions, and Qtech Software, industry-leading Travel Technology Provider.
With this partnership, Hotelmize will now integrate its big data booking solutions directly with OTRAMS Travel ERP – Qtech Software’s flagship travel software platform. This partnership provides an opportunity for Travel Businesses to benefit from the cutting-edge tech offered by both companies.
Speaking about this development, the CEO of Qtech Software, Paresh Parihar, said, “Travel Businesses are looking to improve their revenue and margins, especially after the latest slump. Seamless business operations on OTRAMS coupled with Hotelmize’s AI-based booking solution will give travel businesses the necessary tools to meet their revenue and profit goals. OTRAMS is not only the leading travel ERP solution, but it is the only comprehensive platform that offers the complete range of features required for business operations, expansion and profitability”.
Qtech Software is a World Leading Travel ERP Technology provider that serves travel companies in over 36 countries around the globe and is renowned for its innovative solutions. Its flagship travel ERP platform – OTRAMS, is used by over 200,000 Travel agents globally.
Outside of OTRAMS, Qtech Software has been diligently working to develop top-shelf solutions for the upcoming post-pandemic uptrend in global tourism. They’ve been making some key partnerships, such as the one with Hotelmize.
Furthermore, Qtech has been expanding its technology portfolio through acquisitions and partnerships and investing in Big Data, AI, and Data Science. That’s where the big data solutions offered by Hotelmize come into play.
Hotelmize is a travel tech company powered by AI, Machine Learning, and Big Data, this innovative post-booking solution compares fluctuating hotel rates and predicts prices. That’s how it enables travel companies to uncover hidden revenue opportunities and boost hotel booking profits and margins.
Dor Krubiner, CEO of Hotelmize commented: “Hotelmize’s technologies have already paved the way for the future of the travel industry, the partnership with Qtech is the perfect next step for our solutions to positively impact an even larger audience”.
Hotelmize was also named as one of the most promising startups of 2020 by Phocuswright, and by UNWTO, for the Healing Solutions for Tourism Challenge, as one of the most disruptive startups driving solutions to mitigate COVID-19’s impact on tourism.
Last year, Hotemize received the EMEA People’s Choice Award at the Phocuswright Europe Innovation Summit 2020 – only adding to the company’s rising star status.
How Combining Technology Will Transform Tourism Combining technologies that are yet in their infancy and applying them to an industry currently on pause might just help change the tourism industry for good.
With the advent of improved booking, data silence, and IoT – accommodation providers can give their clients a far higher standard of service, making them stand out from their competition.
The mutually beneficial partnership between Qtech and Hotelmize shows promise to innovate the tourism industry at large while improving the solutions on both sides.
What This Means for Qtech’s Customers Qtech is a company with a long-standing reputation of offering cutting-edge solutions – and by partnering with a company such as Hotelmize, they are adding extra value to their existing offer with AI, ML, and big data solutions.
Furthermore, existing Qtech clients will have a chance to benefit from this partnership as Hotelmize can bring new technology and reshape existing practices in the tourism industry alongside Qtech.
NEW YORK (Reuters Health) – A colonic release formulation of medium-chain fatty acids (MFCA) curbed appetite and boosted levels of the anorexigenic hormone PYY in a small placebo-controlled crossover trial involving obese adults.
“We have shown that two nutrient-sensing receptors, GPR84 and FFAR4, are expressed on human L-cells;” Dr. Madusha Peiris of Queen Mary University of London, UK told Reuters Health by email. “L-cells are found in high levels in the colon and they store and release the potent appetite-reducing hormones, PYY and GLP-1.”
“We also have shown that stimulating GPR84 and FFAR4 causes a synergistic release of PYY and GLP-1 from human colonic biopsies,” she said. “This was a surprising result.”
The clinical trial, reported in Gut, demonstrated that treating obese volunteers with a combination of nutrients that stimulated GPR84 and FFAR4 reduced calorific intake by increasing the levels of PYY in the blood, she explained. “This hormone travels from the gut to the brain to activate food control centers that tell us we are feeling ‘full.'”
In essence, she said, “We are mimicking gastric bypass surgery but without the risk of surgery.”
In a randomized crossover fashion, Dr. Peiris and colleagues had 20 volunteers come to the clinic on two separate days, separated by at least four weeks, to take combined GPR84 and FFAR4 agonists in colonic-release capsules or placebo before breakfast and lunch. Participants were not diabetic, had a mean age of 49, a mean BMI of 34.2, and had never undergone major gut surgery.
Those who received the active treatment had reduced overall calorific intake and increased postprandial levels of PYY versus placebo. Specifically, the authors note, “there was no effect of MCFA capsules on subjective hunger ratings but modest yet significant effects on energy intake. This reduction in calorific intake of approximately 12% could result in weight loss of 12 kg over 24 weeks.”
Tissue analyses showed that GPR84 and FFAR4 receptors, among others, were coexpressed on human colonic enteroendocrine cells. Activation of GPR84 alone induced intracellular pERK, whereas FFAR4 selectively activated pCaMKII.
Further, coactivation of GPR84 and FFAR4 induced both phosphoproteins, and a superadditive release of GLP-1 and PYY.
Using a special preparation in a mouse model, the team found that nutrients and hormones convergently activated colonic afferent nerves via GLP-1, Y2 and 5-HT3 receptors.
Dr. Peiris said, “We will begin a 24-week trial in obese volunteers next year, where capsules will be given twice a day. This will allow us to assess weight loss as well as changes to those all-important appetite-reducing hormones, PYY and GLP-1. Upon successful completion of this study, we aim to have a product for clinical use by 2025.”
Dr. Kuldeep Singh, Director of the Maryland Bariatric Center at Mercy, commented in an email to Reuters Health, “This is an excellent study that shows it is possible to simultaneously and in an additive fashion increase the in vivo after-meal production of satiety hormones PYY and GLP-1. It is very promising as just recently GLP-1 agonists (liraglutide and simaglutide) have been approved by FDA (for diabetes) and have shown substantial weight loss, even in patients with no diabetes.”
“The risk profile will dictate the long-term use of these approaches; however, I believe this is very promising and exciting,” he said. “Only serious patients opt for surgery. Once a non-surgical method is introduced, I believe everybody will line up for that.”
SOURCE: https://bit.ly/2UXUvIh Gut, online June 3, 2021.
3DClouds, the studio behind racers such as All-Star Fruit Racing, Xenon Racer, and Race With Ryan have taken time away from the circuit and are back with a procedurally generated pirate adventure that charges players with becoming the one true King of the Seas. There’s a touch of Sid Meier’s Pirates here, a dash of Sea of Thieves and even a little Assassin’s Creed IV: Black Flag thrown into the mix for good measure. However, what starts off rather promisingly soon exposes itself to be a disappointingly shallow experience, one that’s happy to dole out repetitive fetch quests and boils the exciting, lawless life of a pirate down to nothing much more than a constant, tiresome grind.
Let’s stay positive for as long as we can here though, as things do get off to a pretty good start with an initial story setup that seems to promise plenty of intrigue, revenge and adventure. Starting out in King of Seas you’ll choose whether to play as a male or female version of the game’s central protagonist and, after a quick tutorial on how to command a tiny little Sloop, you’re thrown into a tale that sees you fight to avenge your father, clear your name and restore the rightful heir to the throne of this watery world. There’s magic, voodoo, Royal Navy bad guys, double-crossing and all sorts of shenanigans thrown into the mix at the outset and early gameplay impressions suggest this one’s got the goods to back up its tantalising narrative.
Controlling your dinky little Brigs, Sloops, Galleons and Frigates is a breeze here and it feels rather good to boot. Your speed is controlled by how many of your ship’s three sails you’ve currently got unfurled, with the left bumper slowing you down and the right speeding you up. It’s a simple system but one that allows you to pull off some pretty nifty manoeuvres during battles, slowing right down to a stop for a sharp turn and then immediately speeding up as you change direction giving you the ability to almost ‘handbrake turn’ your vessel to get the drop on enemies and line your cannons up for a blast across their bows.
Speaking of cannons, each class of ship has a different number of these lining its left and right (starboard and port?) sides and pressing ‘LT’ or ‘RT’ will fire these off at your foes. It requires good timing and positioning in order to get a clean shot on an enemy ship and choosing when to open yourself up to attack, manoeuvring your boat into harm’s way so that you can successfully unload your guns, is where King of Seas is most captivating. Add to this a number of ridiculous magic-based special moves and you’ve got yourself a combat system that’s a bit of a hoot, when everything is going your way.
For reasons explained throughout the game’s story, King of Seas enables you to outfit your craft with a host of OTT magical powers and attacks in order to help you get the upper hand in its naval battles. Our current favourite rig — a speedy and highly manoeuvrable little Sloop — has the ability to call forth a Kraken’s tentacle from the depths which smashes down onto enemy ships, it can turbo-boost out of harm’s way leaving a deadly trail of fire in its wake or even temporarily transform into an ethereal ghostly version of itself through which all incoming fire simply passes without causing damage. You can summon sharks to attack, produce supernatural clouds to confuse your prey, use your ship as a flaming battering ram and even have your crew pee on your cannons to reduce their reloading times!
New ship powers and upgrades can be found in and around the game’s map by picking up debris found floating in the water, searching wrecks, grabbing treasure from beaches, completing missions or simply buying them at a port market, and all of these come in the usual common, epic and legendary forms. Further to this you’ll also find a handful of goods and items that can be traded for a profit in the many ports you’ll happen across and there’s a basic economy at work that sees some ports offer better prices on certain goods than others at any given time. All of the cash you make from this enables you to buy new gear or purchase ships and the XP you gain as you fight and collect items gives you points to allocate to the now-expected skill tree which branches into firepower, manoeuvrability and magic upgrades.
So far, so good, then. There’s a decent premise here, the combat and basic boat controls are fine and we can absolutely get down with sailing the high seas to pick fights, find new gadgets for our ships and engage with the game’s rudimentary economy as the story unfolds. However, spend a little more time with King of Seas and things begin to unravel pretty quickly. That story, which starts off so promisingly, very abruptly ruins all of its own surprises and intrigue in a very early doors exposition dump. Combat, which is undoubtedly fun in small doses when it’s going your way, becomes extremely tedious due to a lack of fast travel that sees you respawn at the same base — usually miles away from your target — every single time you die, and side quests soon reveal themselves to be the worst kind of repetitive fetch quest filler.
Indeed, after an hour or two this game descends into an utterly relentless and punishing grind that it doesn’t even try to hide. Very early on we had a main campaign mission that charged us with defeating a ship that was several levels above ours, one that kicked our pirate ass immediately every time we approached it. So, in order to level up (at this point we didn’t know the enemy ship would level up alongside us) we decided to do some side quests, taking on three different missions, all of which turned out to be exactly the same as the campaign mission we were having trouble with, every one of them wanting us to go destroy this very same high level boat. We eventually discovered — with no help from the game — that we could buy a power from a port’s carpenter which saw us pass this first major test of our skills, but it wasn’t before we’d spent a good few hours grinding for money and XP, raising our level slowly, dying, being respawned on the other side of the map and painstakingly travelling all the way back to have another go. It really does feel overly punitive and even on normal difficulty this game will punish you incessantly for the first handful of hours before you get a few decent powers and abilities to take into combat.
To make things even more infuriating, there also seems to be little real rhyme or reason to how much damage you take in a battle here, sometimes an enemy will sink you in two shots, sometimes you’ll seem almost impervious to cannon fire. Damage is split into three sections, crew, hull and sails, which should work to give the combat a little strategy as you can switch between three types of ammo to target each of these elements of an enemy craft. However, in practice it doesn’t really seem to make a great deal of difference and we ended up forgetting about switching ammo types, relying almost entirely on our supernatural abilities to fight from range as getting up close and personal is such a crap-shoot. Add to this one-shot kills from random tentacles that rise out of the depths and wreck your boat, constant interference from other craft turning 1v1 battles into messy free-for-alls, and a system of repairs that sees you constantly run out of materials to patch up damage and the combat here very quickly becomes a drag — which is truly unfortunate as combat really is all that King of Seas has got to offer.
Everything outside of the ship battles in this game is distinctly basic. The economy is simplistic, finding treasure and upgrading your ships is initially exciting but soon becomes repetitive and tedious, slowly uncovering the world map is a grind and the whole thing feels like it has absolutely run out of ideas a few hours in. As an example of this, another mission later in the story drops all pretence of effort entirely and tells you to simply get yourself levelled up to 35 in order to continue the main campaign. We were at level 29 when this happened and were therefore expected to just grind for several hours, wasting our time engaging with boring, heavily repetitive side quests, picking up items for XP, sinking ships for XP, slowly trudging around the world ad nauseum in order to make our way to level 35 so we could get on with the narrative. It’s not good.
We haven’t really mentioned the map yet either. We’re not sure we’ve ever had to open a game’s map so often to check where we’re headed and it’s a mystery why the developer didn’t simply add a waypoint to the game’s UI to save us from having to constantly pause the action to see where our objective is located. Also, while we’re at it, why is a level 17 quest to deliver a cake or some rum far easier than a level 7 quest to attack a ship? Why do we earn almost as much XP for quickly picking up a bit treasure as we do for engaging in a full-on naval battle that takes several attempts to complete? There are many nonsensical elements to this game, many of which are very poorly explained, if they’re explained at all.
There are some pretty serious performance issues on Switch, too. The game constantly stutters as you traverse its seas, repeatedly stalling for a split-second as it struggles to keep up and load in new areas. Water textures can also be seen materialising in front of your craft at all times as you move around and the framerate has a habit of tanking quite badly when more than two ships engage in combat with each other.
In the end, King of Seas is a real disappointment, a good-looking little pirate game that has all the important bits and pieces in place, starts off promisingly enough, but then suffers death by a thousand self-inflicted cutlass wounds. The combat is serviceable, even fun in short bursts, but it grows tedious thanks to frustrating insta-kills, no fast travel option and confusing damage mechanics. The story dies a death early doors and everything else on offer really is time-wasting filler; a constant grind that very quickly saps any desire you may have to stick with this one to its conclusion. If you’re absolutely desperate for some pirate ship shenanigans you may well find a few hours of fun here, but beyond that this is one high seas adventure that’s pretty hard to recommend.
King of Seas gets off to a pretty decent start with a promising story and combat mechanics that are initially fun to engage with. However, the repetition isn’t long creeping in. This is a game that’s seriously lacking in any sort of depth, jettisoning much of its early promise in favour of a bog-standard narrative, hugely repetitive side quests, overly punitive combat that thinks nothing of wasting your time and a constant, mind-numbing grind that very quickly becomes a tedious waste of effort. If you’re absolutely desperate for a high seas adventure, there’s still a measure fun to be had with the combat in brief stints here but, beyond that, this one really is more of a Sir Francis Drag than a Sir Francis Drake.