Tag Archives: sequel

PSA: The World Ends With You Sequel Has Leaked, So Watch Out For Spoilers Online

Square Enix Store error gives players early access

NEO: The World Ends With You - Nintendo Life IMG© Square Enix

NEO: The World Ends with You is technically still a few weeks out from its official Nintendo Switch release, but it seems some lucky fans have already got their hands on the Switch eShop version well ahead of the game’s launch.

Unlike a lot of other leaks in recent times, this one is apparently due to an error on the publisher’s end. Select users who pre-ordered a physical copy of the game from the Square Enix Store apparently received a redeemable code yesterday for the full digital release on Switch.

This code was meant to contain some preorder goodies and instead allows users to download and play through the entire game. While Square Enix was able to fix its mistake within a few hours, many still had enough time to redeem the code.

If you’re planning on playing the sequel when it arrives on 27th July, keep in mind spoilers and leaks might already be doing the rounds on social media and message boards. Were you one of the fans who have been able to redeem this game ahead of its release? Leave a comment down below.

[source resetera.com, via nintendoenthusiast.com]

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This post originally posted here Nintendo Life | Latest News

Star Wars reboot: Is the sequel trilogy being rebooted?

Star Wars Reboot: Rogue Squadron teased by director Patty Jenkins

Star Wars returned to the big screen in 2015 with The Force Awakens, the first film in the series since 2005. It was followed up in 2017 and 2019 with The Last Jedi and The Rise of Skywalker respectively. However, many fans of the Star Wars series were not happy with how the series ended, as it killed off Kylo Ren (Adam Driver), saw Rey (Daisy Ridley) taking on the Skywalker name, and brought back Emperor Palpatine (Ian McDiarmid). Since then, rumours have surfaced online that the sequel trilogy will be scrapped so the series can be rebooted.

Is Star Wars going to be rebooted?

At the moment, we don’t know.

Disney and Lucasfilm have not publicly said anything about changing the timeline of Star Wars, but it is very unlikely.

Despite this, Star Wars “leakers” such as Doomcock and Mike Zeroh seem convinced that the series is going through a change behind the scenes.

With that said, their “sources” have never been verified, and their information has not always been correct, so it would be wise to accept their leaks with a large grain of salt.

Doomcock in particular spoke out in a video earlier this year claiming the series’ next film will utilise time travel to change the events of The Rise of Skywalker.

READ MORE: Star Wars: Obi-Wan Kenobi star Alec Guinness hated ‘awful’ script

Star Wars rebootStar Wars reboot: Will the sequel trilogy be rebooted? (Image: DISNEY • LUCASFILM)

Doomcock said: “The first scenario is a kind of soft reboot of the sequel trilogy, and is by far the worst option on the table. In this scenario, [Disney]  use the ‘Veil of the Force’ to go back in time and warn Luke not to try and kill Ben Solo.”

This “scenario” would stop Ben Solo from becoming Kylo Ren, therefore stopping the events of the sequel trilogy.

Another theory Doomcock had was that Disney would produce a Luke Skywalker movie set ten years after the events of Return of the Jedi, once again changing the course of the sequel trilogy.

The YouTuber also claimed Disney Plus could see the sequel trilogy remade into a 10-part mini-series.

What do you think? Should the Star Wars reboot? Join the debate in the comments section here


Doomcock said: “If [Disney] were to remake the sequel trilogy… the sequel trilogy would be remade exclusively for Disney Plus, according to my source. With a story being spread out between eight-to-ten mini-series, and three seasons of full series.”

Meanwhile, another noted Star Wars leaker, Zeroh, claims the story of Rey will be continued in an upcoming series as well.

The Disney Plus show, which Zeroh didn’t name, is said to show Rey with a son named Cade Skywalker, a child she gave birth to through the Force (much like how Anakin Skywalker was born).

He also said Brie Larson would be appearing in a new Disney Plus series that focuses on a new character, Maeve.

Star Wars: Young Luke Skywalker ‘to be played by Spider-Man star’ [RUMOURS]
Star Wars reboot: ‘Jon Favreau trying to improve the sequel trilogy’ [REPORT]
Star Wars reboot: ‘Henry Cavill in talks with Jon Favreau for role’ [INSIGHT]

Star Wars reboot kylo ren rey

Star Wars reboot: Will Rey and Kylo Ren’s stories be changed? (Image: DISNEY • LUCASFILM)

Star Wars: The Bad Batch trailer released by Disney+

Zeroh said Maeve will be a new kind of Jedi who is stronger than both Darth Vader and Luke Skywalker combined.

On this supposed series, Zeroh added: “Maeve is set to go on a journey to find an ancient Force power that is stronger than the light and dark side of the Force … Maeve is set to discover and obtain and learn about it in this new show.”

He has since claimed Brie has been “fired” from her new role.

Both leakers have also claimed original Star Wars director George Lucas will be returning to the helm of the movies.

Lucas hasn’t directed a Star Wars film since 2005’s Star Wars Episode III – Revenge of the Sith.

If Lucas were to make a return to the series as director, fans might expect him to bring some of the magic he used in the original trilogy, and the prequel trilogy.

However, these reports are also unconfirmed as of yet and no new Star Wars films have been announced just yet.

For now, the next Star Wars property comes in the form of Kenobi, the Obi-Wan-based series, which is due for release in 2022.

The Star Wars films are available on Disney Plus now.

Author: Callum Crumlish
Read more here >>> Daily Express

Grant Kirkhope “Honoured” To Return As Composer For Mario + Rabbids Sequel

Mario + Rabbids Sparks Of Hope© Nintendo / Ubisoft

After a slip-up on Nintendo’s end, Mario + Rabbids Sparks of Hope was officially unveiled during Ubisoft’s E3 presentation.

Being a sequel, a number of key figures have returned, and this includes the former Rare composer Grant Kirkhope. He was previously responsible for the first game’s soundtrack, and this time around he was even given the opportunity to score the trailers for the sequel.

Here’s what he had to say about the reveal of Sparks of Hope during a special Games Industry E3 podcast:

“I’m so pleased to get it out there, you know, it’s not a secret anymore. Yes, it’s great to get it out there… I got to score both the trailers, the gameplay and the cinematic trailers that a lot of the time you don’t get to do that…yeah, I feel I’m part of the launch which is nice.”

In a follow-up tweet, Grant revealed one of the more special moments working on the game, which was being able to do an arrangement of the Comet Observatory theme from the Super Mario Galaxy series:

Oh, and there’s apparently a neat reference to a Banjo-Tooie track in the Sparks of Hope trailer:

Creative director Davide Soliani also had a special message for Kirkhope during a developer discussion about the game:

“Honestly Grant is not only a composer to me, he’s a close friend. And I couldn’t imagine doing a game without him – even if he’s always complaining and whining about something, I want him on my side. That’s the best message I can send to him.”

Are you excited to hear more from Grant Kirkhope in Mario + Rabbids Sparks of Hope? Will you be adding this game to your Switch library when it arrives next year? Leave a comment down below.

This post originally appeared on Nintendo Life | Latest News

Will there be a Cruella sequel?

Will there be a Cruella sequel?

Cruella stars Emma Stone as a younger version of the dalmatian-skinning villain in the new film. However, the ending of the movie suggests there could be some more antics for Cruella – still not quite at the point where she is the evil woman we know. It could be a sequel to Cruella, and a second prequel to 101 Dalmatians will take her the full distance.

Will there be a Cruella sequel?

Warning: Spoilers for Cruella below

At the moment there has been no mention of a Cruella sequel.

However, there are elements of the plot which could be further explored before we reach the full Cruella of 101 Dalmatians.

As well as that, there is precedent from Disney of adding some prequel sequels in their live-action stories.

Finally, the two main actors – Emma Stone and Emma Thompson – have even jokingly come up with an idea for another film.

Firstly, Cruella ends with her dropping off Pongo and Perdita, two dalmatians, to her friends Anita and Roger.

The dogs are siblings, and their owners, as we know from 101 Dalmatians, become intimately connected in the film.

However, Cruella, as the prequel movie ends, does not seem so angry with dalmatians or anti-animals that she would kill them for her coats.

Glenn Close as Cruella De Vil

Glenn Close as Cruella De Vil (Image: Disney)

Similarly, she also does not seem to be driven by fashion but instead driven by revenge, which may need to change in order for her 101 Dalmatians motives to be fully explained.

Secondly, there is precedent from Disney to continue in the prequel world, as if creating a new world.

One such example is Maleficent, which sees the first film explore why Maleficent felt how she did about Aurora, before that then turns, in the second film, into their relationship becoming almost like mother and daughter.

However, in Maleficent 2, the main character also explores deeper origins and considers where she comes from as well as who she is.

Emma Thompson as the Baroness

Emma Thompson as the Baroness (Image: Disney)

It may be, therefore, there is further exploration for Cruella which can only be fully explained in a second film, meaning Emma may have to make a return to the fold.

The final issue is, of course, what the plot may be, and one interview seemed to make one possibility even more likely.

In an interview with Rotten Tomatoes, a version of events was suggested which might bring together the two live-action worlds of 101 Dalmatians.

This would mean bringing Glenn Close back to the fold to work alongside Emma Stone, as the two Cruellas unite.

In response to this suggestion, similarly to the Godfather II, where Michael and Vito came together, Emma Thompson said: “I’m writing the letter now. Actually, has anyone got any papers? ‘Dear Mr. Disney…’

“Oh, is he still around? I don’t even know. ‘Please, can we do exactly what was just suggested in this interview?’ I’m sending it.”

At that, it was even suggested Emma Thompson could write it, given she has already bagged an Oscar for her screenwriting, which meant Emma Stone was even more interested in this idea.

Again, nothing has been confirmed and it may be the producers will wait until the box office response to Cruella is counted.

Cruella is in cinemas and on Disney Plus now

This post originally appeared on Daily Express :: Entertainment Feed

Hocus Pocus 2 release date, cast, trailer, plot – all about cult classic sequel

Hocus Pocus 2 release date, cast, trailer, plot - all about cult classic sequel

Who is in the cast of Hocus Pocus 2?

Fans will be thrilled to discover all three of the main characters will be returning.

Disney confirmed Bette Midler, Sarah Jessica Parker and Kathy Najimy are all returning to their characters of Winnie, Sarah and Mary Sanderson.

At the moment, it is not confirmed whether the Dennison family will also return to Salem, or where we will find the three witches.

The film will be directed by Anne Fletcher, after Adam Shankman moved from directing to executive producing the movie.

This post originally appeared on Daily Express :: Entertainment Feed

Review: Layers Of Fear 2 – A Decent Premise, But A Disappointing Sequel

Polish developer Bloober Team has produced something of a mixed bag thus far when it comes to their horror/psychological thriller game output, with the likes of Observer and the first Layers of Fear definitely feeling like their most successful efforts to date. However, for every riveting, Rutger Hauer-flavoured cyberpunk horror there’s an underwhelming Blair Witch spin-off and, unfortunately, Layers of Fear 2 is much more a case of the latter than the former.

This sequel to 2016’s well-received psychological horror sees players assume the role of a Hollywood actor who, having heeded the call of a mysterious director, finds himself aboard a creepy ocean liner where he slowly begins to unravel, forced to relive past traumas that see an already fragile reality begin to crumble. There’s certainly an interesting core premise here, with several different story strands vying for your attention as you stumble around the warped corridors of this cursed ship, however, an over-dependence on hackneyed scare tactics, several frustrating insta-kill sections and a handful of boring puzzles leave this one feeling like a bit of a drag overall.

Layers of Fear 2 does get off to a reasonably good start, with the first of its five acts introducing players to the Titanic-esque setting in which much of the game takes place. Interactions with doors, objects and levers — your only real means of actually engaging with the world here — are nicely involving, requiring you to grab with your hand by holding in ‘ZR’ and then rotating a thumbstick to lift, open, twist or turn, and this level of physicality combined with a few visual sleights of hand, jump scares and ever-shifting surroundings early on give the impression that we’re in for an absorbing, spooky time with this one.

However, after this initial honeymoon period, the game rather quickly capsizes, relying on the same corridor-shifting camera tricks, spooky mannequins and janky chase sequences ad nauseum. It also takes far too long to give you any sort of foothold on its scattershot narrative, happy to attempt — with little success — to scare you, without providing any solid reasoning or purpose to propel you onward through its ineffective bumps and jumps.

The third act, without wanting to spoil anything of the story, manages to pick things up a little in this regard, as it’s here we finally started feeling as though we were gaining a little insight into the background of the game’s protagonist via a trip through memories of a harrowing childhood. However, the mediocre gameplay goes and gets in the way again, forcing you to loop around the same area repeatedly in a manner that just doesn’t feel engaging or rewarding when the scares and smatterings of story on offer are of such average quality. From here into the fourth and fifth acts things continue to go downhill, with the final hour or so — of the total of four it took us to blast through the campaign — a non-stop barrage of noise and distorted imagery that jettisons all attempts at narrative structure and struggles to have any effect due to the resulting lack of connection we felt to our ever-suffering avatar.

The entire endeavour has become so massively repetitive by the time you’re in these final acts that all attempts to scare really do begin to fall completely flat. There’s only so many times we can turn around to find our surroundings transformed or come face to face with a freaky mannequin before we grow immune to their effects, it turns out. There are also several very obvious nods to classic horror films crowbarred into proceedings that feel weirdly out of place (we can’t for the life of us figure out why peeking through a hole in a wall here reveals a corridor from The Shining, complete with Danny’s tricycle) and only really serve to detract from whatever atmosphere the game is trying to create for itself within its own unique universe.

As we’ve mentioned, puzzles in Layers of Fear 2 are also uniformly disappointing, a mixture of far too easy on the one hand (oh look, the lock’s combination is written on a piece of paper placed right beside it) to so entirely removed from logic that they descend into pushing all the buttons and hoping for the best. Enemy encounters, which can thankfully be switched off via the game’s safe mode, are hugely frustrating affairs, too; mechanically simple chases which turn into infuriating sequences that need to be repeated until you memorise the exact escape path required in order to avoid being caught.

When you combine all of these gameplay shortcomings with a story that doesn’t dig into or explore any of its more interesting aspects — that’s happy to let you guess for the most part and never manages to really ground itself or connect you to the game’s protagonist — you’re left with a psychological horror that fails to engage, fails to scare and fails to linger for very long in one’s memory. There are a few different endings to see here, a handful of collectibles and other bits and pieces to draw you in for another playthrough but really, the idea of going through this ordeal again isn’t something that holds a huge appeal.

On a more positive note, Layers of Fear 2 does manage to impress on a visual level and this Switch port, beyond the expected downgrading of textures here and there, looks and sounds the business when compared to other versions of the game in both docked and portable modes. There’s even the option to play with an unlocked framerate included, enabling you to switch off the default 30fps limit for a more responsive experience. However, we did notice that this incurred a few noticeable wobbles when things got hectic onscreen and so we quite quickly returned to the safety of that 30fps cap.


Layers of Fear 2 is a rather disappointing follow-up to 2016’s interesting and effective psychological horror effort. There’s a decent premise here, a strong setting and an opportunity to tell an interesting tale, but it feels wasted for the most part. Despite looking and sounding great, predicable scares, repetitive gameplay, disappointing puzzles and a story that just never makes a decent connection result in a game that’s pretty hard to recommend overall.

This post originally appeared on Nintendo Life | Reviews

New Pokemon Snap review: Could Nintendo Switch sequel benefit from a refocus?

New Pokemon Snap review: Could Nintendo Switch sequel benefit from a refocus?
When Nintendo announced plans to release a new Pokemon Snap game for Nintendo Switch, I knew it could go one of two ways: either Ninty would completely revamp the entire system and gameplay style, or the developers would leave the original concept alone.

Unsurprisingly, Nintendo opted for the latter, deciding that, instead of messing with a great formula, the original Nintendo 64 game was almost perfect. The good news is that the new one is just as good.

Indeed, if you were a fan of the original N64 game, you’ll be delighted to hear that New Pokemon Snap is much, much more of the same.

Professor Mirror enlists your character to take photos of Pokemon in a mysterious region of the world.

The game starts by sending players into gorgeous farm and jungle regions where they can snap photos of their favourite furry creatures for points while riding the NEO-ONE (a floating transportation device).

The transport is, once again, on-rails. Although this doesn’t hinder the game in any way, it is a little disappointing that fans can’t freely roam the Pokemon habitats. This is the only part of the game that feels a tad dated.

Photos of the pocket monsters are graded by Professor Mirror on an obscure scale, which – much like its predecessor – makes absolutely no sense. A well-shot photo can somehow get fewer points than an objectively bad shot.

“Better” photos get more points, which grants access to more locations, where you can take more photos. It’s an age-old loop, but one that’s simple enough to remain satisfying and entertaining through the 8-10 hours of gameplay.

From beaches and deserts to the sea bed and an actual volcano, there are a lots of stunning locations to explore.

Even more exciting – and one of the few differences in New Pokemon Snap compared to its predecessor – is the ability to unearth alternative routes.

It’s all possible thanks to the addition of a special sensor that lets you discover hidden routes that give you access to otherwise-unseen creatures.

The Fluff Fruit (Apples) make a return and are, once again, used as a method of coaxing Pokemon out of hiding, or into danger. They are also used to annoy the monsters by throwing them directly at their heads for even more entertaining photos.

Pester Balls, meanwhile, have been replaced by Illumina Balls, which create special environmental effects.

The PokeFlute also makes a comeback, allowing you to either send creatures to sleep, wake them up, or make them dance.

Various legendary and mythic Pokemon are scattered throughout the story to keep players gripped, but the meat of the gameplay relies on the love of the franchise and its fictional animals.

And it’s easy to love a game when it looks this good. This is perhaps the first time the Pokemon have been rendered in true high definition, with full 3D models (as opposed to the stuttery versions seen in Pokemon Sword and Pokemon Shield).

While it was a magical feeling to see Pikachu up close and personal in the original game, New Pokemon Snap’s high fidelity visuals makes the same moment even more special.

Fans of the original game are going to adore New Pokemon Snap, despite the presence of one or two lingering frustrations.

The photo grading system is nonsensical and completely baffling, to the point that it sometimes feels like it works randomly.

The fact that the game is on-rails and not open world is another potential gripe, although it’s hardly a surprise given the source material.

Considering the power of the Nintendo Switch in comparison to the N64, the inability to roam freely and snap Pokemon does feel like a missed opportunity, although there’s no guarantee it would have resulted in a superior game.

New Pokemon Snap is, quite simply, more and more of the same wonderful idea. Pokemon have wacky adventures in the world around you, while players take photos, rinse and repeat.

It’s another wonderful experience filled with beautiful scenery and cute-as-hell creatures. If you’re a fan of Pokemon and you’ve got a Nintendo Switch, this is another absolute must-buy!


This post originally appeared on Daily Express :: Gaming Feed

Mini Review: Subnautica: Below Zero – A Rather Cool Sequel

In Subnautica: Below Zero, the sequel to Unknown World’s superlative Subnautica, you’re once again back on planet 4546B, crash-landing rather spectacularly on the frozen far side of the alien world this time around where you’re immediately thrown into a mystery surrounding the fate of your missing sister, Sam. It may have a slightly smaller map (this was originally planned as a generous dollop of DLC after all) and a little less variety in terms of its biomes, but this follow-up still feels like an essential experience, one that delivers more of the series’ signature survival excellence whilst also smoothing over some of the rough edges of its predecessor’s core gameplay loops.

Everything feels that little bit easier to manage in Below Zero. You’ll get off the starting blocks more quickly here, breezing through the early game’s lack of oxygen and mobility options and pretty much straight into spinning around on your Seaglide in a much more straightforward and smooth manner, before getting your hands on a bunch of brand new vehicles that, by and large, improve upon those found in the original Subnautica.

The story this time around is also a much more fleshed out affair with cutscenes, a fully-voiced protagonist and other characters with whom to converse, and although we definitely preferred the total isolation of the original’s narrative, what’s here still manages to remain engaging for its duration, throwing up some cool surprises along the way without making the critical mistake of impeding upon your time spent crafting, exploring and building.

In fact, if Below Zero does make one major error for us, it’s in its decision to expand upon the very brief on-foot sections found in its predecessor. There’s far more marching around here, wandering the hostile arctic tundra, and although it’s never particularly bad – there’s always plenty to find (and flee from) in these portions of the game – it’s just not where Subnautica really excels, we always wanted to be back in the water as soon as we were dragged out of it. There’s also not quite the same scale and scope in the tech tree here, which is understandable given this sequel’s DLC origins.

However, slight niggles aside, Below Zero absolutely delivers in providing more of the excellent deep sea survival antics that we know and love from the original Subnautica. This is a super solid port too, a joy to sink time into in both docked and portable modes, with only a little stuttering here and there as you enter new biomes – and the series’ ever-present scenery pop-in – to mention in terms of technical shortcomings. Unknown Worlds has served up another superb slice of survival shenanigans here, one that we highly recommend diving right into.

This post originally appeared on Nintendo Life | Reviews