In alarming footage, a black Range Rover drives along train tracks at Cheshunt Station in Hertfordshire. The driver was involved in a scuffle with police officers before getting away and heading for that station.
Two police officers have been injured during the incident and the driver of the Range Rover has currently not been found but the abandoned vehicle has been recovered.
Police officers tried to speak to the driver as the vehicle was stolen.
After being stopped the man drove away with one officer initially trapped in the door, before hurtling down the open train tracks.
A spokesperson for the force has said: “The vehicle made off, injuring two officers and damaging several vehicles in the process.
“Officers from Hertfordshire also attended to assist with the search and the vehicle was found abandoned on nearby train tracks, in Windmill Lane.
“A search of the area is currently being carried out to locate the driver and officers are working alongside British Transport Police to recover the vehicle.
“It was not struck by a train at any point.
“Anyone who witnessed the incident, or saw the vehicle driving in the area, is asked to contact police on 101.”
The car was not hit by a train.
All trains into Cheshunt station were cancelled as a result of the incident.
Services through the station will experience, cancellations, delays and alternations.
Harmonix’s track-mixing rhythm game Fuser is being treated to a new selection of songs next month thanks to its latest DLC.
The DLC’s called ‘Flavour of Love’ and will introduce new songs from artists like Billie Eilish, The Cure, and more. You can see the full list of songs for yourself right below (Some Lover’s Days Head, Days Behind will actually be given to all Fuser players for free):
New DLC Tracks Coming in May:
– Billie Eilish “Therefore I Am” – The Cure “Friday I’m In Love” – Dirty Vegas “Days Go By” – Disclosure ft. Sam Smith “Latch” – Haddaway “What Is Love” – J. Cole “No Role Modelz” – Soft Cell “Tainted Love” – Some Lover “Days Ahead, Days Behind”
That’s not all, though, as also arriving in May is Faint Shadow Loop Pack 01, a new and free release that will be the first in an upcoming series of Promoter Packs. This first loop pack gives you access to a collection of mellow, meditative loops and sounds from Faint Shadow’s personal collection to play around with, so if you’re looking to add some chill beats to your tracks, this should come in handy.
Make sure to give our Fuser review a read if you’re yet to try the game out, and let us know if you’ll be checking out any of these new tracks in the comments.
Welcome back to Box Art Brawl, our regular dust-up between regional variants of video game covers.
Last time we celebrated the 25th anniversary of the original Resident Evil by taking a look at the GameCube REmake of the classic original. It was a relatively close call with the minimalist European design in last place with a 24% approval rating and North America taking a third of the vote. Ultimately, though, Japan took out the competition with a rocket launcher and walked away from the ordeal with 43% health.
This week, as we continue our Zelda 35th anniversary celebrations, we thought we’d look back on one of the underdogs of the series: The Legend of Zelda: Spirit Tracks. It’s very literally on-rails gameplay might not have struck a chord with everyone, but we’ve always had a soft spot for the game, and its soundtrack is up there with the best in the series.
All aboard! Come on, ride the train, hey, ride it…
Europe & Japan
With the train steaming towards us on the left side of the picture and the Tower of Spirits sitting on the horizon on the right, the cover used in Europe and Japan gives a sense of the romantic railway adventure Link and Zelda (in spirit form) are about to embark on. It carries the same key art style as the previous DS entry — a softer version of Wind Waker‘s toon aesthetic without the thick black outlines.
Loads of colour, an awesome logo that features the Spirit Train running along the ‘Spirit Tracks’ subtitle, and a spot for the ratings logo to sit where it’s not disturbing anything — this is a very strong opener.
The North American cover features Link grimacing and ready for combat, but Zelda is replaced with a Zelda-possessed Phantom. They’re positioned at the bottom centre of the square cover, with the choo choo visible behind them, but blended into a grey-green-blue background which feels like a charcoal sketch.
You get the same great logo repositioned in the top right corner, and it’s all quite pleasant taken as a separate piece of key art; it’s just a shame to lose Princess Zelda herself, especially considering the active role she takes in the game (as opposed to so many others that carry her name).
So, you’ve seen the two options, but which one has the momentum of a runaway freight train? Click on your favourite below and hit ‘Vote’ to let us know:
We hope you enjoyed that trip on the Zelda hype train. Have a lovely weekend and we’ll see you next time.
Choo! Choooo! All aboard! Land ahoy! Now, we’re not train experts but we know a good game when we see one – and A-Train: All Aboard! Tourismsignals (pun intended) the first-class return (intended again) of a unique management sim on the Switch (again) platform (yep). Coupling (that’s five) railway construction with business management, the A-Train series is relatively underground (six) outside Japan, where it’s been picking up steam (seven) since first crossing the cathode ray tube (eight) in the 1985 Famicom original. For some, this latest arrival (ahem) will be another addictive sim to mainline (sorry); others, though, will be running bored (yikes). (Note: the subsequent 33 train puns in this review will, mercifully, not be demarcated in the text.)
A-Ressha de Ikou – “Let’s take the A-Train” – has seen so many releases over its 36-year history it’s hard to keep track (ok, maybe just one last one). Eventually arriving on platforms from Famicom to FM Towns to Xbox 360 and 3DS, its first great Western release was on PC in 1992. While on the surface A-Train: All Aboard! Tourism may appear to be a primarily construction-driven sim akin to Transport Tycoon, it provides a very Japanese take, where railway management involves getting your fingers into a veritable buffet car of pies, from real estate down to concessions stand retail.
Captured on Nintendo Switch (Docked)
There’s a reason for that: when the UK privatised its national rail in the 1980s, it separated the service provision of the lines from the rolling stock, so different companies own the different parts. In Japan, the approach was to take vertical slices, so JR East, for example, owns all the land, stations, track and trains associated with the services it delivers in Tokyo. Again, we’re not train experts so we couldn’t say which approach is better but, in Tokyo, you will need to collect an evidence slip if you expect your boss to believe that your train was 10 minutes late following an earthquake. In Britain, “leaves on the line” is a traditional reason for total cancellation. We’ll let you decide which is best.
Hence a railway management sim in Japan is about managing a huge conglomerate with close ties to government, where the various moving parts need to be made to synergise for maximum profit. For instance, your revenue from transport itself will be somewhat limited but, by investing in land, constructing a station, laying lines and running a service, you can boost the population of an area, causing the land value to rocket, along with the value of your investments. You can then sell your land for a profit, or realise the value of it by installing your own retail operations – the new emphasis in Tourism being on tourist attractions.
Captured on Nintendo Switch (Docked)
The game is structured around scenarios set in fictional Japanese locales between 1955 and 2025, with the buildings, infrastructure and technology changing through the years. In the early scenarios, you will depend heavily on the cast of anime-style colleagues who provide guidance as well as flavour (albeit through some pretty egregious stereotypes). They set out goals such as target revenue, number of tourists or population growth. On meeting a scenario’s goals, you can move on to the next, or just keep playing an open-ended game with what you’ve built.
Since your objectives are not always about money, your success is connected to the prosperity of the region and plays out in dialogue with chirpy local government representatives. You need to serve residents from all stations in life – even those from the wrong side of the tracks – and won’t succeed by simply siding with the better-located suburbs. There’s a gentle sense of symbiosis with your host city, and a respect for harmony, oneness and caring coexistence – ripe for you to siphon off that sweet, sweet JPY.
Perhaps the greatest strength of A-Train: All Aboard! Tourism is that the grand scope of your business doesn’t preclude the satisfying finer points of building pretty train tracks. You can scout good routes on the map, lay lines, and build elevated rails and tunnels to your heart’s – or at least your budget’s – content. But when we say “the finer points”, we mean the very finest points; you have the option to specify exact timetables for multiple trains in and out of a station, deciding which platform they stop at, what speed they leave the station at, whether they will stop at all, how, where and when they will pass other scheduled trains on the line, and so on. You have the tools to design and build full local services with express and semi-express trains all running past one another on the same route, all scheduled to the minute. If efficient railway service timetable design turns you on, then be careful playing A-Train in public.
Captured on Nintendo Switch (Handheld/Undocked)
If all that efficiency sounds too raunchy, however, some of these settings are tucked away in off-by-default advanced options, and the game helpfully explains some simple track designs in its first scenario in case you’d rather ignore the most detailed of details. In fact, A-Train is a fairly complete and intricate experience even in its easy mode, where some complexities are removed around staff morale, fluctuations in passenger numbers and so on. There are many, many hours of fun to be had without stepping off the beaten track, and probably hundreds of hours for real anoraks.
There isn’t space here for even a whistle-stop tour of the deep roster of trains you can develop, the train designer, securities trading, resource exploitation and trading, subsidiary management, bus services with exciting road junctions, build-your-own scenarios shareable and rateable online… Suffice it to say, Artdink is bringing a lot of content here. Credit is also due for a valiant effort at delivering all the options and subtlety not with a delicate mouse pointer but with a big fat controller – and, in handheld mode, a mostly passable touch interface.
But things do start to go off the rails. Although it wouldn’t be fair to criticise A-Train for its complexity – that’s the point – it does bring some game design challenges. The tutorial scenarios are helpful but they are fully-fledged scenarios and they leave plenty of room to get stuff wrong, then throw more instructions at you while your brain is still buffering. A short, simple, on-rails training level, crossing off the basic techniques, would have been helpful. In the throes of the later game, meanwhile, rail planning keeps getting richer long after other mechanics have reached the end of the line and the balance never really gets back on track.
Captured on Nintendo Switch (Handheld/Undocked)
The slow pace of the game is another driver of the game’s appeal, but while a peaceful, somewhat passive interaction with an organically developing city is a soothing way to let off steam, sluggish menus and repetitive commands had that steam coming out of our ears.
The graphics engine is perfunctory. There are options to extend draw distance and toggle some effects, but using these makes the game unplayably slow. However, a click of the left stick toggles an isometric view, with a pleasing, nicely engineered transition, through which the cities look, if we’re being generous, quietly characterful. On top of the performance issues, though, we did have two crashes and lost some time, even using autosave to guard against it. (Two patches have been rolled out since release so Artdink is at least attentive.)
It’s hard to express how well a niche game fares with a numerical score. If train business minutiae are your niche, your heart will be all a-flutter; if not, you’ll be all a-bored. Setting the content on one side, there are significant balance, interface and performance issues – but they don’t derail the game entirely. While there are other options for management sims on Switch that are much more light-hearted and accessible, A-Train is something different that educated us and broadened our horizons in the genre. Fans, then, will be stoked to play the series on a new platform; for others with plenty of patience A-Train could be a sleeper hit. (We’re really, really sorry about all the puns. Honest.)
Those lyrics go: “When I find myself in times of trouble, Mother Mary comes to me, Speaking words of wisdom, let it be.
“And in my hour of darkness she is standing right in front of me, Speaking words of wisdom, let it be.”
Many have seen the opening of Let It Be as referring to Jesus’ mother but Paul himself once spoke about how it was inspired by the loss of his own mother Mary to breast cancer.
Paul said: “I had a dream in the Sixties where my mum who died came to me in a dream and was reassuring me, saying: ‘It’s gonna be OK. Just let it be…”
However one of the Beatles’ inner circle, Malcolm ‘Mal’ Evans, long claimed that he had been the inspiration for the song but Paul had been forced to change the lyrics in case people took it the wrong way.