Tag Archives: Twin

Vermont earns sweep over New Hampshire in 2021 Lions Twin State Soccer Cup

HANOVER, N.H. – Vermont left New Hampshire with some well-earned bragging rights on Saturday night.

The Green Mountain State swept the boys and girls games during the annual Lions Twin State Soccer Cup held at Hanover High School.

The Vermont girls scored twice in the second half in a 3-2 win over New Hampshire. Meanwhile, the Vermont boys struck for a 5-1 triumph over the Granite State.

New Hampshire remains in front in the all-time series — 19-14-5 on the girls side and 19-18-9 in the boys matchups.

More: Lions Twin State Soccer Cup returns on July 17: Updated Vermont rosters

Details from Saturday’s two games:


Hazen’s Macy Moeller converted U-32’s Caroline Kirby feed into a 1-0 halftime lead for the Vermont seniors.

After New Hampshire’s Rachel Gizzonio leveled the game at 1 five minutes into the second half, Burlington’s Payton Karson and Willa Clark notched unassisted goals as Vermont regained control.

Mikayla Milford cut the New Hampshire deficit to 3-2 in the game’s final five minutes.

Fair Haven’s Emma Ezzo (three saves) and Colchester’s Olivia Moore (six saves) split time in the Vermont net.

Olivia Zubarik of Champlain Valley was awarded team MVP for Vermont. Moeller (12th man) and Ezzo (sportsmanship) were also honored.


After New Hampshire tied it up early in the second half, Vermont put on a finishing clinic to pull away for the wide-margin victory.

Colchester’s Adolphe Alfani led the way with two goals and an assist while Mount Mansfield’s Will Hauf also tucked away a pair of tallies for Vermont. Chance Rose of Milton, Will Paulson of BFA-St. Albans and Duncan Chamberlain of Burr and Burton each had assists.

The fifth goal came via an New Hampshire own goal.

In net, Isaiah Schaefer-Geiger stopped seven shots and Peoples’ Dylan Haskins made five saves 

Alfani picked up MVP honors for Vermont. Sam Hogg of Burlington received the 12th man award and Twin Valley’s Izaak Park earned the sportsmanship honor.

Become a member of the Vermont Varsity Insider Facebook group at https://bit.ly/2MGSfvX

Contact Alex Abrami at [email protected] Follow him on Twitter: @aabrami5.

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This post originally posted here usnews

Azerbaijan’s Baku and Georgia’s Tbilisi become twin towns

BAKU, Azerbaijan, July 13


The Georgian delegation headed by Mayor of Tbilisi Kakha Kaladze is on a visit to Azerbaijan’s Baku city, the Baku City Executive Power told Trend on July 13.

On the first day of the visit, the guests reviewed the historical monuments in Icherisheher (Old City) and the Fountain Square.

The Georgian delegation met with the head of the Baku City Executive Power Eldar Azizov on July 13. During the meeting, Azizov stressed that there are long-standing friendly and good-neighborly relations between the two countries.

The head of the Baku City Executive Power stressed that the Azerbaijan-Georgia relations have reached the level of strategic partnership and are developing in many spheres.

“The mutual visits open up new opportunities for the further development of bilateral relations and political relations at a high level have a positive effect on the economic ties,” Azizov said.

Stressing that the Azerbaijani and Georgian peoples have lived in peace and friendship for centuries, Kaladze said that Georgia attaches particular importance to the relations with Azerbaijan.

Kaladze thanked for the hospitality and stressed that the visit will play a special role in strengthening the relations between Baku and Tbilisi.

Kaladze stressed that the members of the Georgian delegation were fascinated by the beauty of Baku and said that they saw extensive landscaping and construction work here.

Then a memorandum on the establishment of twin town relations between Baku and Tbilisi was signed and memorable gifts were presented.

Ambassador of Azerbaijan to Georgia Faig Guliyev and Ambassador of Georgia to Azerbaijan Zurab Pataradze also attended the meeting.

During the visit, members of the Georgian delegation will visit the sights of Baku, including the Seaside National Park.

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This post originally posted here Trend – News from Azerbaijan, Georgia, Kazakhstan, Turkmenistan, Uzbekistan, Iran and Turkey.

Does Will Smith Have a Twin?

Actor and rapper Will Smith is also known for being a devoted family man. He frequently posts pictures of life with his children, and his wife Jada Pinkett Smith. After he posted a picture with his siblings, some online wondered if Smith himself was a twin.

On May 5, 2021, Smith posted a picture on his verified Instagram account wishing his brother and sister a happy birthday, saying “My little brother & sister are 50 today!”

Smith himself is not a twin, but has two siblings who are. 

His twin siblings, Ellen and Harry, are younger than Smith by around two years. They also have an older sister named Pamela who is 57. 

Given that Smith has two siblings who are twins but he himself does not have a twin, we rate this claim as “False.” 

Author: Nur Ibrahim
This post originally appeared on Snopes.com

Review: The Darkside Detective: A Fumble in the Dark – A Welcome Return To Twin Lakes

This post originally appeared on Nintendo Life | Reviews

Sequels generally need to accomplish two things: they need to be bigger and better than their predecessors. Okay, if we’re being picky, they don’t necessarily need to be bigger, as such, but certainly better. Released back in 2017, The Darkside Detective was a surprise hit, boasting gorgeous pixelated visuals, a stellar soundtrack, and – if you’re of a certain age – hilarious pop culture references. Its sequel, The Darkside Detective: A Fumble in the Dark is certainly a bigger game in terms of scope and overall length, and with small quality-of-life changes and less reliance on referential narrative, we’d also say it’s better.

Taking place right after the first game ends, The Darkside Detective: A Fumble in the Dark sees the return of protagonist Detective Francis McQueen. In the first of six new cases, Detective McQueen is on a mission to locate his loyal, dim-witted partner, Officer Dooley, who has been missing and is presumed to be in the ‘Darkside’, a supernatural realm filled with ghosts and mysterious creatures. The narrative tone of the game still feels very much like ‘Twin Peaks’ meets ‘Ghostbusters’, but the world feels far more fleshed out in comparison to the first game, with lengthier cases and a much larger cast of characters.

The gameplay itself feels relatively unchanged from the first entry: in classic point-and-click style you move between static scenes, selecting various objects of interest and chatting with the locals inhabiting each area. Items you’ve collected can be used elsewhere to solve puzzles, and you’ll often need to combine different objects to make entirely new ones. Selecting objects and moving between scenes is done via an in-game cursor, which feels slightly slower and smoother than the twitchy cursor found in the first game. Thankfully, if you do ever want to speed up the cursor’s speed you can move the left and right analogue sticks together in unison.

The six cases within The Darkside Detective: A Fumble in the Dark feel much grander than those found in the first game. The first case – Missing, Presumed Darkside – takes place across several different locations throughout the city of Twin Lakes, including an auction house, a TV studio, a junk yard, and an apartment. Occasionally, it does feel like some of the tasks Detective McQueen needs to complete have been included purely for the sake of artificially lengthening the narrative, but for the most part it flows reasonably well. You’re consistently introduced to new characters and areas throughout each case, with each being just as interesting as the last.

The biggest improvement comes with the writing. Where the original relied heavily on pop culture references, its sequel reins this in somewhat, focusing more on unique characters and situations. How funny or entertaining you find the narrative and dialogue is obviously entirely subjective, but there’s no denying that the developers have poured their hearts into making each and every character feel like a part of the world. Furthermore, the locations used in each case are tremendously well realised, and although the graphics are technically rather rudimentary, each and every location feels unique, and the game does a great job of making Twin Lakes feel like a very real – albeit very strange – place.

Unfortunately of course, not everything works as well as the first game. One of the biggest strengths of The Darkside Detective was its outstanding soundtrack, and while the sequel certainly retains the same synth-heavy style of tunes, they’re nowhere near as memorable as those found in the first game. We wish that the main theme from The Darkside Detective was also utilised here, as it felt like a fitting theme for a fledgling franchise, in a similar way to how the Stranger Things theme is now instantly recognisable. Alas, this isn’t the case.

On first playthrough, The Darkside Detective: A Fumble in the Dark will probably clock in at around 9 hours or so, with each case taking roughly 1.5 hours to crack. As with any adventure title, there isn’t a great deal of replay value to be found here, and repeat playthroughs will take significantly less time once you know how all of the puzzles work. Additionally, while you can play the game with no knowledge of the first title, we recommend you still play The Darkside Detective before diving into this game; the devs did include a handy recap cutscene at the start, but there are multiple characters and locations that will likely be lost on newcomers.


By cutting back on the pop culture references and focusing more on unique characters and situations, The Darkside Detective: A Fumble in the Dark is a strong follow-up to Spooky Doorway’s point-and-click adventure. The game is certainly lengthier and grander in scope, and while it occasionally feels a tad bloated with unnecessary tasks, it’s largely an immensely fun ride with the same excellent visuals from the first game. If you enjoyed The Darkside Detective, then its sequel is an absolute no-brainer; for newcomers, we recommend checking out the first game before diving into this one.

Review: Godstrike – A Frustrating Time Mechanic Scuppers This Twin Stick Shooter

Godstrike Review - Screenshot 1 of 4
Captured on Nintendo Switch (Handheld/Undocked)

A little over a year ago, a new bullet hell game called Profane released on the eShop and was swept away almost immediately in the constant stream of other new titles. Due to disputes with the publisher, Overpowered Team decided to have the game taken off the eShop a few months later, while it worked on re-releasing a new version that the studio had more control over. That re-release has now launched as Godstrike and… we wish we could say it was worth the wait. Unfortunately, the final product is rather underwhelming.

Godstrike’s narrative is kept relatively simple. It tells a tale about a civilization of people that benefit from the power granted to them by magical masks from their unnamed god. Of course, it doesn’t take long for power to corrupt, and one of the mask owners decides to start consuming other masks and spreading chaos throughout the land. The people successfully seal the monstrosity away in a temple, but the passage of time allows the evil mask to grow in power again, so it’s up to your hero and their mask to fight into the depths and restore peace to the land once and for all.

Godstrike Review - Screenshot 2 of 4
Captured on Nintendo Switch (Handheld/Undocked)

It’s an interesting — though somewhat tired — premise, but Godstrike doesn’t invest too much effort into creating a narrative that can really resonate with the player. You’re left to fill in the blanks as vague, throwaway lines before each boss fight indicate something about the personality and past of the person trapped under that mask’s power, and… that’s about it. Still, it’s tough to be too critical of an arcade game with a limp story, and what’s here at least provides a nice general framework to give the battles a little more meaning.

The bulk of your time with Godstrike will be spent attempting to overcome its gauntlet of punishing boss fights, each of which is sure to take quite a few tries to take down. Your primary attack consists of a fast-firing peashooter that rains fire wherever you direct the right stick, while your left stick is tasked with guiding your nimble hero through the scores of projectiles that the bosses toss your way in a constant deluge. Considering each boss has multiple phases and health bars, it’ll take a bit of time before you’ve learned the patterns well enough to see these fights through to the end. But, then, that’s sort of where the main problem of the gameplay loop comes in.

See, the whole gimmick of Godstrike is that your life bar is literally just a timer at the top of the screen that ticks down. If you get hit by anything, it’ll drop fifteen or thirty seconds off the timer, and if it gets down to zero, the next hit knocks you out. It’s one of those ideas which sounds cool theoretically, but it quickly comes apart once you see how it’s executed. In practice, the whole ‘your time is your life’ thing boils down to you dealing with a constantly decreasing health bar while you’re attempting to tackle an enemy who already puts up more than enough resistance. There’s no feeling of empowerment or innovation here, just a constant sense of soft frustration as you lose health every second… well, just because.
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Captured on Nintendo Switch (Handheld/Undocked)

An attempt at making this idea a little more interesting is found in the loadout system, but even this feels shallow. Every defeated boss grants you access to both a new active and passive buff—an upgraded gun or a temporary time slow—to make future fights a little easier. You can equip up to four of the passive buffs as you see fit, but the active buffs demand that you give up some of your precious seconds while they’re equipped. The problem is, most of the active buffs don’t feel like they meaningfully improve your chances, and the time cost incurred to even have them means it often makes more sense to go with only one or two staples.

It feels like this half-hearted ‘hook’ was decided upon to make Godstrike stick out from other challenging bullet hells, but building the whole game around it only weakened the otherwise strong elements. The boss fights themselves are entertaining to learn and master. The controls are tight and responsive. These two things alone provide a nice foundation upon which a better game could’ve been built. And yet Godstrike never capitalizes on that, because you’re too often left wondering why you’re playing a game that makes itself needlessly more frustrating without ever providing compelling reasons for why it must be so. The time mechanic is certainly a unique idea — it’s just not a particularly good one.

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Captured on Nintendo Switch (Docked)

The disappointment continues with the presentation, which fails to impress. The art style lacks any distinguishing identity or visual flair, giving the whole game a flat, simplistic, uninspired appearance. Textures are extremely basic, animations feel rather stiff, and the boss designs themselves are unmemorable. How many times have you fought a rock monster in video games? Or *gasp* an evil floating skull? The music is similarly uninspired; it’s simply there. Sometimes, not even that — we’re still not sure whether an awkward boss fight that had no music was just a weird stylistic choice or a glitch.

For those of you that can get past all the drawbacks, there’s some replayability to make the package a little more worthwhile, at least. Depending on your skill level, it should only take a few hours to get through the ten fights here, but then there are other modes to play through. ‘Arena’ gives you access to all buffs and lets you pick whatever boss you want, so you can focus on getting better times and trying new strategies. ‘Challenge’ tasks you with running a gauntlet of all the bosses while dealing with certain buffs disappearing. ‘Daily Challenge’ is pretty much the same thing, except you can only play it once per day. All told, we’d estimate you could squeeze maybe ten or fifteen hours out of this before putting it down for good.


Godstrike in many ways feels like an early access game. There are glimpses of a better game in here somewhere, but the overall unpolished feel of its design and presentation really drag down the otherwise solid controls. Revising (or removing) the time mechanic and honing in on a more distinctive art style could’ve made this one a tentative recommendation but, as it stands, that’s impossible. If you want a good boss rush game with similar gameplay, we’d recommend you pick up Furi; if you’re looking for a good shmup, there’s no shortage of those to be found on Switch. Either way, we wouldn’t bother with this one unless you’ve exhausted all other options.

This article originally appeared on Nintendo Life | Reviews