Home Gaming Valorant patch 1.07 adds vcruntime140.dll download error issue

Valorant patch 1.07 adds vcruntime140.dll download error issue

Gamers who recently downloaded the new Valorant 1.07 patch may have found themselves hit with a new error message. This includes the game launcher telling you that your game is missing vcruntime140.dll, and that you need to download it again. The good news is that developers Riot Games are aware of the problem and are working on a fix to remove it.

They have also provided a link for those who need to download the file again on Windows 10.

The most recent update on the situation reads: “We’re aware of the “VCRUNTIME140_1.dll missing” error affecting some of you after deploying Patch 1.07.

“A fix is on the way! In the meantime, you can work around the issue by downloading the appropriate runtime from Microsoft.”

While not everyone has been hit by today’s problems, it seems pretty likely that everyone will need to download the upcoming hotfix.

The official patch notes also cover everything else that has changed in Valorant this week, including the game’s first Killjoy update.

The dev team have confirmed that they hope the new changes “empower more counterplay against her Nanoswarm, as well as reduce its damage. Viper, Breach, Sova, and Sage also get some worthy changes.”

A follow-up message reveals some of the other changes, adding: “All shotguns get their aimpunch and tagging tuned, you can choose to remake a match (under certain conditions), lots of tweaks to the observer tool, and you get some new features that should help keep your identity private in-game.

“This patch is also part of an ongoing follow through on a promise to improve hit registration clarity, with several changes coming to the VFX of hit impact markers.”

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Highlights from today’s Valorant patch notes can be found below and include the following:



  • Added a brief windup before damage begins

  • DPS reduced from 60 >>> 40

  • Visual effects have been added to make it easier to spot the grenade on the ground Stealth audio range has been slightly increased

Killjoy’s Nanoswarm has been a terror to play against. It’s meant to be a strong stalling and post plant tool—but we feel it’s currently dealing far too much damage and players aren’t able to engage in the desired counterplay.


  • No longer revealed by Sova’s Recon Bolt
  • More effectively shoots at an enemy’s last known location
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